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Messages - jeffersonshen

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4)It seems like smart banner is working on Android 2.3 as my tester got the ads and her Android version is 2.3.5. But it's great to provide options as some people may not like the padding.

You are welcome, Abliblablobla.

I'm using Mac OS X 10.8, and it doesn't compile after I installed the extension, maybe it's a bug of openfl, I'm not sure.

1)I can't remember if it's necessary to change to nmml extension, but it works for me anyway, so I put it there just in case. ;)

iPhone / iPad / Android / Monkey Monsters [iOS + Android]
« on: November 26, 2013, 05:06:19 pm »


Monkey monsters
Look for fruits
Come with balloons
In different sizes

Tap their heads
To shoot awesome fruits
Our mission is
To save the plants

Monkey monsters
Smart and strange
Move with balloons
By different skills

Aim their heads
To shoot awesome fruits
Our mission is
To save the plants

Monkey monsters
Simple and special
Jump from ropes
At different speeds

Fruits fruits fruits
Pass me some strength
To save the earth
With our honours

Game Trailer:

[iOS] App Store Link:

[Android] Google Play Link:

Android version is free as it's ads supported.
I'm also glad to give some promo-codes for those who own an iOS device. First-come, first-served.


Stencyl Jam 13 / Re: Stencyl Jam #13 - The Winners
« on: November 26, 2013, 04:56:53 pm »
My guess was WAY off! I had Tiny dangerous dungeons #1... Eyecopter #2  Moster monkeys or Mr and MRs tart #3 I am quite suprised Monster monkeys didnt receive anything or honorable mention?

Thanks for your support ;)
Perhaps they only played the first few levels or didn't figure out how to play the game.
I just released the Android version of Monkey Monsters, it's free, so please have a try.

And also, congrats to the winners!

Some bugs and fixes:

For iOS, it doesn't compile when the project name has a space.

For android, you need to

1.for admob_directory/include.xml
a.change extension: include.xml -> include.nmml
b.add .jar extension:
     <template path="template/android/libs/GoogleAdMobAdsSdk-6.4.1" rename="libs/GoogleAdMobAdsSdk-6.4.1" if="android"/>
->  <template path="template/android/libs/GoogleAdMobAdsSdk-6.4.1.jar" rename="libs/GoogleAdMobAdsSdk-6.4.1.jar" if="android"/>

2.delete the following lines from include.nmml in pre-installed ads extension folder (stencyl_directory/plaf/haxe/extensions/ads)
    <java path="project/android" />
    <template path="template/android/libs/GoogleAdMobAdsSdk-4.0.3.jar" rename="libs/GoogleAdMobAdsSdk-4.0.3.jar" if="android"/>

3.replace the following code in stencyl_directory/plaf/haxe/lib/openfl-native/1,1,4/templates/android/template/AndroidManifest.xml
    <activity android:name="" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:configChanges="orientation|keyboard|keyboardHidden" />
>>replaced with>>
    <activity android:name="" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>

4.(optional) makes the ad adapt to the screen size
change the following line in admob_directory/project/android/
     adView = new AdView(activity, AdSize.BANNER, code);
->  adView = new AdView(activity, AdSize.SMART_BANNER, code);

Stencyl Jam 13 / Re: Monkey Monsters
« on: November 25, 2013, 04:52:48 pm »
Looks great, but why no Android release?

Android version is just released.
Check it out:

Great work! Thank you, Abliblablobla!

Stencyl Jam 13 / Re: Play all the games!
« on: November 14, 2013, 11:53:20 pm »
Logo for Monkey Monsters

Stencyl Jam 13 / Re: Monkey Monsters
« on: November 14, 2013, 05:44:57 pm »
Looks great, but why no Android release?

Um...I don't have an Android device, so it's not tested yet. I will make an Android release soon.

Stencyl Jam 13 / Re: Monkey Monsters
« on: November 14, 2013, 05:42:53 pm »
I think I'll buy this later, but from the screenshots it seems like a very polished game. Not to sure about the description though.

Also I think the screenshots could possibly do with some advertising text

If you have an iOS device, I can send you a promo-code.
You can ignore the description, it doesn't make much sense.

Stencyl Jam 13 / Re: Monkey Monsters
« on: November 14, 2013, 05:40:44 pm »
I downloaded the game...but it won't let me write a review!!!!!!???!!!! It says I must download the game before I can review! And I did download it!? I had a great review for you? But I guess I can't put it up for your potential consumers to see  :'(

Thanks for your review!! Sorry but Apple doesn't allow people using a promo-code to review the game in appstore.  And thanks for your advice, I was thinking about it but I couldn't find a good way to add the feature without messing the graphics. And also, I just thought if someone really wants to skip the level, then it means I didn't do the level properly, otherwise they will keep trying. A good game leads players to finish it in a way they want, a bad game forces players to finish it in a way it sets.

Extensions / Re: Rating for iOS extension
« on: November 14, 2013, 04:40:22 am »
I added the extension to the Community Extensions list.  Is this OpenFL compatible?


Stencyl Jam 13 / Re: Streets of Slender - First Person
« on: November 13, 2013, 03:30:04 pm »
Hi Warzone Gamez, your game link is not working.

OK, I found the link.

Music... 8/10
Art... 8/10
Game-play... 6/10
Fun... 6/10
Scary... 7/10
Polishness... 6/10

I like your game style, but the shooting sound is not very pleasing.
The provided time for shooting the slender man is too fast for me :'(.
And it's better if you can click the arrow to move.

Stencyl Jam 13 / Re: ∞ Dungeon
« on: November 13, 2013, 03:28:30 pm »
The graphics and game feel are great.
But how can you kill enemies without losing health?

Stencyl Jam 13 / Re: Monkey Monsters
« on: November 13, 2013, 03:21:24 pm »
I saw the game on the appstore. It looks really cool.

Thank you! Just sent a promo-code to you, please check your inbox, have fun!

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