Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lingesh7

Pages: 1 2 3 4
1
Resolved Questions / Re: Tile Collision
« on: November 19, 2012, 05:19:15 am »
Only the floor tiles. Now it works. The problem was with the collision size and shape of the bullet :P

2
Resolved Questions / Re: Tile Collision
« on: November 19, 2012, 02:39:02 am »
I am getting few more problems. Will you help me if I upload it on forge? (is it ok if i send you messages)

3
Resolved Questions / Re: Tile Collision
« on: November 18, 2012, 08:29:20 am »
It works but my floor has tiles too and the actor stops immediately (i also removed collisions for the floor tileset)

4
Resolved Questions / Tile Collision -------SOLVED-------
« on: November 18, 2012, 07:37:07 am »
I have an actor and i want it to die after it hits a tile. Is there any way to make a behaviour to make this work?

5
Resolved Questions / Re: Draw Health
« on: November 17, 2012, 07:16:50 pm »
lol. 1 small mistake and whole thing goes haywire. Anyway thanks all :P

6
Resolved Questions / Draw Health -----Solved-------
« on: November 17, 2012, 03:50:44 am »
I've made a behaviour that draws a health bar with different colours according to the player's hp. The problem is that it keeps blinking (the colour is shown but it keeps changing into black colour every approx .1 or .2 seconds approx) When i coded the behaviour using only one colour everything works out fine. Is there a way to solve this blinking problem? Please help.

7
Ask a Question / Re: Health
« on: November 17, 2012, 03:46:17 am »
Ok Thanks Every One !

8
Ask a Question / Re: Health
« on: November 15, 2012, 08:04:12 am »
A very small problem. I have levels for my game and when I go to the next level, the HP resets back to 10. How do i continue with the same HP?

9
Ask a Question / Re: Health
« on: November 15, 2012, 07:41:27 am »
Thanks All! Just one last question. The behaviour I (see pic) made is working. Will it have any problems later on? Or do i have to follow dtrungle's method. If I have to follow his method where exactly do i place the do after n seconds block?

10
Ask a Question / Re: Health
« on: November 15, 2012, 06:12:46 am »
A snapshot of the behaviour is what i meant

11
Ask a Question / Re: Health
« on: November 15, 2012, 06:12:17 am »
Sorry I dont understand much   :-[   :'(   
Can you please make a picture of where the timer will be placed
Again thanks in advance

12
Ask a Question / Re: Health
« on: November 15, 2012, 03:35:36 am »
Using the same behaviour as dtrungle said, may i know where the timer for the collision block must be put?

13
Ask a Question / Re: Health
« on: November 15, 2012, 02:51:35 am »
It works but as PhilIrby said i am having multiple collisions with it-if I just stay there the hp goes like 9,8,7,6,...0 and then it dies. How can I solve this multiple collision? (also in the end of your when updating i added if player hp<=0  kill self otherwise the hp went on to minus)Main question how do i solve multiple collisions

14
Ask a Question / Health
« on: November 14, 2012, 09:06:51 am »
I have made a behaviour for health. (pls see pic) The problem is that when it collides with an enemy the hp instead of decreasing by 1 it just directly goes to 0. I also made a text behaviour for the scene to display the hp. When the scene is loaded it shows 10 but once it collides with an enemy it directly changes to 0. Is there any way to fix this? (I know about the Health behaviour on forge but it is too complicated and i dont understand much of it. So i want to make my own) Pls help. If there is no way out (99% impossible) can someone simplify the health behaviour and explain it to me. Thanks in advance :P

15
Ask a Question / Re: Physics And Collisions
« on: November 11, 2012, 09:37:22 pm »
Do they affect the speed of the movement of the actor?
EDIT: Thanx it works

Pages: 1 2 3 4