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Messages - Carrill

Pages: 1 2 3 ... 7
1
Abandoned Bugs / Re: Missing image problem... Can't open my game
« on: May 19, 2015, 08:55:33 pm »
You're right. I just attached one.

If you honestly think it's corrupted and there's nothing I can do to get it back, then that's fine. I have a backup from 3 days ago. It's not the best but it'll do.

2
Abandoned Bugs / Missing image problem... Can't open my game
« on: May 19, 2015, 08:29:48 pm »
The title says it all. I can't share any logs since I can't access the game. I can tell you that the last thing I was doing was  adding in tileset animations.

Also, I've had experience with bugs several times using the tileset animations... It's a huge problem if the Stencyl team wants any serious developers working in their engine. I can't work only for the engine itself to ruin everything I've done.

If someone could help me out, that would be great.

Also, I ended up saving it once. Stencyl only told me not to save after it was too late.


3
So all the font actors are part of the collision group "Text", but if you try that loop and print out member of group for each iteration, nothing happens?

Pretty much. The only real way I seem to be able to manipulate any of the actors further is by referring to them directly as actors at some point during the loop and then, later killing them. The problem with this is that it only works for the very last actor created.

4
You can use the [for each member of group [Text]] block to loop through them, right? It seems you're already doing that to destroy the text.

That's what should work but it's not doing anything with the actors created from the loop. Every actor that I create from that loop ignores everything outside of the loop for some reason.

5
So I'm trying to use a loop to draw text in the form of actors onto the scene. If you're wondering why I'm not using a font to do that, it's an entirely different story (to put it simply, fonts didn't allow me the freedom I required for the mechanic I was planning).

Anyway, I've managed to create the text and space it properly the way I wanted to using a definite loop. The issue I believe I've found is that I seem to be unable to manipulate the text actors outside of the loop. Am I correct in this thought or is it something else? I'm trying to kill the text actors after the player has reached a certain distance from the NPC but it's not working. What can I do to get past this?

Edit: I rushed to add in comments at the last minute and I put it as code instead. I'm an idiot.

Just disregard that and pretend they're comments like they're supposed to be.

6
Resolved Questions / Re: Bug keeping me from testing my game
« on: April 08, 2015, 05:29:11 pm »
Nevermind. I managed to fix it myself.

7
Resolved Questions / (Solved) Bug keeping me from testing my game
« on: April 08, 2015, 02:40:13 pm »
I tried testing my game and got an error. Here's a message I've gotten:

Quote
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at org.apache.commons.io.IOUtils.copyLarge(IOUtils.java:1792)
   at org.apache.commons.io.IOUtils.copyLarge(IOUtils.java:1769)
   at org.apache.commons.io.IOUtils.copy(IOUtils.java:1744)
   at org.apache.commons.io.IOUtils.toByteArray(IOUtils.java:462)
   at stencyl.core.lib.io.read.SceneReader.readDataForEditor(SceneReader.java:849)
   at stencyl.core.lib.io.read.SceneReader.readData(SceneReader.java:873)
   at stencyl.core.lib.io.read.SceneReader.read(SceneReader.java:337)
   at stencyl.core.lib.scene.SceneModel.load(SceneModel.java:232)
   at stencyl.sw.app.doc.Workspace.onDeleteResource(Workspace.java:979)
   at stencyl.sw.app.doc.Workspace.broadcastEvent(Workspace.java:840)
   at stencyl.sw.app.center.AbstractPage.delete(AbstractPage.java:1413)
   at stencyl.sw.app.lists.AbstractList.mousePressed(AbstractList.java:379)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at stencyl.sw.app.lists.AbstractList.processMouseEvent(AbstractList.java:282)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Prior to this, I remember trying to create a scene but forgetting to set the tile size to 16x16. I tried to remove the scene but it won't go and instead just displays the above error message.

8
Game Art / Re: Pixel Art Thread
« on: July 31, 2014, 04:31:17 pm »
Looks really good. Only gripe is that the brick coloring looks a bit too light. The rest is very desaturated and gloomy, but the bricks are of a relatively bright color. The two colors also feel kind of weird together. They're too far apart on the spectrum for me. Perhaps make one of them more similar to the other color.

I desaturated it a bit. Also made another mockup. Once I have enough, I'm organizing these into tilesets.







9
Game Art / Re: Pixel Art Thread
« on: July 15, 2014, 06:30:26 pm »
Working on the tiles for my next game.


10
Windows / Mac / Flash / HTML5 / Re: Perdition -- Released!!
« on: July 10, 2014, 11:20:01 am »
really nice work. I remember playing this before, long ago. what's the full history of this game?

Um... I started it about 2 years ago. At the time, I was completely new to both Stencyl and pixel art. So I learned a lot in getting it complete. It also got featured on Indie Statik once before. Not sure what else to say.

11
Windows / Mac / Flash / HTML5 / Re: Perdition -- Released!!
« on: June 18, 2014, 08:45:16 am »
Perdition has its own TV Tropes page! xD

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Perdition

12
Windows / Mac / Flash / HTML5 / Re: Perdition -- Released!!
« on: June 17, 2014, 04:33:38 pm »
What exactly caused this glitch? Did anything happen in particular to make the character freeze up?

EDIT: No worries. I've managed to figure this glitch out and fix it.

13
At last, I've been able to release my very first game project on Newgrounds.com!  Please, share it, review it, and rate it! It's been a journey and I'm glad to have been able to make it.
http://www.newgrounds.com/portal/view/641030?updated=1

I'm considering releasing for Game Jolt next. :)

14
I think I've managed to wipe out all the bugs. Should be ready to release it to Newgrounds next Friday or Saturday.

15
Resolved Questions / Re: Disabling the debug feature
« on: June 01, 2014, 06:47:20 am »
Are you using an old version (2.x) of Stencyl? In that case you can use
Code: [Select]
FlxG.setDisableConsole(true);
In newer versions there is no built in console anymore (only logs sent to the log viewer).

Yes. I didn't think there was a difference between 2.x and 3.x in that particular area. Thanks a lot though!

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