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« on: June 16, 2012, 02:10:22 am »
I just wanted to annouce my game I'll attempt to make called Black & White. It's about two stick figures, Black and White, who must go around fighting these other Stick figures called The Numbers. Black does battle with two pistols and White has a blade all his own. Each of the Numbers have their own unique weapon and/or skills. There is also this game named Omega who wields a Gigantic Blade and a shotgun type gun. He is enemy to Black, White, and the Numbers.
I want to focus on the game itself so there will be probably no more to the story then what I just wrote. I want it to be a platformer of sorts, thought I am thinking of ways to make it stand out. Taking some inspiration from Megaman Battle Network (one of my favorite games) Black/White's health will be denoted by an "emotion meter." There will be no bars or anything. Also I wanted to have some form of customization (as I enjoy games that allow this). Black, who has guns, can change the properties of his bullets by placing tetris-like blocks in a 2x2 grid (inspired by Megaman Battle Network's Navi Customizer in a way). White on the other hand will be able to customize the combos he does with his blade by equipping up to three "medals" on the hilt of the blades.
Boss battles will be done in a style resembling fighting games and as one might expect the flow of the game differs from who you choose to play as although some stages will require both Black and White and will allow them to switch freely. Also I thought it would be cool to implement characters from a stick comic I use to draw in high school. They would appear in special stages and upon beating them, Black and/or White would receive secret weapons.
I have a lot of ideas in my high to make this game different, but enjoyable. I am in the process of jotting down ideas and drawings. I plan to hand draw most of the graphics myself (they're only stick figures :p ). My only problem is where to start, but I think I got a good idea here.