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Messages - frostypop

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1
I'm making a basketball machine!



P much trying to live tweet the whole process as a micro-devlog

So delicious.

3
Chit-Chat / Re: Frosty Pop's rvlvr Featured in New Games We Love
« on: May 04, 2017, 04:04:22 pm »
For those interested, this is the global featured count:


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Chit-Chat / Re: Frosty Pop's rvlvr Featured in New Games We Love
« on: May 04, 2017, 03:55:45 pm »
Hi Frostypop, great game!  I see you've embeded imessage stickers in the ios version. Did you export to xcode to do this? or is there another way to do this? (I already have a sticker app in the app store that relates to my upcoming game, and I'd love to combine item like you have)

Yeah, there is a work around that FM graciously posted. It's doable,  though for certain. :)

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Chit-Chat / Re: Frosty Pop's rvlvr Featured in New Games We Love
« on: May 04, 2017, 03:54:43 pm »
It's a new game, featured globally today. Thanks!

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Chit-Chat / Re: Frosty Pop's rvlvr Featured in New Games We Love
« on: May 04, 2017, 11:42:26 am »
Hey Guys,

Thanks! Sorry, this one wasn't done in Stencyl. :) This was done in Unity. It has a rather complex algorithm to calculate and create the over 15,000 puzzles the game needs to generate (probably closer to over 20,000).

Cheers!

7
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 25, 2017, 12:34:38 pm »
I didn't email appstorepromotions, but I'm p known to Apple at this point through previous games, and it's definitely a good idea to email them. I read about that in the thread for The Contender as well, and it has served Faisal well from what I see!

That said, the reason I keep coming back to "Make A Good Game" is that I know games that were featured by Apple and still didn't do very well, which is a shame. I'm a bit weary of the whole "what's the trick" discussion because even if there were a secret shortcut to guaranteed features (which there isn't), you could still end up getting nothing out of it.

As far as what a good game is, it's subjective but there are things to keep in mind. Good art, easy to understand interface (i.e. your gameplay can be complex but people have to be able to understand what's going on and what buttons etc to press immediately), compelling enough gameplay / enough content / replayability to keep players coming back, and integrating as many platform-specific features (Game Center, Google Play Services,  ReplayKit, etc etc). Good screenshots / video on the store page and a good icon also matters a lot.

EDIT: Kappsule is owned by GeorgeN, who handles Android ports for some Stencyl devs.

I am also pretty known to Apple at this point as well (30 features in some capacity) so don't tend to email App Store promotions anymore, but for a first time release, it's a good point of reference for initial contact. I did email them a few years ago with my first game, and that started the ball rolling.

That being said, like Folmer mentioned, it doesn't matter who / what you email if your game isn't really refined. There is no "trick" to getting featured. A "good" game may be subjective, but I don't think "good" design is. :)

P.S. Getting a feature definitely does not guarantee "success" in a fiscal sense.  There are so many thing you have to do before and after launch to keep the wheels turning. Cheers!

8
iPhone / iPad / Android / Top charts for sports
« on: April 14, 2017, 03:51:46 pm »
Quick update: Contender hitting some top sports charts in a few countries, more on iPad. Cheers!


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iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 05:50:56 pm »
Only reach out to App Store promotion once your game is complete and approved and ready to release.

This is a good resource: https://developer.apple.com/app-store/insights/


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iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 01:39:45 pm »
Congrats!! Can you share some tips on how to be featured?? ;) ;)

I think the best thing is make a very polished and unique game. Definitely spend time on refining the visual and interactive elements of the game. You need to be able to stand out in crowd of literally tens of thousands of monthly submissions. Once its approved, send an email to App Store promotions and hope for the best. Always give several weeks of lead time.

Above all, just be polite and kind and patient. :)

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iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 01:37:25 pm »

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iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 11:33:39 am »


Nice little banner and my game Teeter is also featured today. Thanks everyone for your support! Cheers.


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Congrats! Haha, yeah. We should start a thread of release dates. :) Cheers!

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iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 09:12:50 am »
The Contender featured in App Store this week. :) Thanks everyone!



Oh, and it looks like next to another Stencyl game! (Sorry Color stack for the crop, congrats!)

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iPhone / iPad / Android / Re: The Contender (out now on iOS!)
« on: April 12, 2017, 02:23:46 pm »
Game is out now. Will update with any possible features when App Store rolls over tomorrow. Thansk!

https://itunes.apple.com/us/app/the-contender-fight-of-the-century/id1134642656?mt=8

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