Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SausageDogArcade

Pages: 1
1
Chit-Chat / Anyone going to Develop Brighton?
« on: July 02, 2018, 03:20:55 am »
Hi everybody

Is there anybody here going to Develop Brighton later this month? Got my ticket and was wondering if any fellow Stencilers will be there?

https://www.developconference.com

2
Ask a Question / Re: Joints Sandbox
« on: May 27, 2018, 05:58:48 am »
Since I couldn't find any real tutorials on this I though I would keep documenting my progress in case anybody else has the same problem.

Thanks to Liberado's example I have managed to put together the following code which achieves roughly the effect I'am looking for (mouse joint connected to a revolute joint) but I still need to refine it a bit and add a few more actors to the chain .

Edit:
For some reason the image has missed of the following code from the bottom

When Updating
If [MouseIsDown]=1
Set Target of Mouse Joint (mouse joint) to X: X of Mouse Y: Y of Mouse

3
Ask a Question / Re: Joints Sandbox
« on: May 25, 2018, 12:12:38 pm »
Hi Squeeb

If you have something I could look at that would be awesome, Im really tearing my hair out on this one. I can see it being done in the Joints Sandbox exactly how I want it to work but I just can't figure it out. I think it might have something to do with the "Set Target of Mouse Joint" block (which I've only spotted about 3hrs after I started) but I don't think I've implemented it correctly yet.

Thanks again for looking at it - hope you have a great weekend

4
Ask a Question / Re: Joints Sandbox
« on: May 25, 2018, 08:01:33 am »
Hi Squeeb

Thanks for checking it out. I've redone this behavior so many times in the last few hours I uploaded a shot of the incomplete behavior. I have re uploaded the image in the last post to show the completed behavior. Unfortunately I still can't get it to work.

Thanks

5
Ask a Question / Re: Joints Sandbox
« on: May 25, 2018, 07:21:38 am »
Hi

I'm trying to achieve exactly the same effect as in this thread but for some reason i can't seem to get any of it to work.

http://community.stencyl.com/index.php/topic,55193.msg294358.html#msg294358

My first problem is trying to get a block to respond to a mouse joint. I have nothing in the game other than the block as an actor and the following Scene behavior set to trigger once the actor is clicked (I've copied the values from the tread above and I think I've set up the mouse joint in the same way).



This produces zero results, is there anybody that might be able to help me identify where i've gone wrong?

Thanks a lot

6
Ask a Question / Joints Sandbox
« on: May 25, 2018, 04:49:24 am »
Hello everybody

I'm having some trouble creating a set of revolute joints exactly like the one shown in the Joints Sandbox created by CaptainComic. I've noticed that theres a Stencyl File version on Stencyl Forge but it no longer works. Does anybody still have access to this or know where i might be able to find a copy I could dig around in and see how he managed to get it to work?

Thanks a lot

7
Chit-Chat / Re: AdMob and GDPR
« on: May 24, 2018, 01:04:48 am »
Hi Riki82 and Colburt187, thanks for your answers.

Looks like Unity is the best option atm so we're going to get ourselves a Stencyl subscription and see what happens.

Thanks again

8
Chit-Chat / Re: AdMob and GDPR
« on: May 23, 2018, 03:36:23 am »
Hi everybody

Hope I'm not hijacking the thread but we are close to buying a license so we can release a mobile game and this thread has me a little bit worried. Am I right in thinking that:

1. We can't release games using the current public stencyl release anymore as it doesn't support the newer iPhones
2. Due to GDPR using the inbuilt Admob Ads is inadvisable or impossible
3. The Unity Ads extension (mentioned in the forums) doesn't support the newer versions of stencyl.

Are there any other viable Ad options available in Stencyl at the moment?

We where going to buy the unity Ads extension from byRobin  so would happily pay for the use of another extension or to have this one updated.

 Colburt187 (Hi, your games are awesome btw) you mentioned that you where in the process of having a unity ads extension built, do you know if you will be making this available for others to purchase once it is complete? If not are you able to give any information of the service or developer you are using as we really need a concrete monetization strategy in place before we commit to Stencyl.

Thanks (again sorry for hijacking the thread)


9
Ask a Question / Re: Problem with Revolute Joints
« on: December 05, 2017, 08:49:56 am »
Few! Got it working, thanks for pointing me in the right direction.

For anybody having a similar problem I was creating the revolute joint at the top of actor when I should have been creating inside the actors body.

Thanks again LIBERADO  :)

10
Ask a Question / Re: Problem with Revolute Joints
« on: December 05, 2017, 08:25:01 am »
Thank you for replying but I'm sorry I don't understand, would you be able to explain a bit further? This is the code I'm using to create my revolute joint. I'am creating the joint from the main scene should I be creating it inside the Test Actor? Other than this code there is nothing else acting on the Test Actor.

Thanks

11
Ask a Question / Problem with Revolute Joints
« on: December 05, 2017, 07:38:29 am »
Hello Stencyl

I have been playing around with the joints extension but can't seem to get the effect I'm looking for. All I want to do is anchor an actor to a point on the screen and have it freely rotate around that point (I want gravity to affect it so it hangs down and swings, like a piece of wood nailed to a wall). I have managed to connect my actor to the screen with a revolute joint but it does not swing freely for some reason, I have gravity and rotation enabled for the actor but it either just stays in the same position as if gravity isn't effecting it or it flips about and spins round of its own accord.

I also want to be able to have it rotate when the player presses the mouse so I have added a motor, which works well but when I release the button, disable the motor and set the motor speed to 0 it just stays in the same position where as I would like it to fall as if gravity was effecting it.

I know there has to be an easy way to do this as I can see it working in some of the joints examples but I just can't figure it out, if any body could help it would be awesome

Thanks

12
Ask a Question / Need some help with animating a Joint
« on: August 14, 2017, 02:38:35 am »
Hello everybody

I started playing around with Stencyl a few weeks ago and so far it has been great but I've ran in to a problem I can't seem to find the answer to and was wondering if anybody could offer some advice.

I'am trying to make a grappling hook game and I have managed to get the grappling mechanic to work by using a distance joint to attach my character to a target and it works great but I'm struggling to add a graphic to the rope part of the hook. At the moment I'm using the draw feature to draw a line between my character and the target but I'd really like to use a chain link graphic I have drawn.

Does anybody know how I can do this? My main problem is that because the grappling hook can be fired from anywhere in the level the length of the rope part is not a fixed distance (although I have been able to work out the distance). Does anybody know how I can draw a series of images along a line that will then move with the joint so it looks like my character is swinging on a rope? Or am I approaching this from completely the wrong angle?

Thanks



Pages: 1