Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Natrium

Pages: 1 2 3 ... 8
1
Windows / Mac / Flash / HTML5 / Re: GoldSpace (Working title: Space Pirate)
« on: November 20, 2020, 05:47:16 pm »
You all are wonderful:
[…] Natrium […]
So it's been years since I stopped using Stencyl (I grew up, it doesn't suit my needs anymore, other engines fit my style of coding more today, I have the feeling the community has waned a bit, and I shifted to other projects anyway…), but I still visit by habit and to follow some of the projects (yours and merrak's).

But here I am, writing this message because it's heartwarming to see my name right there in your post after so much time, although I don't really remember how I helped you. You're welcome, I guess?  :P

Anyway, since I'm here, I'd like to say it's been great to follow your project and see how far it has come! Good luck with it! Viel Glück!  :)

(Now returning lurking…)

2
Ask a Question / Re: show X percent of an image/actor?
« on: December 09, 2016, 06:32:09 pm »
Personnally, I prefer when the entire bar is only one color, but that the color depends on the life remaining. If in full health, the entire bar is green, if in low health, the entire bar is red and if in mid health the entire bar is yellow.

You would achieve that by interpolating the RGB values according to the health percentage.

Well, that was just my two cents.

3
Ask a Question / Re: Defold
« on: November 13, 2016, 10:20:37 am »
It's real coding as opposed to Stencyl blocks
But you can also code in HaXe with Stencyl, so I wouldn't compare them on that point.

Natrium: Do you have any specific grievances with King?
Well, not personnally but, you know, they tried to trademark the words "candy" and "saga" in game titles (for example they tried to take down the Banner Saga…). But I suppose that's not that important, if the engine is really good, I'll maybe use it.

4
Ask a Question / Re: Defold
« on: November 13, 2016, 08:18:14 am »
I hadn't heard about it before, so I gave it a try yesterday. I find it quite good. I like how you can organise your files however you want, and I found the interface quite clear. Organizing the game into collections of "game objects" is a good idea too.

As for the lack of tutorials, I don't agree : there are good tutorials on the official site (one of them shows how to create a Candy Crush-like game from scratch), and the manual seems very clear from what I've read.

Also it's completely free.

In fact, the only drawback in my opinion is that the engine is made by King, and I don't like King. :P


I'd like to add that I only used Defold for one day, and my only experience in game development is with Stencyl. In particular, I never touched Unity so I may be wrong one some aspects.

(Also, shoudn't this thread be in Chit-Chat, since it's not about Stencyl?)

5
Stencyl Jam 16: "Spooky" / Re: Stencyl Jam 2016 - October 7-16
« on: October 06, 2016, 08:28:43 am »
Patience!
Says the one with "Haste is my life" in his signature.  ;)

6
Chit-Chat / Re: Concerns about official Stencyl activity
« on: September 23, 2016, 06:41:58 pm »
Out of curiosity, is it possible to know who's the one in charge of the Twitter account? In any case, its activity is way better since the past few days!

7
Chit-Chat / Re: Stencyl Jam #16- Win Up to 1,100 Value in Prizes !
« on: September 14, 2016, 04:55:57 pm »
At least one of the Ludum Dare falls during holidays, and Ludum Dare is for fun more than anything else (for me). Here, money and a Stencyl license is involved, so it's not quite the same.

Obviously, I'll try to make a small, polished game. That's OK. You cannot please everybody.

8
Chit-Chat / Re: Stencyl Jam #16- Win Up to 1,100 Value in Prizes !
« on: September 14, 2016, 03:16:21 pm »
In my opinion, a week is really too short, especially for students like me. I'm not sure I'll be able too make something…

9
Ask a Question / Best way to make irregular terrain?
« on: September 10, 2016, 11:30:50 am »
I'd like to make irregular (e.g. rocky) terrain. What would be the best way to achieve it?

I think it is best to use minimal actors and the polygonal terrain tool, but I didn't find a way to edit the shape of the terrain in the scene editor (say, if I want to add a rock). It would be great to be able to add or move vertices.

But if terrain really is the best option, then I'll just delete and redraw every shape I want to modify, it's not a big deal.

10
Journals / Re: Don't Fail! -- A Redo of Worp
« on: August 19, 2016, 02:35:50 pm »
It's great!

However, I think that the animation when you collect a star (when it goes at the top of the screen) clutters the space too much, which is a problem since, as LIBERADO pointed, the area is small.

Also I don't like the title. "Don't fail" is so generic and tells nothing about the game (since in all games you must not fail). "Worp" was way better in my opinion.

11
Journals / Re: Biotech Valley
« on: July 16, 2016, 04:41:47 pm »
If I remember correctly, Ceosol was a biologie teacher or something, so it's understandable he doesn't tolerate such errors in games. :P

12
Journals / Re: Ghost Bird
« on: July 15, 2016, 06:06:24 pm »
That look very nice! I remember downloading the stencyl file at the time it was a Ludum Dare entry to see how the effect was achieved! I never had time to really look at it, though.

You said you were doing the lighting manually, but what about that spherical effect? Beside a shader, I don't really see how you would do it.

13
Journals / Re: Biotech Valley
« on: June 30, 2016, 06:34:01 pm »
It looks nice! But what do you mean by "chiffre"? It means digit or figure (numbers) in French, but I really can't find whant you mean by that.

14
Windows / Mac / Flash / HTML5 / Re: BBLUBBLE
« on: June 06, 2016, 04:24:25 pm »
It's perfect like that.

(By the way, in the first demo, you can go through walls if you go really fast.)

15
Windows / Mac / Flash / HTML5 / Re: BBLUBBLE
« on: June 06, 2016, 03:41:37 pm »
You could also make the actor move wherever the player drags. A bit like a trackpad, so you don't have to touch the actor.

Pages: 1 2 3 ... 8