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Journals / Re: Ghost Bird
« on: August 24, 2016, 05:51:39 am »
This is really coming together! Awesome post!
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But, if it not interests you, so I will not bother.
And what you can get is just learning.
I had wondered for a while how viable that approach would work for animation in a game. This technique may fit pretty well with your particular art background (and mine-- although you're far more advanced than I am )
I'm working on a platformer tower defence fusion game where you complete missions to get parts to design towers in the 2 minute time period between invasions.
I hope to post a new animation soon, when I get another one I like enough.
Great Thank you so much LadyLala !
I think the best engine to use would come down to whether or not you're trying to make a game like the original Myst, or like the 3D reboots. I can't imagine Stencyl not being the easier engine to work with for the original style... but for a 3D game with 3D movement, Unity ought to be the best choice.
I'm not saying that you would want to make a Stencyl 3D games, but it is a possibility. However, as merrak stated, Myst was a 2D game. It could absolutely be made in Stencyl.
Hi!
This is Peng the Penguin
He hates to live in a cold environment. Every day, he dreams from a warm place, a beach, the sea and the sun. He is not happy where he is at the moment. And this makes him sad.
But you can help this little guy. Become a team with Peng to help him to escape into a better world, where he can live in peace, in a warm place the rest of his life.
Don't let him hang
Help him. You are the only change he will ever have!
A question:
The guys in games usually prefer get power: explode and destroy all, solve complex challenges, get powerful itens, compete more and that sort of thing.
The girls in games usually prefer get control: customize the character, can wear different clothes, get rare items, socialize more and that sort of thing.
In your opinion, what there and what's not there in games that girls like more?
I might need to recolor the mine if it blends in too much with the background.
Scratch my responses on controls because guess what, the client changed his mind AGAIN... hooray. Now it is going to be touch based without any forward or backwards flight. The fuel is going to be static (even though he specifically requested that it be moving in a circle). And the speed is going to be double as fast (even though it was going faster than what he requested).