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Messages - mzxstosch

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1
Fixed Bugs (3.x) / Re: [Flash] Scaling Does not Scale Preloader
« on: September 30, 2013, 10:31:34 pm »
Okay, cool!

2
Thanks! Yeah I totally agree. I had initially a black-screen between scene so that players can recover their breaths, but I had a lot of problems with a bug in stencyl 3.0 that causes the game to get 'stuck' between switching scenes. I think this bug was fixed a few months ago but by reducing the time between scenes the bug didn't show up any more in my game and I was to scared to try it with the longer pause because it could break the game again  :-[.

Also I think after all that maybe the game is 'too hard-core' for most of the players going there ;) (check the comments :P). But I very glad I the game already received over 50k views in 4 days :D!

3
Hi,

I just wanted to let you know that my game, Block Labyrinth, is now on Nickelodeon Addictinggames. I have to warn you though, the game is very hard. If you think at some point that you can't complete a level, please set the game-mode to "zen". In this mode you have no time limit on exploring the level to find the exit.

Blocky Labyrinth

Description: Unique labyrinth game where only part of the labyrinth will be revealed when you collide with a wall of a specific color. In every level you have 60 seconds to get to the goal. Find coins to retry a level when you run out of time.

Features
- 20 challenging levels (4 level packs)
- A hidden bonus level
- Hard mode for an extra challenge!
- Zen Mode for those who want to explore as long a they want!
- Statistics screen!

Controls:
-Arrow keys


Link: http://www.addictinggames.com/strategy-games/blocky-labyrinth-game.jsp


Thanks for playing and remember: Any feedback is very much appreciated!

ps. In the coming days I'll also a version to newgrounds which has medals ;)!


4
iPhone / iPad / Android / Re: Block Stock
« on: June 11, 2013, 01:37:10 am »
haha! Love the trailer!

5
iPhone / iPad / Android / Re: Cubus Velox
« on: June 06, 2013, 01:44:41 pm »
I've used LTXX6KLAR3P6. I'm going to try it now. Thanks!

6
Fixed Bugs (3.x) / Re: [Flash] Scaling Does not Scale Preloader
« on: June 05, 2013, 06:19:40 am »
Bump. Is there any word on this? Newgrounds ads/Mochi ads look awful when using it as preloader.

7
iPhone / iPad / Android / Re: uAntiVirus
« on: May 23, 2013, 09:32:27 am »
Tower defence :). Cool Banner btw!

8
Stencyl Jam 12 / Re: Terrible Magical Artist
« on: May 21, 2013, 01:46:57 am »

9
iPhone / iPad / Android / Re: DELETR iPhone & iPod FREE
« on: May 20, 2013, 01:29:24 am »
Yah! You've made it an universal App :D!

10
iPhone / iPad / Android / Re: DELETR iPhone & iPod FREE
« on: April 10, 2013, 02:34:37 am »
I found a little bug: I know it isn't an universal app but on iPad(4th gen) it shows a landscape loading image while the game it self is in portrait ;).

11
Ask a Question / Re: iPhone 5 graphics
« on: April 02, 2013, 12:18:10 pm »
In stencyl 3.0 there's a block If " running on iPhone5/iPod5 ". So you don't have to code anything!

12
iPhone / iPad / Android / Re: DELETR iPhone & iPod FREE
« on: March 17, 2013, 12:27:38 pm »
Thanks for sharing; interesting! Btw: Are you planning to make it an universal app?

13
Windows / Mac / Flash / HTML5 / Re: Blocky Labyrinth
« on: March 17, 2013, 03:46:28 am »
I've just updated the game because I've included a ZEN Mode for those who want to explore the levels as long as they want!

https://www.fgl.com/view_game.php?from=dev&game_id=27809

14
iPhone / iPad / Android / Re: DELETR iPhone & iPod FREE
« on: March 15, 2013, 08:26:43 am »
As I said before; Really cool design, although 3 times before I have to buy the game is a bit steep pricing point (awkward sentence, I hope you know what I mean)

Also: I found a bug. When I press unlock at the menu, then buy, then cancel the purchase the back button becomes non functional. And maybe you could add a animation to the buttons that, when I turn off the sound, I still get a responds to my touch-action ;).

15
Windows / Mac / Flash / HTML5 / Blocky Labyrinth
« on: March 15, 2013, 08:14:35 am »
Hi!

So I just uploaded my second game made with stencyl to FGL; Blocky Labyrinth! I initially started working on it on stencyl 2.1 but it suffered from frame drops because of the many actors that would fade in at the same time.. Fortunately Stencyl 3.0 gave it a enormous performance boost and because of that I managed to make the game (without frame drops)! The cool music is made by Nathan Britton!



Short game description:
Unique labyrinth game where only part of the labyrinth will be revealed when you collide with a wall of a specific color. In every level you have 60 seconds to get to the goal. Find coins to retry a level when you run out of time.

I hope you'll enjoy it!

Link: https://www.fgl.com/view_game.php?from=dev&game_id=27809


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