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Messages - FireWolf3000

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1
Ask a Question / Re: Stencyl Tutorials?
« on: August 07, 2017, 11:08:26 pm »
Thanks so much for the info! I've checked out your channel before but it's good to know that a new series is coming up. Subbed!

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Ask a Question / Re: Stencyl Tutorials?
« on: August 07, 2017, 01:58:27 am »
Thanks a lot for the Crash Courses. Helped me understand a lot more about the program than I did before I read it.

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Ask a Question / Stencyl Tutorials?
« on: August 06, 2017, 11:27:45 pm »
I need some good Stencyl tutorials that cover the basics of the software, as well as some techniques and coding block patterns you can use for practically anything. I've used block coding before through Scratch, but I've been meaning to learn this software for a while now as it looks so much better to use.

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Journals / Re: Unexplored: Project ZERO
« on: March 28, 2017, 01:41:47 pm »
I'm learning very quickly that character animations, such as running, fighting, etc. are not my style at all. With the blocky attributes I give the characters, it's a challenge to have believable limb movements that retain the proportions of the character.

I might have to redo the characters for a more realistic look.

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Journals / Re: Unexplored: Project ZERO
« on: March 16, 2017, 01:39:32 pm »
I will be making scripts and backgrounds/ sprites first before I get to coding, so I'll have some GIFs or pictures available soon.

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Journals / Unexplored: Project ZERO
« on: March 10, 2017, 11:03:42 am »
   What is Unexplored: Project ZERO?

Unexplored is a 2D platformer with a heavy storyline and a pixel art style.  The main character depends on which version  of the game you get.

   WHAT?

There will be a few versions released for different reasons. A fan game version will be sent out to some, the main game available for everyone, and an anniversary edition if the game is recognised and remains that way for a year.

   I heard a point about a "heavy storyline"...

At least more than your average Nintendo platformer. I have a plan for aliens, an underwater world with a dangerous monster, and reclaiming a lost throne from the maker of the game, and having to travel into the heart of the game.

   How long will it be?

Probably about an hour to a 2 hour journey, it's possible that more could be added in, but for now it should be straight to each story point.

   How long until the game actually releases?

Unfortunately, it will  be a long time until this game fully releases. How long? Most likely a few months, or possibly less. And only on PC/ Mac (maybe Mac). I'll post updates on how the development process is going below, and feel free to ask questions!

-------------------------------------------------------------------------------------------------------------

Mar. 10, 2017: Official announcement of the game

 Mar. 16, 2017: Screenshot 1A added

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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: March 10, 2017, 10:30:06 am »
No one else has orders?

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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: February 08, 2017, 07:54:57 pm »
So here's the second version of "Shipwreck Shore". I tried to add more life to it, more plants, and the background was changed and (hopefully) made better. There's also a hidden surprise in the corner! I might try to add more detail to the ships and maybe another mast or two... it depends.

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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: February 08, 2017, 08:43:55 am »
Mostly some underwater guides I found. Imma work on it a little more, so I guess the first version is sort of an "Early Access" sort of thing.

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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: February 07, 2017, 05:38:03 pm »
Alrighty, my brand-new, custom made pixel art background. I probably could have used a Sine Wave motion on the ships, let me know if you want that. Taking a look at Amiss Abyss (a previous work above) it seems similar but sparse in background objects. It may be less of an artistic/ pleasant background to look at by association. But anyways...

Presenting...

Shipwreck Shore! (Be sure to let me know what you think and if I need to change anything)


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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: February 02, 2017, 09:40:29 pm »
I'll get to work and see what I can do. Also, what size/ resolution would it have to be in? I work natively in 300x300, but if you need it different...

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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: February 02, 2017, 07:39:57 pm »
BTW, I call the ones where the foreground is black "shadow" themes.

A shipwreck underwater scene? I could definitely try to appease. Give me some details and I'll see what I can do. If you would like to discuss the matter elsewhere, please give me a way to contact you.

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Game Art / Re: Offering Free, Custom Made Pixel Artistry
« on: February 02, 2017, 10:17:39 am »
I'll update with some work soon, note that of writing I have not made any sprite arts or animations, mostly scenery that will be uploaded here ASAP. Again, you get what you pay for here. I have not mastered shading/ animating, though I am progressively moving forward in my skills.

NOTICE: Updated with some animated scenery GIF work

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Game Art / Offering Free, Custom Made Pixel Artistry
« on: February 02, 2017, 12:03:01 am »
   My experience in professional pixel artistry is low and I'm looking for experience in testing and honing my skills. If you're making a game and need some custom pixel art renditions for free. While somewhat low-quality compared to paid and more experienced individuals, it's a free, quick fix.

   NOTICE:
- I will not accept a long term project, mostly sparse models and backdrops.
- Nothing but pixels here
- Again, iffy experience, still figuring out how to get things done

Some of my work:

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Game Art / Re: Pixel Art Thread
« on: February 01, 2017, 11:44:43 pm »
GIF Lag warning!

First Pixel arts I ever made. I've found a passion for them since.

I also found that I more love scenery and creating a living, breathing environment more than animating characters.

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