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Messages - GarageWorldGames

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Hi everyone! I was contacted and am working on someone's sounds as of now. I'm sorry I'm only off for a week as I'd love to help as many of you as possible! I'll be sure to let you know if I have any time in the future.

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Oh yeah, I'll do it for free!

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Hi everyone! I've been making Stencyl games for a while now and am having a blast with it! I have a week off of school and I want to do something productive: make original music for your game! If your game needs music please let me know. I would love to collaborate with someone and make something awesome.

Here's a link to some of my stuff I've used in other games. https://soundcloud.com/garageworld

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Ask a Question / Game WILL NOT LOAD! Where is the problem?
« on: April 23, 2012, 01:29:24 pm »
I try to press the flixel debug thing and all it says is it is waiting for resources.When I export to an swf. file, it gives me the following actionscript error:


TypeError: Error #1088: The markup in the document following the root element must be well-formed.

   at stencyl.api.data::Assets$/toXML()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/data/Assets.as:146]
   at scripts::MyAssets/loadScenes()[C:\Users\Donald\Documents\StencylWorks\preview\scripts\MyAssets.as:1745]
   at stencyl.api.data::Assets/loadAll()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/data/Assets.as:87]
   at scripts::MyAssets/initAssets()[C:\Users\Donald\Documents\StencylWorks\preview\scripts\MyAssets.as:1410]
   at scripts::MyAssets/init()[C:\Users\Donald\Documents\StencylWorks\preview\scripts\MyAssets.as:1250]
   at stencyl.api.data::Assets$/get()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/data/Assets.as:30]
   at stencyl.api.engine::GameState/begin()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:244]
   at stencyl.api.engine::GameState/create()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:214]
   at org.flixel::FlxGame/switchState()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxGame.as:242]
   at org.flixel::FlxGame/create()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxGame.as:554]

When I load it, it says there is no problem. But obviously there is.
I attached the log, if it is needed
EDIT: the game is also on there

EDIT: Turns out one of the levels got corrupted or something, replaced and now its working fine

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Resolved Questions / Re: movement on a grid?
« on: April 22, 2012, 08:42:20 am »
Perfect! Thanks so much!

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Resolved Questions / Re: movement on a grid?
« on: April 21, 2012, 09:01:06 pm »
Upon doing this he vanishes, almost like he snaps to a place that is outside of the scene. I put this exact behavior in. Is there something I should change?

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Resolved Questions / movement on a grid? (solved)
« on: April 21, 2012, 08:21:52 pm »
Hi! I'm trying to make a game with over world movement similar to pokemon and other rpgs. The character would only move on a grid, so when an arrow key is pressed, he walks exactly one square, left, right, etc.

I've tried a few things but he always slightly sets himself off the grid by a pixel or two.

Any ideas?

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Ask a Question / Dragging with momentum?
« on: March 28, 2012, 04:25:33 pm »
Does anyone know a behavior that will let me drag an actor with the mouse but when I let go he will still have his momentum, and I can throw him across the scene?

Thanks!

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Windows / Mac / Flash / HTML5 / Re: Cave Boogies is Done!
« on: March 28, 2012, 12:30:54 pm »
Thanks! I tried "Google translate" but it just came out sounding like alphabet soup.

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Windows / Mac / Flash / HTML5 / Re: Cave Boogies is Done!
« on: March 27, 2012, 07:45:17 pm »

Hey guys! Cave Boogies was featured on a German indie game blog! I'd love to know if the review was positive... does anyone speak German?

http://www.retrozentrale.net/?p=7094

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Windows / Mac / Flash / HTML5 / Re: Impossibru Boru
« on: March 07, 2012, 05:20:49 pm »
I'm diggin' this game. It has the level of challenge that these games need, has polished consistant graphics, and plays smoothly. The only thing that seemed off to me was the fact that touching the base that certain spikes rested on or the side of the gun without the trigger led to death. Once I got used to that, the game was really quite fun and addicting. Its similar to another game made with Stencyl called "A Bat Triggered The Sensor That Activates The Defense Systems." You should definitely check it out, as it really fleshes out the genre you seem to like.

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Windows / Mac / Flash / HTML5 / Re: Diamond Adventure
« on: March 07, 2012, 05:12:23 pm »
I like it!

The artwork is really polished and the game runs smoothly. The levels are set up in such a way that, when the player gets hurt, it feels like its the players fault and not the result of poor level design.

Really nice! I look forward to climbing the Mochi scoreboard on this game!

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Windows / Mac / Flash / HTML5 / Re: Cave Boogies is Done!
« on: March 04, 2012, 04:36:22 pm »
Wow! Thanks Jon! I've always loved the games in the showcase! Do you need the swf. file for the game?

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Ask a Question / zoom in on an actor?
« on: March 04, 2012, 10:50:27 am »
Hey Stencyl forum,

I'm making a game with a realllly tiny character sprite. I want the camera to be zoomed in on him and to follow him around so he appears bigger. Can anyone help me?

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Windows / Mac / Flash / HTML5 / Re: Cave Boogies is Done!
« on: March 04, 2012, 10:28:24 am »
Thanks for the kind words guys!  As the for the rocks freezing the game, I haven't experienced that. May I ask what browser you played the game in?

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