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Messages - Derelikt

Pages: 1 2 3 ... 6
1
Did a quick run, works great. Thanks, Justin!

2
Hi,

Got this crash today, running latest nightly build. (screenshot of the crash attached as well as logs)
Here's the error message:
Code: [Select]
Error in toolset extension Data Structures Extension on thread AWT-EventQueue-0: stencyl.sw.editors.snippet.designer.Definitions.put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
stencyl.sw.app.ExtensionException: stencyl.sw.editors.snippet.designer.Definitions.put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
at stencyl.sw.actions.Actions.gameOpened(Actions.java:838)
at stencyl.sw.app.tasks.OpenGameTask$3.run(OpenGameTask.java:221)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: stencyl.sw.editors.snippet.designer.Definitions.put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
at stencyl.ext.polydes.datastruct.Blocks.addDesignModeBlocks(Blocks.java:48)
at stencyl.ext.polydes.datastruct.Main.onGameOpened(Main.java:221)
at stencyl.sw.actions.Actions.gameOpened(Actions.java:832)
... 15 more

3
Fixed Bugs (3.x) / Unexpected error while dragging blocks - build 8085
« on: February 01, 2015, 06:07:27 am »
Hi,

This is the second unexpected error today, both times I was just dragging blocks in design mode, and both times I clicked "force quit".

Error details posted below:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
at stencyl.sw.editors.snippet.designer.BlockSorter.compare(BlockSorter.java:19)
at stencyl.sw.editors.snippet.designer.BlockSorter.compare(BlockSorter.java:6)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.mergeSort(Unknown Source)
at java.util.Arrays.sort(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at stencyl.sw.editors.snippet.designer.PlainField.generateAttMenus(PlainField.java:2831)
at stencyl.sw.editors.snippet.designer.PlainField.generateAttMenus(PlainField.java:2842)
at stencyl.sw.editors.snippet.designer.PlainField.buildNumberMenu(PlainField.java:883)
at stencyl.sw.editors.snippet.designer.PlainField.mousePressed(PlainField.java:699)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Any other info I can provide that would be of help?

4
Dialog Extension / Re: Dialog choice selection issue (simulate key)
« on: January 14, 2015, 11:12:47 am »
Yes, all swipe events are working (attached screenshots).

5
Dialog Extension / Dialog choice selection issue (simulate key)
« on: January 14, 2015, 03:15:52 am »
Hi,

I'm using the dialog extension for a mobile game. I've managed to simulate "advance dialog" by simulating the appropriate key press and release when the mouse is release, and it works great. As for the dialog options, I'm doing exactly the same thing except with swipes, "swipe up" &"swipe down" for scrolling between the choices, and "swipe right" to select the choice. Scrolling up and down works great, but not selection :(. Maybe it has something to do with how long the selection button is being pressed? I've tried changing the selection key, I've tried using separate events instead of a custom block, but it still won't work.

I've attached screenshots below, here are their details:

1.png - the custom block I'm using for dialog choice controls (up/down/select)
2.png/3.png/4.png - the swipe events for up/down/C (selection button)
5.png/6.png - my Dialog Extension settings

6
Ask a Question / Re: Game crashes on boot? Then eventually works.
« on: January 14, 2015, 01:16:06 am »
I noticed something, I'm probably way off, but mentioning it just in case. I have 2 games I've been testing on Android (Nexus 5), one is in portrait orientation, the other is in landscape. The portrait one works perfectly every time (no black screens/crashes), but the landscape will crash at least 3~5 times before working properly.

7
Dialog Extension / Re: No BitmapData asset with an ID ....1.5x.png
« on: January 07, 2015, 03:25:36 am »
Sure. I'll PM you my skype ID.

EDIT: thanks Justin! turns out the "show dialog" block uses "Default Style" by default, and since the only style I had was called "BasicStyle" errors ensued. So, using "show dialog with style [BasicStyle]" fixed it.

8
Dialog Extension / Re: No BitmapData asset with an ID ....1.5x.png
« on: January 07, 2015, 03:17:03 am »
Yes, the dialog does not show after I get the above errors in the log viewer, and an ActionScript error in flash:
Code: [Select]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at DialogBox/restoreDefaults()[C:\Users\Mohammed\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src/DialogBox.hx:291]
at DialogBox()[C:\Users\Mohammed\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src/DialogBox.hx:69]
at Dialog$/cbCall()[C:\Users\Mohammed\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src/Dialog.hx:100]
at scripts::SceneEvents_2/init()[Source/scripts/SceneEvents_2.hx:85]
at com.stencyl.behavior::Behavior/initScript()[C:\IDEstuff\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/behavior/Behavior.hx:94]
at com.stencyl.behavior::BehaviorManager/initScripts()[C:\IDEstuff\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/behavior/BehaviorManager.hx:97]
at com.stencyl::Engine$/initBehaviors()[C:\IDEstuff\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:1111]
at com.stencyl::Engine/loadScene()[C:\IDEstuff\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:982]
at com.stencyl::Engine/enterScene()[C:\IDEstuff\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:1780]
at com.stencyl::Engine/onUpdate()[C:\IDEstuff\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2605]
I have copied the four images from the sample's extras folder itself and placed them into an existing game's extras folder.

EDIT: if I change the scale of the game to 4x, the errors become like this:
Code: [Select]
[Flash] openfl.Assets#getBitmapData(122): [openfl.Assets] There is no BitmapData asset with an ID of "assets/data/Dialog Name Window@4x.png"Now it's missing the 4x PNG.

9
Dialog Extension / [SOLVED] No BitmapData asset with an ID ....1.5x.png
« on: January 07, 2015, 03:07:47 am »
Hi,

I wanted to use the style used in the "sample game", so I copied the "dialog" & "data structures" folders from the sample's "extras" folder into the "extras" folder of an existing game. Upon testing the game, I get these errors when I want to "show dialog".
Code: [Select]
2015-01-07 13:58:02,334 INFO  [pool-1-thread-3] stencyl.sw.app.filewatcher.ExternalAppLauncher: [Flash] openfl.Assets#getBitmapData(122): [openfl.Assets] There is no BitmapData asset with an ID of "assets/data/Dialog Choice Selection@1.5x.png"
2015-01-07 13:58:02,335 INFO  [pool-1-thread-3] stencyl.sw.app.filewatcher.ExternalAppLauncher: [Flash] openfl.Assets#getBitmapData(122): [openfl.Assets] There is no BitmapData asset with an ID of "assets/data/Dialog Choice Window@1.5x.png"
2015-01-07 13:58:02,335 INFO  [pool-1-thread-3] stencyl.sw.app.filewatcher.ExternalAppLauncher: [Flash] openfl.Assets#getBitmapData(122): [openfl.Assets] There is no BitmapData asset with an ID of "assets/data/Dialog Main Window@1.5x.png"
2015-01-07 13:58:02,335 INFO  [pool-1-thread-3] stencyl.sw.app.filewatcher.ExternalAppLauncher: [Flash] openfl.Assets#getBitmapData(122): [openfl.Assets] There is no BitmapData asset with an ID of "assets/data/Dialog Name Window@1.5x.png"
2015-01-07 13:58:02,335 INFO  [pool-1-thread-3] stencyl.sw.app.filewatcher.ExternalAppLauncher: [Flash] openfl.Assets#getBitmapData(122): [openfl.Assets] There is no BitmapData asset with an ID of "assets/data/Dialog Choice Selection@1.5x.png"
2015-01-07 13:58:02,336 INFO  [pool-1-thread-3] stencyl.sw.app.filewatcher.ExternalAppLauncher: [Flash] com.stencyl.Engine#uncaughtErrorHandler(605): Error #1009: Cannot access a property or method of a null object reference.
2015-01-07 13:58:12,244 DEBUG [AWT-EventQueue-0] stencyl.sw.app.App: Action: Log Viewer

I tried disabling the extension, removing the "dialog" and "data structures", then enable it again and create the style (scaling images/windows/tween) from scratch, but I still get these errors. I read in another thread that I should try changing the "max scale" settings, then change it back, I tried that but no good.

It seems like all the 1.5x PNGs of the four window images are missing, but I have no idea how to fix that or how to generate them.

Thanks in advance.

P.S. full logs attached.

10
Wow, it worked! I saved the game as a different name, changed the AppID (added a 2), and voila!
Thanks letmethink, but I have one last question. Does this mean I can't save the game as the original name? And do you know how I can prevent it from happening again?

11
Resolved Questions / Re: How do I pass an attribute from Actor to Scene?
« on: December 29, 2014, 03:47:46 am »
Well, if you need those attributes outside this scene, then I guess using game attributes makes sense, but if you just need them in this scene, I think it's better to use local attributes. Experiment and see which works better for you.

12
Resolved Questions / Re: How do I pass an attribute from Actor to Scene?
« on: December 29, 2014, 03:40:49 am »
I believe that the "Set actor value" block is not for setting attributes in actor behaviors. Please see attached Screenshots, each screenshot shows a block with its explanation below it.

13
Hi,

I just renewed my license, so I've been without Android export for months. During that time, I installed FlashDevelop and wanted to learn Haxe, it caused issues with Stencyl so I uninstalled it.
Since yesterday I've been trying to publish to Android but every single time the build fails (flash and windows exports work fine though). I have tried the following:

- uninstalled then installed Stencyl
- uninstalled then installed Haxe
- uninstalled then installed JDK
- installed both Stencyl & JDK to a directory without spaces

I have no idea what to try next. Logs of the last attempt attached. Thanks in advance.

14
Hi,

This is paid work. I'm looking for someone to make a Stencyl extension for a midi synthesizer -FluidSynth is an opensource midi-synth- http://fluidsynth.elementsofsound.org/ .
The extension should work on all platforms. I will use it in a game, and after the game is released, I will release the extension to the developer center. If anyone is interested or have any questions, please reply or PM me your questions and/or your quotation.

Cheers

15
Resolved Questions / Re: Can't test game after windows reinstall
« on: May 06, 2014, 02:33:37 pm »
I've faced this issue before, check this thread for the solution.
http://community.stencyl.com/index.php/topic,31518.msg181119.html#msg181119

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