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News / Re: Stencylpedia Updates
« on: March 09, 2016, 02:59:05 pm »Hello Hectate,
I started a topic with the following question :-
" According to stencylopedia, pausing don't affect 'Every N seconds events' :-
" What about "do every N seconds" events? These also remain active. If you wish to pause them, wrap their contents in an if-statement checking whether the game is not paused. "
But
In the game I am working on, When I pause the game it also pauses all 'Every N second events' I have! One possible explanation I am guessing is that because I have these 'Every N second events' in actors and not in behaviors and pausing pause those actors and don't allow them to carry there Every N second event but I am not sure and would like a little explanation as this can cause some bad bugs in the game.
"
and Donni11 pointed me to this thread. Please solve my doubt, and Thanks for helping the community!