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Messages - joechessum

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Hey Lympha thanks for the feedback!

Made a run cycle for the hunter which I threw up on my dropbox here

I like animating pixel art have done it a lot before but add some new challenges that you get get with traditional animation.

I just uploaded a new build to Stencyl arcade here as well as the site in my signature.

I've added:
Sounds effect(still more to come)
Start screen
Main menu
Credits Page(unfinished)
Gradual Meteor spawn frequency(to add a difficulty curve, still needs to be tweaked)
Some other eye candy stuff

What I plan to add:
2 Player Mode
How To Play screen
Adding more 'obstacles'
Adding other ways to increase your score
Maybe simple power ups(eg a shield)
Music(Currently talking to a friend of mine to put together some nice chip tunes)
and more

More feedback is greatly appreciated as usual


Hey joe, how do u make the character drawnings? Im very new in this and i like your drawing style, but i dont know how to begin, i have been doing some drawings in paint pro, but i dont know if there is something easyer.

Hey man I'm glad you like it! I draw all my art and sprites in Photoshop but you can use any fairly descent art program. Understandably not everyone can get a hold of Photoshop so you should give GIMP a try which you can grab here for free

Other then that there's nothing I can really tell you other find pixel art styles you like and use them as inspiration and just keep practising.


The ejected spent cartridge looks awesome, nice attention to detail. Those little touches can really separate a game from the pack.

Thanks a lot man. I had plan to add loads of little stuff like that but my game is running slow as it is so I might have to sacrifice stuff like that for a smoother game.

Unless anybody has any great tips for improving frame rate other then the stuff on stencylpedia?

Journals / Re: What are you working on?
« on: May 07, 2012, 08:03:57 am »
I'm working on my first stencyl game where I actually plan on finishing it, SUPER Bear Hunter: Apocalypse

You can play the most recent version of what I've got so far:

Or you can play a slightly older version that I uploaded to stencyl here:

Any feedback is greatly appreciated! If you have some then please write it on the topic here:

It can run quite slow at times, it seems pretty random. I'm really enjoying putting it together, stencyl is helping me for-fill my dream of making games.

Got a new title for the game:

Yep I decided on SUPER Bear Hunter: Apocalypse.

I've started adding a few sound effects here and there, just your regular 8 bit bleeps and bloops cause I love that kind of stuff and hopefully, when I get round to asking him, I'll have an awesome chiptune musician doing the music for me.

Gonna make a big push on my character animations over the next couple of days.


Just uploaded an only slightly updated version.

Added new tileset for the ground.
Added more background elements.
Can now see what way your facing.
Added an ammo counter.
Meteors don't come until after a set amount of time.
Bears spawn with random x-speeds.

It runs at a really low FPS at the moment so I'll have to go through everything and try and use that lagless actor tutorial to help with that(that'll be fun lol).

You can check it out here

Still got lots to do and once again any feedback is greatly welcomed!



I really like the style of this game! The one thing I miss is seeing the character turn to face the direction of movement/shooting.

Looking forward to seeing how you develop this! Great job!

Thanks a lot man!

Yeh don't worry all the characters animations are coming soon, there's mostly placeholder art in this version.

News / Re: Stencyl Game Jam at Newgrounds - $1,000 in prizes
« on: May 02, 2012, 10:15:52 am »
Looks like a great competition from a well know and loved website. I'm definitely going to submit what I'm working on.

Pretty much anybody working on a Stencyl game should enter, it's a great opportunity even if you don't win at least more people are likely to see your work.

Windows / Mac / Flash / HTML5 / Re: [WIP]Bears, Guns & The Apocalypse
« on: April 30, 2012, 03:44:06 pm »
I like it, but I think it ends too quickly.  Maybe start off with just the bears, and then add meteors, and speed them both up over time.

You're right and the finished game will certainly be along those lines, at the moment I'm just concentrating on getting things working how they should and then fine tuning stuff later on.

Increasing the speed overtime is something I will definitely do as well as a few other ideas I've got for increasing the threat of death.

I'm thinking about adding more animals/creatures that attack you, things that have a kind of out of the ordinary apocalyptic feel to them. Maybe even include the four horseman lol

Windows / Mac / Flash / HTML5 / [WIP]SUPER Bear Hunter: Apocalypse
« on: April 30, 2012, 02:30:18 pm »
Hey guys Joe here just posting up and pretty early version of my next game(my first game was cancelled so technically this is my first).

If you haven't done the math already it's called 'Bears, Guns & The Apocalypse' this is just a working title right now so if anybody's got any suggestion I'd be glad to hear them.

The premise of the game is that you play a hunter in the woods being attack by ravenous bears while trying to avoid meteors brought on by the poorly timed apocalypse. You have limited ammo but fortunately a supply of ammo crates is falling from the sky to help you in your dilema.

I've still got a lot to do but I'm happy with what I've got so far and you guys can check it out here.

Thanks to anyone who takes the time to play it and even better if you've some feedback.

Ask a Question / Stencyl 2.0 Fire Bullet Wave Behavior question
« on: April 20, 2012, 10:53:24 am »
So I'm making a game that uses 2D platformer controls and also need my player to be able to fire a shotgun in either direction. After upgrading to 2.0 I thought using the Fire Bullet Wave Behavior would be perfect for this and It is in terms of getting a great bullet spread and controlling rate of fire BUT it's doesn't have an option to have it change from left to right and vice versa.

I'm guessing this behavior was design with bullet hell games in mind but is there an officiant way for me to adjust this for a platformer?

Could I just edit the behavior and add some 'If Facing Right' 'otherwise' conditions? or would that add problems?

Cheers in advanced


Windows / Mac / Flash / HTML5 / Re: Bunny Sidescroller RPG
« on: April 20, 2012, 08:30:48 am »
This game is really enjoyable but it's let down by poor choice of controls and few odd behavior problems.

Preferable controls for flash games like this are normally the Z,X,C keys, maybe think about making these the controls:

Z = Run
X = Jump
C = Attack

This way you can guarantee that those keys are close together on most keyboards instead of players having to use un-initiative controls and having to stretch their hand.

Also double check your Run behavior I've pushed it a couple of times and the game then continuously runs until I attack.

You should try differentiating the colours between decorative artwork and terrain.

Other than that the RPG system is nice and climbing up walls is satisfying.

Hope that doesn't come off too negative I'm just trying to point out a few things I noticed and I don't how finished this is, I did really enjoy this.

Keep up the good work!

Well god's pretty clear this game just completely ripped off 'Hops'. I know there's a lot of game that take other people ideas but that's a necessary evil, this is just straight up plagiarism! 

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