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Messages - agk2117

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Chit-Chat / Re: Fan made TtTE game/train logic
« on: December 31, 2016, 03:34:38 pm »
That sounds great! Only, do I have to pay for these services? Because at the moment I'm trying to save up money. I guess if I'm not able to figure it out on my own I'll consider it. Thanks for the offer anyway!
BTW I already figured out what to do about the tenders. It's just going to take much more work.

Ask a Question / Dress up doll game (proto?)
« on: December 30, 2016, 03:28:38 am »
I'm thinking about starting my own Dress Up Doll game, the kind where you can customize a character's hair, eyes, clothes, ect.
(Most likely gonna make an MLP one.) Is such a game possible on this software? And if so, how?

Chit-Chat / Re: Fan made TtTE game/train logic
« on: December 30, 2016, 03:19:45 am »
Thanks a ton for the feedback. I really needed it. Although I wanted to point out that 1) I have never been good at math and 2) I have actually started working on at least 2 original side projects using mostly the sample games and looking at how they are is configured. It's helping me start to understand the processes a bit better, but I still have a long way to go. As for the Sodor Demolition Derby, that's obviously going to be more of long term goal, but I thought it would be nice to have some help going step by step along the way. Is there maybe a video tutorial or two? Again, I'm new to most of these programing terms as I am a newb  :P

Ask a Question / Create Behavior? Huh?
« on: December 28, 2016, 08:01:47 pm »
So I'm looking at the block guide and it shows a "when created" one. What does that mean? And Drawing… do they mean that literally? Is this part of the final outcome? I don't get it!
Sorry if I come off as a newb, but I find it all confusing. Also, what exactly is a boolean and what is its function?

Chit-Chat / Fan made TtTE game/train logic
« on: December 28, 2016, 07:42:06 pm »
I'm trying to make a fan made game about Thomas the Tank Engine and Friends. I want to run it to my personal website. It's going to be called Sodor Demolition Derby or something. Basically, the concept of the game is simply playing as the engine of your choice trying to crash into/derail your engine opponents. I want to know, first of all, if there's a way to choose your player, and maybe even your opponent. Or if you can even play multiplayer like a fighting game. No game score needed; just reckless fun making the engines of Sodor meet their demise. (My friend came up with the idea.)
Another thing that ties in with everything else is trying to describe the logic or behaviors of the game. For instance, they can only run back and forth on rails in a straight line (backwards and forwards instead of turning around on their own.) For the tender engines, I decided to make their tenders a separate actor, but how do I get them to follow the engines wherever they go without collision?  You know, like how in certain games some NPCs will follow you around, like Pikachu in Pokemon Yellow?
As far as the events go, where do I start and how? I just have too many questions. I just want everyone to get a picture my idea and help me out.

Chit-Chat / Re: Introduce Yourself!
« on: December 28, 2016, 03:10:41 pm »
My name is Amber, and I'm completely new to game making. I like old school games. I play some 3D games, but I prefer the old 2D platformers or sidescrollers for the GB or the SNES. Anyway, I needed to come up with a valid idea for a website, so I figured Why not go for a gaming website? (Hopefully I can make money off of fan made games.) Now that I have Stencyl up and running, I've got so many questions. I'm confused about things like gaming logic, how to get specific actor behaviors, what a boolean is, and much more. I guess I can post all my questions or a summary of my idea for a game somewhere else. I just need help because I know nothing about programming and the directions can be confusing at times.

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