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Messages - mynameistonydonut

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Suggestion Archives / Improvements to animation management AI
« on: July 01, 2016, 11:40:47 pm »
- The ability to batch copy/paste in the animation editor would be EXTREMELY useful, and it's a bit weird that it's not in already. Without it, it's extremely tedious to import tons of frames at once and then to split them into smaller animations.
- The ability to change collisions in batch in the editor.  This is also very tedious, especially without even being able to change the selected animation with the arrow keys.

Ask a Question / Question about collisions
« on: April 21, 2016, 07:16:57 pm »
So, in this game I'm working on right now, I've got weapon pickups. You can drop a weapon by pressing Q, and you can pick it up by walking over it.

Anyway, basically I want it to where it acts like a sensor to the player actor but it acts like a normal object when hitting tiles (that is, it doesn't go through walls but the player can walk through it).

Is there any way to do this?

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