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Messages - Mkk-Bote

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Ask a Question / Re: How to kill actors inside a tile?
« on: July 28, 2011, 11:47:12 am »
I have an idea how to do that:
Like Weasel8778 mentioned, I made a behavior that checks if the dot (it's a box at the moment) collides. And I increased the width of the box. The width of the dot is greater than the tile width.

But the tiles don't check between themselves collision (see "can teleport").

My idea:
I want to make a square as in "square 2", because the tiles will check inside on every tile (see "can't teleport").

But the tiles doesn't work as they should work.(see "can't teleport").

(see "square 2,2" to check polygon setings)

Ask a Question / Re: How to kill actors inside a tile?
« on: July 27, 2011, 09:09:00 am »
Nice post, but there is a problem about the collision points of tiles:
The tiles don't check collision somewhere. They only check at their borders.

Ask a Question / Re: How to kill actors inside a tile?
« on: July 24, 2011, 08:10:00 am »
sorry :(

Windows / Mac / Flash / HTML5 / you're not good enough for the game
« on: July 14, 2011, 05:03:19 pm »
I am happy that I can announce my new game called "you're not good enough for the game".

This game is very hard! If you don't like hard games, you won't like this.

If you think that you can win this game, you can try it ;).

Ask a Question / Re: How to kill actors inside a tile?
« on: July 14, 2011, 04:21:12 am »

Ask a Question / How to kill actors inside a tile?
« on: July 12, 2011, 04:32:43 pm »
The problem:
In my game you can teleport inside a tile .
But I'd like to kill all players who teleport inside a tile.
Do I have to create regions on all my Scenes inside my tiles and kill all actors of type players who enter the regions or is there an easier way to do that?

Maybe the attachment will help.
Attach it to your scene where you like to use it. The attributes are the actors which you like to use, the distance with the range of the magnet and the speed which the magnet should use (Warning: I didn't test it ;))

Game Ideas / Re: Board the plattforms
« on: July 03, 2011, 09:31:15 am »
New version added  :)

This time:
- Teleport remake
- New levels added
- Rework of old levels
- Some small changes

mehh ... even when they aren't utilized, why remove them? I don't see the reason of removing an not much utilized feature.

Game Ideas / Re: Board the plattforms
« on: July 01, 2011, 10:39:09 am »
To prevent confusion, a new tutorial has been added :).

Game Ideas / Re: Board the plattforms
« on: July 01, 2011, 07:34:34 am »
Both B and N were pretty wacky... if they were teleportation commands.
Well, I don't now how to call it otherwise ;)

Plus, they had an approx. five second (well, I have to check it ;)) delay each.
Without the five second delay, the player would use the button all the time, because you can make it in less time ... the player should just use the button when it is necessary.

It could be a fun game, but the collision is wonky. The player seems to get get stuck on thin air quite often.
Can you describe it more detailed, please?

Were the (Stencly-) "High Scores" blocks disabled or removed? I already used them, and I showed in "view help", where I can find them again. But they aren't there anymore  :(.

Game Ideas / Re: Board the plattforms
« on: July 01, 2011, 06:06:47 am »
The second level is impossible to complete to my knowledge...
It is possible.
Try the "B" and "N" buttons ;).

Other than that, not bad for a start! ^_^
Thank you :)

Thank you for the answers.

My game doesn't react anymore after pressing the "l_without_physics" or "r_without_physics". I must close it.

Here is the screenshot of my behavior.

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