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Ask a Question / Question regarding camera shenanigans
« on: March 29, 2016, 02:31:56 pm »
I'm trying to create a top-down game involving two battling player-controlled spaceships, and I have a large scrolling scene for them to battle on, but I want to make the camera dynamically track and zoom to a point (represented by a dummy actor) halfway between the two ships, such that both ships are always visible. Any clue how to do this?