Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - asonero

Pages: 1
if i clear the attribute that contain the image instance, then i kill the actor that has the attribute (or has attached the behaviour that create has attribute), i am leaking memory or is good?

What are the things that create memory leaks?

Thanks for the answer.

I have my image instance into an attribute.
How do i do to remove it from the attribute?

Once i have created an image, then an image instance from it (and attached it to the screen)... what i have to do to clean the memory when no longer i need them?
How do you "Kill" an image?
How do you "Kill" an image instance?


Ask a Question / Problem testing for desktop (windows)
« on: April 28, 2016, 01:27:23 pm »
i click the "test game" button but after 10 minutes of "compiling..." gives me an error.
Opening the log viewer i see this entry before the error

[haxelib.exe] c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -libpath:e:/VS8/PlatformSDK/Lib

i have no idea what is this and how to fix this  :o, some idea?

It worked perfectly!!

Thanks a lot you are great PhilIrby

Ask a Question / How to detect when 2 Actors are NOT more colliding?
« on: April 22, 2016, 08:58:10 am »
Exist a block (not an event, a block in the palette)  that can detect if 2 actors are actually colliding?

I need to detect if 2 actors are actually NOT colliding at each update.


Pages: 1