Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - khanghy2130

Pages: 1 2 3 ... 9
1
Ask a Question / Re: Mouse position problem, HELP!
« on: January 26, 2017, 05:08:02 pm »
Drawing in actors by default is done relative to the actor.  To make it relative to the screen you'll need to use the switch to screen space block.  Either way you'll have to change your current blocks.
Okayy
But weird tho, why does it relate? I thought programming can be any where.

2
Ask a Question / Re: Mouse position problem, HELP!
« on: January 26, 2017, 04:08:12 pm »
Alright.
How about the drawing text? Anyone has idea what is going on?
This is even weirder.

3
Ask a Question / Re: Mouse position problem, HELP!
« on: January 26, 2017, 07:52:44 am »
I wonder if it's because the mouse XY is based on the screen size, while your actors XY are based on the scene size?

There's a premade Face Mouse behaviour in Stencyl already.

I thought something has to do with screen size too, but it shouldn't be affect by the screen size. The blocks have nothing to do with screen size.  BTW, I am using Extra Mouse Extension, wonder was its fault...

But I would look up for that behavior.

4
Ask a Question / Mouse position problem.
« on: January 26, 2017, 06:30:12 am »
http://www.stencyl.com/game/play/35982

Test the demo to see the problem.
I tried to make the body point to the mouse and it works only in the first part of the scene.
I extended the scene and when the body moves further, the mouse X position no longer follow, but the Y works fine.

And in the picture attached, at the Drawing event, the text is supposed to be at mouse position but as you see in the demo, it doesn't. It somehow relates to the body position. (The text is the number of degree the body needs to point)

This is so weird!

5
Chit-Chat / Re: Text-based vs Blocky programming?
« on: January 18, 2017, 11:31:13 am »
Visual programming is a tool to write codes for us.
Pros: eliminate errors > programming more effective . Easy to read and understand > find errors quicker. Remove and add blocks easily. Don't have to remember the codes, just remember where the blocks are.
Cons: limit the ability, well Stencyl allows us to make custom blocks.

Visual programming has pretty much what we need, but not all. Some programmers who work on engines  don't know how to code, they still get the job. Maybe as freelancers.

6
Chit-Chat / Text-based vs Blocky programming?
« on: January 18, 2017, 06:18:40 am »
What do you think is better? Or they both somehow can help each other? Provide Pros and Cons.
I found a lot of conflicts here.
"Instead of spending ages discovering that they have missed a colon from the end of a line, kids are able to spend more time thinking about the logic of their project. They actually spend more time on computational thinking and less on keeping the computer happy." - www.techagekids.com

7
Ask a Question / Re: Is it possible to change save project address?
« on: January 17, 2017, 04:19:06 pm »
Thanks.

8
Ask a Question / _SOLVED_ Is it possible to change save project address?
« on: January 12, 2017, 05:34:10 am »
I work on different computers but they have one shared drive, can I put the saving folder in that drive so I don't have to copy and paste everytime?  If not possible, do you know where the project files saved?  :-\

9
Chit-Chat / Re: What do you use for animating?
« on: July 05, 2016, 08:20:33 pm »
Thank you a lot. I will look up all of these. Looks like it will take a while to get skilled.

10
Chit-Chat / What do you use for animating?
« on: July 05, 2016, 01:08:04 pm »
I am very bad at animating, art stuffs, and have no plan to become an animator. But developing a game by myself requires some skill of animating. The graphic that I can make are just simple shapes with some fancy effects on them, using Firework.

So what do you use for making art?

11
Shared Resources / Re: Track the Ball (free game file)
« on: June 19, 2016, 08:27:24 am »
Got 3!

As i'm old, it starts too fast.. but good fun for 5 mins!! THanks
Glad to hear you had fun!

Positive:
* Graphics / Look
* Nice Idea
* Mobile possibility

Negative:
* Objective isn't clear.
* Too much on level 1
* Too fast for level 1

Maybe use a moveable actor/cursor to indicate the unique one and remove that cursor if the balls are moving.
I would start off real simple with two balls and really slow movement. Each level increase the balls and speed.

Thanks for your review.
Level 1? Lol
It is random, the balls will slow down or speed up randomly.  I thought of making the number of fake balls increasing but it is too easy with a few balls and too laggy with more balls.
Randomize is my style!

12
Ask a Question / Re: Progress bar
« on: June 15, 2016, 02:12:21 pm »
Is the bar an actor? if so, just make more images of the bar. (expand the value if needed)

13
Ask a Question / Re: Ghost mode?
« on: June 10, 2016, 09:41:22 am »
The block palette has a search box you can type in name or first part of name  and it will pull them up.
Okay, thanks alot.
Actor > Properties > Collision Shapes
'For each collision shape  of actor'
'make the shape a sensor'

I'd make a boolean to check if ghost mode is on/off, then put the above blocks into an if statement.
Thanks for the details, i will try.
I agree with Phillrby. You won't learn if you ask everyone else to do things for you. Look through all of the blocks. Try them out one at a time to see how they react. If you spend a few days and can't figure out anything, then come on the forum and tell people what you've tried so far.
Agree.

14
Ask a Question / Re: Ghost mode?
« on: June 10, 2016, 09:13:19 am »
Use blocks .. make last added shape a sensor & hide self might work for you.

Sounds like what i need, can you put the pictures of these blocks?

15
Ask a Question / Ghost mode?
« on: June 10, 2016, 08:53:48 am »
How to put an actor in ghost mode?
Disable collision detection?
Change actor group?

Pages: 1 2 3 ... 9