Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ichimitch

Pages: 1 2 3 ... 5
1
Noice! Thanks for making this available.  I know by commenting I've bumped a very old thread, but I'm making use of this code now, so thanks

2
I'm testing on two monitors. The primary display has 1440p native resolution and has G-Sync. The Secondary display has 1080p native resolution and does not have G-Sync.

When testing in a window on the primary display the game runs fine. However if I switch to Full-screen enabled, stutter is introduced. There are no issues running in fullscreen on the secondary display.

Although this is a high spec system, I thought perhaps the difference between 1080p and 1440p may be causing the performance issue. I tried every scaling mode available in order to show less of the game on the larger display. The stutter happens even in 'letterboxing' and 'no scaling' modes.

I disabled G-Sync in the system wide settings under Nvidia Control Panel. Then ran another test build in full-screen. No stutter. Confirmed... Stencyl games are not compatible with G-Sync.

As an end user this isn't a big deal as you can just disable G-Sync. If you're someone looking to publish your game to desktop it's a bit concerning... I'm yet to publish a game but I can just picture the negative user reviews on Steam from butthurt G-Sync monitor owners saying the game's performance is terrible (unaware they can just disable G-sync to fix it). Therefore I've moved this to the issue tracker: http://community.stencyl.com/index.php?issue=1752.0

3
Thanks Justin

4
Is the amount of RAM allotted to your game when testing correlated to the amount of RAM allotted to Stencyl by these .bat files?
http://www.stencyl.com/help/view/ninety-percent-warning/
Or once compiled do test builds run independently?

5
Ask a Question / Re: Im on mobile, can i still create a game?
« on: February 03, 2020, 03:33:36 am »
An Android port of Stencyl would be nice.. I have a laptop running Android x86. Then you could do Android testing locally rather than having to connect a device via USB. But yeah I realise it would be a lot of work for the Stencyl guys to create another fork of the engine.

6
Ask a Question / Re: Can be detected if a player is inside a tile
« on: February 03, 2020, 03:27:22 am »
I'd place an sensor-actor which uses the "hide sprite" block in a when created event (rather than an actor which looks like a tile). That way you can reuse it along side any other tile.

7
Ask a Question / Re: Unexpected problem on thread AWT-EventQueue-0
« on: January 30, 2020, 07:26:16 am »
Thanks Luyren, you're amazing as always.

Yes after I close the error message everything seems to be okay. I posted about it anyway because I was concerned that it may be related to the problems I've been having trying to get Android NDK and SDK itergrated, but if it's scene related I guess not.

I'll adopt your save practices, thanks.

8
Ask a Question / [SOLVED] Unexpected problem on thread AWT-EventQueue-0
« on: January 30, 2020, 06:49:32 am »
Each time I'm about to implement a large change to my game I do a 'save as' and increment the version number, which is what I just did. Then I tried to open the new save and was hit with a vague error message saying I should post my logs and describe the problem.

I deleted Game v012, opened Game v011 and repeated the Save As process. Upon opening Game v012 I was hit with the same error again, confirming that the error was recreatable and didn't happen by chance the first time. I had a look at the log and the issue seems to be something Java related.

Getting a bit fed up with troubleshooting engine issues rather than working on games tbh.. F@#king Java.  Apart from what the error is and how to fix it, can someone explain why this problem-child of a language is even a part of Stencyl's backbone?

9
Ask a Question / Re: Can I make 3D MMO game like WoW in Stencyl?
« on: January 30, 2020, 05:29:18 am »
Making a game of such huge scale (whether 2D or 3D) in any game engine would be too much work for one person, I would have thought. I'm no expert.. but from the exposure I do have, a lot more work goes into even the most basic functions of a game than I was aware as a gamer. It's been a real eye-opener. Even in a semi-WYSIWYG development platform like Stencyl or GMS2, nothing grows respect for game devs like trying to develop a game. Of course there's a lot of game logic you'll only have to pull your hair out over once and then once you have it working you can export it for use in other projects, but still, even with a basic single player shmup a huge amount of time goes into the game's logic without even considering time spent on art, sfx and music. It takes a team comprised of concept designers, coders, visual artists, sound designers, musicians, testers etc. several years to create an MMO. For one person I'd imagine it would take a life time, even scaled down as you mentioned. There is the old expression "Never say never"... but there's also the expression "Glutton for punishment".

10
Ask a Question / Re: Errors when trying to compile.
« on: January 30, 2020, 03:14:15 am »
Update:

I am able now to compile again for Flash, HTML5, Windows and Cppia.

For anyone else who lands on this thread because they're having issues with Stencyl (in Windows): It is not enough to simply uninstall and reinstall Stencyl. Instead you must first uninstall, then head to C:\users\(your user)\AppData\Roaming\ and delete the Stencyl folder from there as well. Then reinstall. Obviously, back up your work first.

Stencyl is accepting my current JDK installation without any issues. Therefore the problem must have been the Android NDK & SDK, and now that those dependancies are absent compiling is working again.

I've just reinstalled Android NDK & SDK and it didn't break Stencyl this time. However compiling for Android still doesn't work. I will close this thread now and start another because this thread has become about problems compiling at all, rather than for Android specifically.

For anyone who runs into issues compiling across the board after installing Android tools, I'm afraid the only thing I can suggest from my experience is a clean install of Stencyl and install JDK before you install Android NDK, SDK. Not sure if that's what made the difference or not but if you're in the same boat it's worth a try.

To the Stencyl devs: The forum is great for help with using Stencyl to develop games, but not so great when things go wrong with Stencyl itself.. There needs to be a better form of tech. support for such issues IMO. Perhaps a forum moderator could escalate issues to a Tech Support channel if the issue regards Stencyl itself and the forum proves to be insufficient help. I've spent three nights on this issue in which time I've not been able to compile at all and now I've landed back at square one; being able to compile for all but mobile.

11
Ask a Question / Re: Errors when trying to compile.
« on: January 30, 2020, 02:01:06 am »
I've uninstalled/reinstalled several different JDK versions. I've even uninstalled and reinstalled Stencyl and that didn't help either.

That link seems to be broken. Perhaps the thread was removed.

Who are the Stencyl devs which work on the backend of Stencyl? I'm pretty frustrated at this point... I was just trying to install dependencies but it seems to have broken Stencyl.

I was starting to make big progress and intended to go premium once my first game was ready to publish but if I can't even get it to compile I might have to go back to GDevelop or something... I really like Stencyl because of it's haxe backend and it's drag and drop logic blocks. I feel some loyalty toward the engine and community but I'm at my wits' end with this.

12
Ask a Question / [CLOSED] Errors when trying to compile.
« on: January 28, 2020, 01:21:44 am »
Previously I have only tested in Flash and HTML5. I'm now developing a game for Android so wanted to test on Android.
- Stencyl version is 4.0.2 (b10468)
- I downloaded the Android Tools using Stencyl's built in function
- I downloaded and installed the latest JDK from Oracle's website
- I downloaded and installed the OEM driver to connect my phone to PC via USB
- I enabled USB Debugging in the developer options in my phone.
- I connect the phone, selected Android from the test drop down menu and then clicked test.

I've attached screenshots and my logs
------------------------------------------------------------------------------------------------------------------------------

Update:

So it turns out that this error is not just an issue with compiling for Android as I thought it was...  I'm getting this error if I try to compile for any platform at all... Even Flash.

However, this problem only started once I installed Android Tools. With that in mind, and as the error seems to be Java related (not that I know how to interpret the error details), I have tried uninstalling and reinstalling different JDK versions. I've tried JDK 13.0.2, 11.0.6 and 8u241. I rebooted after each new install. The error remains :(


14
Ask a Question / Re: [SOLVED] How to use a loop to flicker sprite?
« on: December 18, 2019, 02:11:13 pm »
Still no sleep :P  Not working today, Stencyl has take priority.

Here is what I settled on for the flicker function:

15
Ask a Question / Re: [SOLVED] How to use a loop to flicker sprite?
« on: December 18, 2019, 07:49:52 am »
I didn't know there was a Discord server.  I'll definitely have to join it.

Your examples will be enough for me to learn from.  Just really tired right now. The spirit is willing but my brain has called it quits.  I got 4 hours sleep last night and it's getting pretty late again. (Currently 2.45am in Melbourne AU). Trying to learn game development between security shifts...

Having said that, I went to bed and closed my eyes but didn't drift off because code blocks were floating around my head.

Pages: 1 2 3 ... 5