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Messages - earthsdefect

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Ask a Question / Re: Help! Bouncing head behavior
« on: January 10, 2016, 08:45:59 pm »
The question is too big. Show on example what result you want ot achieve.


There are no games I can find with a example of the head movement I want to achieve.


There is this.. "shaking head toys" on YouTube
https://youtu.be/6IckRUN71_s

Example.
Image you have a really heavy helmet on your head and it makes you unstable as you walk backwards or forwards..  If you were to run forwards the wight of your head because it's so heavy would carry you forward to almost the point of face planting the ground. Lol

3
Ask a Question / Re: Help! Bouncing head behavior
« on: January 10, 2016, 08:31:25 pm »
No it couldn't be achieved by animation alone.

It's pretty complicated. You'd need to learn how to use the joints extension. http://community.stencyl.com/index.php?topic=31947.0
Thanks tigerteeth I'll have a look into this. The rag doll kinda physics for his head as he moves or jumps around is what I'm after.

4
Paid Work / Re: Join me creating a game!
« on: January 10, 2016, 06:56:30 pm »
Before I answer those questions, I have some questions for you:

I'm 25 live in Australia.  AEST
 
I've been making the games in stencyl. I'm new to programing I have some experience in java html flash C++ <basic knowledge.
 
I have some experience in 3d max. I create pixel art in graphicsgale and edit them in gimp.
 
I have been producing music for many years in FL Studios. So I've been producing retro music/sounds for the game.

I want to create a game that everyone can enjoy on android. I'm not creating the game to make money but if it does then it will be a bonus.

My main goal is to become a better game designer and create great games for the android market and pc. To learn and grow as a game developer.

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Paid Work / Re: Join me creating a game!
« on: January 10, 2016, 08:34:10 am »
If you're looking for an unpaid collaboration you need to interest people by sharing what you're working on or are planning to make.

Guess you didn't read this. For more information only interested people need reply. It's a secret! ;)

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Paid Work / Join me creating a game!
« on: January 10, 2016, 07:42:28 am »
Hello.
I'm looking for someone with experience in stencyl to join me in creating a game for Android none paid work. If the game develops into something with potential then future payment arrangements can be made.



Information about the game! its a platformer,





For more information only interested people need reply. It's a secret! ;)





Please Answer:

What is your name or company name?

How old are you?

What is your time zone?

What can you contribute to the game development?

Why do you want to help in the development of the game?

What experience to do have?  Please provide links to examples.

What is your main goal as a game developer.






Please provide a contact email.









Earth Studios.






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Ask a Question / Re: Help! Bouncing head behavior
« on: January 07, 2016, 08:07:07 am »
Could this be achieved by animations alone?

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Ask a Question / Re: Collectable items hud.
« on: January 07, 2016, 08:03:58 am »
Thanks so much guys, you have pointed me in the right direction. I understand how to achieve this now. Thank you.

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Ask a Question / Help! Bouncing head behavior
« on: January 07, 2016, 03:36:15 am »
Hello I'm new to programing. I need some help programing a bouncing head movement for my 2d platformer. Like one of those bouncing head toys. I want my sprite to have lots of free head movement, like you have something really heavy on your head and it's making you unstable as you walk forward or backwards jump land etc..

Any help would be greatly appreciated.  :)

10
Ask a Question / Collectable items hud.
« on: January 03, 2016, 08:44:10 am »
Hey everyone I'm new to game development. I need some help with my platformer. Basically I need a way to show 5 collectable items on a hud in each level. So you have 5 blank areas on screen once you collect 1 item it shows that item in that area on screen. Once you have all 5 next level unlocks.

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