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Messages - Deconstructionjake

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iPhone / iPad / Android / Re: Jump Jump Fruit out now for IOS
« on: April 27, 2017, 12:48:03 am »
I'm a new developer too, but I'm not a new gamer :)

Unfortunately, I'm of the android clan, so I can't play your game. However, I really think that the style you've created for the game is cutesy and fun. It works well with your fruit theme. From what I can see, there are a couple different play styles in the game; jump rope and a kind of hop-scotch.

Since I can't play I can't comment on controls, but do you have plans to add more play styles to them game? More jump related games? Are there any sort of power ups that grant abilities during the gameplay? Extra lives? If not I think there are a lot of creative ways you could incorporate it.

Overall it's simple and clean, the graphic style is nice and it looks like a great time waster.  I have an iPhone on the way, so once I play it I'll comment a little more. I think you've made a huge achievement and made something special. Great job so far.

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Chit-Chat / Re: Introduce Yourself!
« on: April 25, 2017, 03:37:11 pm »
Thankss! And as far as types of games I want to make, I have a goal for the next year. I want to create 3 iOS and Android games. I have all 3 ideas on paper, almost fully fleshed out. First is a game I would say is similar to meatboy, next is a game similar to the GBC game warlocked (I am aware there are lots of strategy and god-sims, but I have some special ideas), and last is abother sin game, doNE quite a bit differently than I think anyone has seen. That's the one I'm really excited for. I'm planning on going for 100 levels to start with for each. I think a year, given how much I've learned already, should be fairly reasonable. But we'll see :)
I also want to create a steam game once those 3 have fizzled out a little bit (if they catch a little flame once I release them, that is). I love the NES, and my full fledged traditional game idea is an 8bit platformer with rpg elements. I know it's been done before, but it's been my dream since I played zelda 2 when  I was 6 to make a game inspired by it! Haha.

 Yeah, from the little I've done (no real finished projects yet with stencyl), I can tell that stencyl has a lot to offer, without having to code. I think from an ease of use standpoint, using haxe is definitely not necessary at all if you're creating with stencyl, even creating advanced functions. Which is amazing. What I do know, is that learning haxe is helping me understand more modern higher-level languages, not the old terrible BASIC that I know.

That's great you're able to keep expanding with this platform, years later. That's definitely a good sign for a development system.  Exactly what I want out of a platform. Glad I found it, too!

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Chit-Chat / Re: How did you find out about us?
« on: April 25, 2017, 04:31:34 am »
Years ago, I used game maker fairly extensively (before it was "studio", if I'm not mistaken), and I struggled to eher complete any projects when I used it. Partly because of lack of experience, and partly because it seemed so daunting. About 4 years ago, after learning BASIC and trying realllyyy hard to learn 6502 Assembly, I gave up.  About a year ago, I went back to game maker and saw how much it has changed in the last 10 years, and felt a little discouraged that I had fallen so far out of touch with something I always wanted to pursue but put on the back-burner. I started doing mad google-searches at night to whittle my options down to different development platforms that I felt seems easy enough to start learning how to think like a programmer again, and not just vomit command lines without knowing how to put it all together.

Stencyl became my ever-increasing path of viability after all of my research, and I'm glad I found it. The Internet, probably 30 different websites and forums, is how I found and ultimately decided to use and learn Stencyl as my jumping-off point. Now that I have some experience under my belt with it, though, I don't think it's just a starting point anymore. I see possibilities with this platform for years to come. And I really do feel thankful that the people working on this program decided to do it and keep updating it to make a real option for game development.

Thanks, google! And Stencyl!

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Chit-Chat / Re: Introduce Yourself!
« on: April 25, 2017, 04:06:41 am »
Doesn't look like this thread gets much love..  but I feel like it's a necessity to post an introduction when new to a community, in case any existing members do want to read it!

My name is Jake, mid 20s dude from northern California. I'm a rabid video game collector, almost as rabid as I am a video game player. I currently run my own business (tattoo artist by trade, businessman by career), and have been playing video games  since I was 3. I started learning some basic programming abilities around age 13, and was really into rom hacking and I tried my hand many times using VB to make level editors. Years past, I had a pretty good grasp of some higher level programming languages, but video game design and programming always seemed too daunting. I fell out of technology for many years and focused on different mediums. Now I have an insatiable desire to create games again, and I'm starting from the ground up with Stencyl.

I have some big goals for the next year with this, and in the last few months I've been going it alone trying to learn to use Stencil and understand Haxe, I feel like for being out of the technological loop for so many years, that I have made leaps and bounds so far. I have a long way to go, and just by skimming through these forums recently, I can see the active user-base here is friendly and professional; even those who are far more experienced than the majority of us.

I hope to make some good connections and form some friendly relationships here with people who share the same creative passions with the outlet we're using and beyond. Thank you to anyone who read this, I hope we can talk about some design and programming soon!

-Jake

(Edit: Just wanted to add, that I not only plan to start doing this as a free-time hobby, but I've had this wild dream for several years now about being in the video game industry in some capacity. Amateur to Indie. We can do whatever we set our minds to.)

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