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Messages - Perrymoon

Pages: 1
1
Ask a Question / Re: Collision viewer?
« on: March 30, 2017, 12:53:36 am »
Thanks so much Nikopol!
This is very helpful even if I need to compile the scene to see it.

I'm looking at the mess I got here (image attached), I guess it's happening because I'm overlapping collision as I'm using different layers?


2
Ask a Question / Collision viewer?
« on: March 30, 2017, 12:26:48 am »
Good morning everyone!

Is there a way to see the collisions beyond clicking each tile and seeing what's its collision? I mean, a way to see the whole tileset with all its collisions, or even better: To see the collisions in the scene designer to have an idea of the whole picture?

Thank you very much.

3
Ask a Question / Re: Resolution for mobile phones[SOLVED]
« on: March 30, 2017, 12:20:59 am »
Hey @aleksanrt1516

There's also this entry in the Stencylpedia. It's similar to the youtube tutorial, but it also includes a list of device resolutions that I find very useful! I'm a beginner too and I was solving the same problem last week ;)

http://www.stencyl.com/help/view/mobile-app-scaling/

4
All that extra transparency is your issue. You should keep the animations of a single actor in the same  canvas size, but thats about it. Also, if this is not a mobile game, you should disable all scales except 1x, since scaling is only required for mobile games to make your graphics look good on all devices.

It really changed the workflow to avoid extra transparency and simplifying my animations. Thank you again.

5
Ask a Question / Re: move camera to "actor" VS x and y
« on: March 29, 2017, 02:50:53 am »
Yes, but the "make [Self] active [always]" block should be placed in a "when created" event.

Perfect! Thank you very much.

Write the XY values of the player to a global attribute that always updates, then you can simply use those values to set the position of the camera.

Thank you Jeffrey! I'll try this one on another occasion.

6
Ask a Question / Re: move camera to "actor" VS x and y
« on: March 29, 2017, 01:05:20 am »
The solution: http://community.stencyl.com/index.php/topic,40872.0.html

Awesome! as easy as that!

One question: If my finished game includes 4 choosable actor players, will this still work if I add such behavior to each of the characters? (Type of Behavior: "updating")

Thank you very much.

7
Ask a Question / move camera to "actor" VS x and y
« on: March 28, 2017, 09:52:02 am »
Hi,

I'm using camera follow in a game, but I would also like my player to start in different points at each scene (not always the up-left side of the scene). If I put my player somewhere else in the scene, the camera won't start where the player is and won't move. I can't figure out how camera follow player and "x and y" might be combined to achieve this.

8
Have you tried a better compression format?

Thank you for the information! You meant compression for the pngs ?

I'm trying to simplify my animations now and hopefully I'll get better results this time :)

9
The actor is actually 49mbs!
Then I guess it's a lot.

But then how does a game like Ghost Song do?

I'm having trouble figuring out what's the best workflow for this, cause although low resolutions are accepted nowadays, most of the new phone/tablet models are featuring high resolution screens. I have a Nexus 7 tablet (2013) and it's full HD. You can see when a game is at the device's resolution or just scaled. My graphics are done in Blender3d and I would like them to look clean and smooth.

10
Ok! I understand then that it's nice to keep the  same size within animations, but each actor can be different size?

Actually I'm planning the game to be mobile and tablets, and there are already quite a few tablets that are beyond 1080p, that's why at least I wanted to keep the maximum resolution high.

11
900x900 is a massive size. Why is he so big? Even imported at 4x it leaves an actor size of 225x225 which is more then 30% of an average game size of 340x680

Thanks TheIndieStation,

Well, I'm planning my biggest resolution to be (480x320)x4=1920x1280

I thought it was interesting to put all my actors in a same sized canvas. This was for me 900x900 as probably other actors will be bigger than this one. The robot I showed uses 175x280 of the whole canvas: the rest is just empty with alpha channel.

What is it going to happen when I want to create bigger actors, such as bosses for the game?  Is a 900x900 graphic "massive" for Stencyl?

Attached: snapshot of the game (x3) with two actors.






12
How large are the animations for the actor?

This particular actor uses 4 animations, each frame being a 900x900 png (frame attached in this post), imported as x4 scale.

I want my animations to be very smooth and I'm using lots of frames. In this case:

Idle Right: 114 frames
Idle Left: 114 frames
Attac Right: 13 frames
Attack Left: 13 frames

Ive send this topic to some of the developers yo see if they know whats going on.

Thanks so much, TheIndieStation. Also for your youtube tutorials which have been my starting point to Stencyl.


13
Ask a Question / (SOLVED) Help! Stencyl won't open anymore (Mac)
« on: March 26, 2017, 09:56:52 am »
EDIT: I re-installed the whole package and now at least the software opens. However, the 90% limit still pops up often even with the .bat modified to xmx4096m.

- - - - -

Hi,
I've been using stencyl for a week working many hours per day in an i-mac (el capitan, 8gb ram, Java 8 Update 121)
The 90% memory problem has been appearing often and I did what's officially said in this site using the console (http://www.stencyl.com/help/viewArticle/137/)

Nothing changed at all but I kept working, and today after loading 4 animations for an actor, I can't open such actor anymore because of the memory problem, so I looked further in the forums and downloaded the 2GB launcher just to try something else. I replaced the current launcher by the new one and the program simply doesn't open anymore.

Then I took the original installer (stencyl-full.dmg) and opened it: took the original launcher from it and put it back to the Stencyl folder (replacing the 2GB launcher). Again the software doesn't open; this time with a finder window stating "the Stencyl app can't be launched".

I don't know what to do.

14
Ask a Question / Re: Actor transition animation between states.
« on: March 22, 2017, 10:37:11 am »
Unfortunately I'm animating my actors in Blender, but thank you, LIBERADO!


15
Ask a Question / Actor transition animation between states.
« on: March 22, 2017, 08:34:10 am »
Hi,

I would like to ask you: is it possible to create animations that serve as transitions between actor states?

An example: the actor is running and stops. I would like to have this:

Running Animation > Transition Animation (getting the legs on idle position again) > idle

Thank you very much

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