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Chit-Chat / Re: My Website :)
« on: September 10, 2012, 11:14:15 am »
Your site is well made, loved the color scheme and the navigation was user friendly!
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Thanks Anthony, glad you like it. I should have a update addressing some of the current problems up today.Thanks for your concern, i knew you weren't being a jerk but just helping a fellow stencyler . Also, im releasing a beta testing game for all developers who would like to elaborate or help me with the game.
I wasn't trying to be a jerk, but like SWATLLAMA said, Stencylepedia is full of tons great examples. There are even a bunch of video examples for people who "don't respond well to reading"
I gotta ask, is English your first language? Because all this is simple stuff that's well explained in the StencypediaYes, it is! I respond well by examples not reading lol .
Just create a behavior that is like:Your Help is greatly appreciated , do you put this behavior under the actor or what
if (Mouse is clicked on [actor])
create actor at x,y
or if the game over is a different scene:
if (Mouse is clicked on [actor])
fade out and switch to scene then fade in
Just take the tools at hand and apply a little logic.Thank You for your help, also how can you make a Game Over Screen with a restart button, and a continue button.
Attach a behavior to the wrong item that triggers the lose condition if clicked - displays a "Game Over"
message, boots the player to a "Game Over" screen, or whatever you want.
yes it will. give the scene the ability to spawn fruits. give the fruits the ability to move.i did exactly what you said and it didnt work for the event i added when created is this right?, and for another behavior i added simulate actor is this correct ! lead me in the right direction.
You could create a multi-purpose behaviour that launches the actor towards a random direction within a given limit. By multi-purpose, I mean that this could be attached to each actor, or each piece of "fruit". You could use a scene behaviour to create these actor types at random, and potentially at random intervals, using a "create actor type" block.Will this work !
From memory, you could try something like this for the actor behaviour:
"Push self sharply towards [random number between '210' and '330'] degrees at 20 force."
Tks for the support @Anthony1, i'm really happy that you like it so much. Don't forget to give me a good review :-)
I sent a fix to apple yesterday, there is an actor out of scale on menu screen which may disrupt the display of menu items (only iphone/itouch devices). did you notice that?
i'm working now in make the game run smooth on older devices, and a new learning mode.
You're Welcome.
Don't forget that this is licensed under the Creative Commons Attribution License, which means that you can use it free of charge in a game, but you must clearly credit Vicki Wenderlich somewhere in your game.
There is some free animated-monkey game art here...
http://www.vickiwenderlich.com/2011/06/game-art-pack-monkey-platformer/