Hey Folks,
I am the curriculum developer for a game design summer camp for kids. This year, we will be using Stencyl as our platform. However, I'm not crazy about Pencyl as a graphic editor, so I was going to have the kids use the free graphics editor provided by Sploder (
http://www.sploder.com/free-graphics-editor.php) to create their game art. It works great for creating pixel art, including frame-by-frame animations (the ghosting feature is awesome).
Here's the issue. Artwork created with this tool is supposed to export with a transparent background in GIF format (you don't have the option of choosing a different format). However, this isn't what actually happens. Instead, the artwork is on a solid black background. This creates two problems, the first being that importing an image and choosing black as the masking color will also remove any black used in the graphic itself. This is annoying, but easy enough to work around by just using a very dark shade of gray instead of pure black in the graphics. The second issue is not so easily addressed, which is what brings me here to elicit the help of you fine folks.
If you import an animated GIF in Stencyl, you aren't given the option to select a masking color. The result is that any animated GIFs created in the Sploder graphic editor have black backgrounds in every frame. Now, one could open each frame in Pencyl and use the magic wand to select and delete the black areas, but that is tedious and time consuming if someone has a lot of animated graphics that they will be importing. Is there a way to select a masking color when importing an animated graphic? Or, after importing, is there a way to retroactively choose a color to mask out of the resulting frames?
Thanks in advance for any ideas!