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Ask a Question / Re: How to kill actors inside a tile?
« on: July 28, 2011, 11:47:12 am »
I have an idea how to do that:
Like Weasel8778 mentioned, I made a behavior that checks if the dot (it's a box at the moment) collides. And I increased the width of the box. The width of the dot is greater than the tile width.
But the tiles don't check between themselves collision (see "can teleport").
My idea:
I want to make a square as in "square 2", because the tiles will check inside on every tile (see "can't teleport").
But the tiles doesn't work as they should work.(see "can't teleport").
(see "square 2,2" to check polygon setings)
Like Weasel8778 mentioned, I made a behavior that checks if the dot (it's a box at the moment) collides. And I increased the width of the box. The width of the dot is greater than the tile width.
But the tiles don't check between themselves collision (see "can teleport").
My idea:
I want to make a square as in "square 2", because the tiles will check inside on every tile (see "can't teleport").
But the tiles doesn't work as they should work.(see "can't teleport").
(see "square 2,2" to check polygon setings)