Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tikikala

Pages: 1 2 3
Journals / Re: Tikikala's Journal thread
« on: April 27, 2020, 12:37:02 pm »

I finally finished this game. My first platformer with some story telling elements. Had this idea years ago but kept on putting it down and picking it back up a few times. I have ultimately decided to try and finish it, because why not. The whole game making process took me like a month.

I've learned a lot of things, got frustrated with a lot things.
Apparently save/load blocks save all the purple game attributes and that was messing me up for a day or two.

Motivating myself to make new art for new game was kinda a struggle, but it felt good to finally put this gmae idea behind me and called it done. It isn't perfect, it's not the best, but it's a practice.

I definitely put in music last.  This game is simple physics to reduce lags and shit. I had to redraw a lot of things, and ask people opinion on a lot of art things.

Journals / Re: Tikikala's Journal thread
« on: July 03, 2019, 08:12:36 pm »

I went hiatus from making game for so long. I started on and off working on this game, originally for Kongregate Y10 game jam. That didn't happen. But I liked my balloon art so much I wanted to keep making this game. Then Real Life things happened and motivations up and down etc. etc. by last couple months I was so tired and unmotivated I was just like, welp. Let me jsut finish making this game but make every thing ultra simple.

I did not make upgrades. i apologized for not making mute or pause button despite it'll prob take me 5 mins to make. 

I went in and out of this game project for so long I got unmotivated and decided to just publish this practice game.

but i did like my soda can and balloon art XD

Journals / Re: Tikikala's Journal thread
« on: June 14, 2018, 08:12:37 pm »
I keep on forgetting to do this
so I participated in LD41, while working two shifts and sleeping like normal
and it was the weekend before i start my new job so i guess i did okay given my time constraints.

this is the link:
my results:
Overall: 922nd (3.083 average from 38 ratings)
Fun: 1037th (2.722 average from 38 ratings)
Innovation: 915th (2.944 average from 38 ratings)
Theme: 930th (3.056 average from 38 ratings)
Graphics: 1013th (2.542 average from 38 ratings)
Humor: 678th (2.717 average from 32 ratings)
Mood: 905th (2.886 average from 37 ratings)

well im sorry that my art has to suffer since im riding solo and im still learning how to computer art. but im glad to see my humor is highest score LMAO

overall the experience was sorta fun and satisfying. I did the game for myself and practice so basically f the scoring bc i knew i wasnt even aiming for scores. ironically, i did played some good games during the jam that just needed polishing. One i saw was even on Kongregate and got badged. (jealous)

now as a note to self, i liked how i planned this before i make the game in time limit

1) outline in shitty ass spiral notebook and pre-sketch anything im going to draw
2) trying to coming up with decent writings about an organisms' whose primary sense is smell isnt easy
3) writing down a list of booleans or projected attributes is good for the mind, i think less chaotically
4) i had also mapped out the scenes and actions that leads to scene transitions. it's easier to work with this way, from paper to game
5) music is like the VERY last thing i did for sure

Journals / Re: Tikikala's Journal thread
« on: October 11, 2017, 09:14:05 am »
I'm going to also document how i solved log viewer errors okay? knowing how to solve my own problems can save your game making confusion too!

Unexpected attribute type: UNSELECTED
Level:     WARN
When:      2017-10-09 23:48:30:415
From:      stencyl.sw.editors.snippet.designer.block.BlockSceneObjectChooser

Solution: Those block things in a scene/actor are also called snippets, and they weren't attached properly to like, the block above it

Journals / Re: Tikikala's Journal thread
« on: September 12, 2017, 09:54:41 pm »
saving for future reference

drawing Hp Bar on top. a "empty" bar for underneath the full hp bar
then a bar for decreasing hp

and then drawing things when game over or level cleared is true

Ask a Question / Re: How to create timer for each actor in the same scene
« on: December 09, 2016, 11:07:49 pm »
inside the actor, make an actor attribute (it will be blue block when you're done)
in lower right corner of the actor under event tab, click attributes tab and create a number called timer with the default number whatever you want to start counting time

then you need a boolean to check dragging

if actor is dragged, set timer boolean to true

Every 1 second,
-if timer boolean= true
---if timer >0
------set Timer -1

if timer = 0
do whatever you need to do, animation, etc.

then you need to find a way to check if it's dragged to certain position.

Im not a stencyl expert so maybe someone have better answer than me

Ask a Question / simple vs modern platformer
« on: December 09, 2016, 10:03:47 pm »

I am having issues with my game upon switching to simple physics for my (first) platformer.

i've play canabalt and super meat boy on kongregate before but im not sure how to see the difference between why sonic would be modern platformer and needs box2d physics

if anyone can explain to me, thanks.

though when i did my game in box2d it worked better but idk how much it would cause lag

Ask a Question / Simple physics: bounce off from collision?
« on: December 06, 2016, 10:18:28 pm »
So I understand that push block only works in box2d mode.

im making a platform game
but if im using simple physics, is there a way to make my actor bounce off? using set x or y speed seems iffy to get it working,

maybe i'll just try a different mechanic like reload scene when hit... but i dont want to have the enemies killed to respawn again lol

Ask a Question / question about story-telling game and sizes
« on: November 14, 2016, 04:33:11 pm »
so... im thinking of making a story telling game next which has a lot of clicking and choices

my quetion is, what can i do to make the game size not too gigantic? maybe keep the screen size and therefore art sizes smaller?
do i make one scene for each part of the story and just change background as i go? or I just change different scene as i go through the story?


Ask a Question / importing fonts like arial and times new roman?
« on: November 11, 2016, 11:59:57 pm »
like, those fonts are standard from microsoft word, anyone know if there's a way to get them from microsoft files path instead of downloading  a new one?

Ask a Question / Re: enemy RNG spawned off screen that i can't see
« on: November 08, 2016, 12:09:04 pm »
i figured out that it's hwo the camera works and that making calculations based on SCREEN SIZE/Height/Width works

and it was a problem bc i want them on screen

Ask a Question / enemy RNG spawned off screen that i can't see
« on: November 07, 2016, 11:06:34 pm »
so i have the screen size and scene size set to the same numbers, but yet when i use RNG to create enemies off screen, I still can't see them. I knwo that they're there because an event let them shoot bullets....

can anyone help me with the screen and size discrepancy?

Ask a Question / Re: class cast errror
« on: November 07, 2016, 10:40:00 am »

ignore this

Ask a Question / class cast errror
« on: November 06, 2016, 03:55:23 pm »
so on the last line of when created, when i removed it, the error message don't show up in log mode.
it isnt game breaking per say, but i would like it to go away

the getDEGREE Is from the face the mouse behavior where i convert the degree to a number

im trying to make a game that shoot things in the same direction your mouse is.

is there anyways to make it go away and keep the intent?

Pages: 1 2 3