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Messages - IMakeRosin

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Ask a Question / Re: Can see imported tiles when in game
« on: December 08, 2016, 01:46:41 pm »
That might be your problem, try downloading them from the stencylforge and see what you get. It might be an extensions issue or something. I've made my own actors and backgrounds but never tiles. Might be an issue.

Ask a Question / Re: multiplayer talk
« on: December 08, 2016, 01:28:42 am »
I think he's saying that be believes some multiplayer games got removed because they we're multiplayer games and he's trying to create a multiplayer game and is asking if it will be removed because it is a multiplayer game.

Ask a Question / Re: Can see imported tiles when in game
« on: December 08, 2016, 01:19:54 am »
What tiles are you using? Was it something you created or did you download it from stencylforge? Have you tried importing a different set of tiles for the hell of it and see what happens? What about using the tiles you wish to use, on another game? Just trying to get a bit more information, maybe it will help solve your issue.

Ask a Question / Re: How to create Touch Control for Mobile Game?
« on: December 08, 2016, 01:17:45 am »

Theres a bit of general information.

If you open up stencyl, go to any actor or scene doesn't matter, click "User Input" on the right hand side, then select "Mobile-Only" on the very far right. Inside there are the mobile blocks. If you right click and select "Help" it'll bring you to the stencyl help section with the description on what the block does etc..

Are you using the free version? If so you won't be able to publish and if I'm not mistaken the free version doesn't work with anything besides flash. My suggestion to you, like I was told is to learn stencyl a bit first. You can create the same exact game in your head, just using mouse functions to help you learn easier. But if you have the paid version disregard that.

Ask a Question / Re: Can see imported tiles when in game
« on: December 06, 2016, 11:02:05 pm »
So on your scene, before testing the game, you can physically place, move and see the tiles but when you launch your game they don't exist?

Ask a Question / Re: Can see imported tiles when in game
« on: December 06, 2016, 08:35:03 pm »

Journals / Re: My first game. Viking Run
« on: December 06, 2016, 05:19:19 pm »
Lovin the mountain backgrounds, dope.

Ask a Question / Re: Random Levels + Removing From Lists
« on: December 05, 2016, 01:56:04 pm »
Played around with it a bit, made a couple changes and got it to randomly switch levels. What I changed was the first line of code, checking to see if it was true, if so continue. The second thing I changed was where it checked to see if any items were in the empty list, I changed it so it checks to see if the list contains anything greater than or equal to 0. It works switching levels correctly but either doesn't add the scenes the user has played onto the empty list or it disreguards it because it plays the same levels. Its 3am my time and I have to be up in 2 hours lol, I'll try to see what I can figure out tomorrow.

After reviewing more it seems like you add the current scene item # to the empty list but then remove it slightly after?

Ask a Question / Random Levels + Removing From Lists
« on: December 05, 2016, 12:00:39 am »
Hey guys! I've got 2/3rds of my app working really well, I'm very pleased! Last but not least for me is having an option where the game will randomly select levels for the user to play, going through all of the levels and returning to the main menu once finished. I've tried a bunch of different things, and I have my randomizer working fine I just can't seem to understand how to remove the current level from the list I've created and having it understand whats left on that list, and randomly selecting a level based off whats left on the list. Any insight would be greatly appreciated! :D

Ask a Question / Re: Buttons For Each Level?
« on: December 04, 2016, 05:15:35 pm »
Hahaha nice! This indirectly helped me so much! Lmfao going through my coding for buttons and high scores I noticed I had 2 load blocks in my game which caused a major conflict and never did anything lol.

Ask a Question / Re: Game Attributes & Switching Scenes
« on: December 01, 2016, 03:36:47 pm »
I tried setting it up like I asked about and still nothing. I've literally moved my code around probably about 100 times trying different things but nothing works, it never switches to the next scene. I've attatched my code for the last build I tried, trying to see if minimizing the amount of times it searches to see if a button was pressed and what to do next, but nothing has changed. If I'm saving / loading in scenes would that effect any game attributes that were set in a previous scene? Because I'm hitting a button, it should set a game attribute to something, it switches scenes and automatically loads for the highscores, could this be an issue? Possibly conflicting or not allowing the game attribute to transfer over because its trying to load previously saved game attributes?

Ask a Question / Re: Game Attributes & Switching Scenes
« on: December 01, 2016, 03:19:06 pm »
Hmmm that was also my basic understanding of it.. I'm very confused by this lol.. How my app works is via stop / start buttons. click start the timer starts, click stop the timer stops.

In my code, I have it looking to see when "Stop" is pressed and then after stop is pressed it should switch scenes depending  upon what game attribute is true ( Guided, Pick A Level or Random). I have it so what ever button the user pressed to get to that level, it sets the game attributes to true for the button that was pressed and false for the others.  My game currently doesn't switch and I'm trying to figure out why. In my coding, I have two different blocks that are checking to see if "Stop" was pressed and each has their own action, 1 searching if it was pressed, then if score is higher than highscore it sets score to highscore, the other once checks to see what game attribute is true, then what ever is true it should switch to the never scene depending upon what ever game attribute is true. Could this be the problem? I have it set up like this to make it easy on the eyes, maybe it could be conflicting? I keep trying things but nothing works. getting very frusterated =\

Ask a Question / Game Attributes & Switching Scenes
« on: December 01, 2016, 02:10:09 pm »
Hey guys, I've been running around like a chicken with my head cut off trying to get this app to work correctly. I'm having problems understanding what happens when I set a game attribute to true or false in a certain scene and then switch scenes. Do game attribute values automatically transfer to the next scene? Would I have "load" the attributes? Or do I have to set what ever value I had in the last scene to the next scene? Is there any correct way of going about this or is there multiple ways to go about it depending on the demands of your app?

Ask a Question / Re: Buttons For Each Level?
« on: November 24, 2016, 07:48:41 pm »
I'm actually working on something similar and was contemplating how I was going to go about it when I got to the stage your at, I'm quite curious to know myself. What I have found is that you can more or less make it work anyway as long as you have a good enough imagination and take the time to try new things, but I have no ideas about memory / the most optimized way of going about building yet, I'm still very new.

Ok on scenes, on the left hand side, the 7th option down is called "Add Region (Box)".  This allows you to now use code to configure your player to change scenes when he enters that "Region". Its basically a box you draw out on your scenes which you can later add a actor for, such as a portal or stairs..  In your "events" tab, in the search bar type in "region", you'll see all the blocks of code associated with regions. You can do something such as IF, Actor is inside region, change scene.

Hope this helps.

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