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Messages - spooneyte

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Fixed Bugs (3.x) / Can't log in—greyed out. :(
« on: March 18, 2015, 02:26:56 pm »
No special characters or anything funny in my password. This happened in 3.2, so I looked for an update. Found 3.3, deleted the old version, downloaded 3.3, still the same problem. Tried changing my password, still same problem. Please help!

I'm primarily interested in seeing if I can learn Stencyl enough to quickly prototype board and card games, and so was delighted to see that somebody had already made what looks like a really nice script for the basic actions of shuffling and dealing out a regular deck of playing cards:

What's more, it's a tutorial, so it's commented to the nth...unfortunately, as someone who's still feeling his way around the basics of Stencyl itself, this is still three levels above where I'm at.

So it would be great if someone who knows Flash could port this over to Stencyl as a kit—preferably as much in Design Mode as possible, actually, so folks like me can use it not just as a basis for a game involving a regular deck of cards, but as a way to learn how to do all the randomizing-and-selecting-from-a-decent-sized-array stuff that any game involving any sort of cards (or tiles, or dominoes, etc.) is going to involve. Thanks, and if there's any grunt work to be done, I'd be happy to help...I just need someone to point me in the right direction.

Old Bugs (1.x/2.x) / Re: Can't make a SWF file
« on: July 01, 2011, 12:18:21 pm »

Hey, that actually worked! (Once I inserted an 'm' after 1024, as it gave me an error message...I don't know much about programming, but at least I understand parallel constructions :) ) And what's weirder—contrary to your warning—it now seems to export fine, even after closing everything and restarting SW without going into the Terminal first and running this command. Huh. Maybe on a Mac these sorts of memory allocation things are "stickier"? Anyway, not going to look this gift horse in the mouth until something else goes screwy, I guess. Thanks for the help!

P.S. Here's the game as it stands:


1) I had downloaded a Dice behavior from SF, but then deleted it. Everything else was mine, I think.

2) I...guess? I'm on a Mac, and have only one user account, so I would assume it's an admin.

3) No, Snow Leopard 10.6.8

4) Sorry...thanks to Epic428, I now can't even recreate the error if I wanted to! :)

Old Bugs (1.x/2.x) / Re: Can't make a SWF file
« on: July 01, 2011, 07:29:16 am »
Uh, bump? So far, the sage advice I've received here amounts to "I don't know how your permissions work," (which is obviously irrelevant, since I said I was able to export other SWFs,) and "It sounds like an issue with the game" (which duh, since ibid.) If someone could actually take a look at my log and tell me something I don't know already, it'd be very helpful.

Old Bugs (1.x/2.x) / Re: Can't make a SWF file
« on: June 30, 2011, 11:52:44 am »
Here's the newest log—interestingly, the lingering remains of all the deleted behaviors, which I thought were the problem, vanished...but still no SWF. :( There are still a fair amount of error messages, but they don't make much sense to me—they keep saying things like "FONT" and "ACTOR" don't exist, but it's totally unclear what they're referring to. Anyone have any ideas?

Old Bugs (1.x/2.x) / Re: Can't make a SWF file
« on: June 29, 2011, 02:30:43 pm »
Here's the logs...from looking through them myself, there's a lot of error messages being generated by stuff that I'd put into the game, but then deleted. For instance, I started out using the SF behavior "Die" for rolling the dice, then removed it and made my own...but it still seems to be trying to initialize stuff from that behavior. It's also erroring over the fonts I was previously using, Amplitude and Joystix. Is there any way to clean up my code so this all go away, without just rebuilding the game from scratch? I tried optimizing its size, but that did nothing...

Old Bugs (1.x/2.x) / Re: Can't make a SWF file
« on: June 29, 2011, 11:19:51 am »
I'm also having this problem with my game, Pig...I can share it on StencylForge and can produce a test SWF, but export it as a SWF (or, for that matter, publish it.) I get the same error that's listed above, but am on a Mac, and have tried both exporting it onto my external drive and downloading it from StencylForge on a friend's Mac and then exporting it there. I got the same error message, yet have no problem exporting the sample games as SWF, which leaves me to believe it's something in my game itself, but I have no idea what that could be. Could someone else less noob than me try downloading Pig from StencylForge and seeing if they can figure out what's up?

Ask a Question / Re: Glow filter??
« on: June 27, 2011, 07:51:51 pm »
The Glow Filter works great, but, being a relatively newbie, it's the first piece of pure code I've encountered, and I'm not sure how to have it triggered. I.e., I'm making a board game, and I'd like the pieces to glow when moused over, which in Design mode is quite easy to set up. But I have no idea which chunk of code to copy into a block, or conversely where to cut and paste the mouseover command into the Glow Filter...

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