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Messages - Kiki123987

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Ask a Question / Re: Problem with the character !
« on: May 01, 2012, 12:57:29 pm »
Seems to be a problem with the collision-shape of either the actor or the tile.
Go to your Actor -> Collision and make sure you set the correct shape for the actor. You can do this also with the tileset

Ask a Question / Re: Hero cannot move after collision with enemy
« on: April 20, 2012, 02:14:17 pm »
Would be helpful if you attach some screenshots of your code (for example the walking behavior)

Ask a Question / Re: Change Mouse-Icon
« on: April 15, 2012, 10:34:43 am »
Thank you very much ;)

Ask a Question / Re: Change Mouse-Icon
« on: April 15, 2012, 03:55:58 am »
Well that sounds good. But how do I hide the mouse cursor?

Ask a Question / Change Mouse-Icon
« on: April 14, 2012, 11:49:40 am »

is there a way to change the mouse icon, when hovering over certain actors?

Resolved Questions / Re: Get length of an attribute
« on: April 14, 2012, 09:30:49 am »
Thanks, that was exactly what i was looking for.
I was looking in "Scene behavior" but those blocks only are available in "Actor behavior".

Resolved Questions / Get length of an attribute
« on: April 14, 2012, 09:13:17 am »
I think I have read about it somewhere but cant find it anymore.

Is there a way to get the length (in pixels) of an text-attribute with a specific font?

Ask a Question / Enable/Disable behavior
« on: April 14, 2012, 06:01:47 am »

I want to enable a scene behavior called "Kraft" on mouse click into a specific region.
In another Scene behavior I disabled the behavior "Kraft" on creation. Then I created an Actor called "MAUS" which is moved to the location where the mouse button is clicked. That works fine, so does the disabeling.
Now, when i click into the region and the actor MAUS is moved to this region, it should enable the scene behavior "Kraft", but it doesn't? Anyone knows what i am doing wrong?

The screenshots show the scene behavior that disables/should enable the "Kraft"-behavior and creates the mouse

Ask a Question / Re: Basic attack animation toggle
« on: April 14, 2012, 02:07:34 am »
Upload it and k will giveit a try, since it worked for me

Ask a Question / Re: Basic attack animation toggle
« on: April 13, 2012, 04:15:49 pm »
Well I have tried it, it works fine for me

Ask a Question / Re: Basic attack animation toggle
« on: April 13, 2012, 03:35:59 pm »
Well i have made a mistake there. Use this instead (if you are using Stencyl 2.0). Put in the time how long you want the punch animation to be shown. I chose 0.5 seconds, which is a bit to long i guess.

If you are not using Stencyl 2.0 you can also use the second screenshot.

Ask a Question / Re: Slopes....
« on: April 13, 2012, 02:29:25 pm »
Haven't worked with slopes yet, but i would try the following:

Detect, wether the Actor colides with a slope-tile (Not sure how to do that, but you will find a way ;). Then just rotate the actor, depending on the increase of the slope. For the "walking" use the walking animation AND one of the blocks in the screenshot (found under Actor --> Motion)

Im new to Stencyl, but that is how i would try it. Good luck

Ask a Question / Re: Buying items with game points (Question!!)
« on: April 13, 2012, 11:42:41 am »
But game attributes would be very useful if you want the player to be able to save the game, wouldn't it?

Yeah thats what I meant. The block can be found under Actor -> Position

I'm not sure if this is what you want, but I'll give it a try.

So you want an actor to be moved (for example) 100 pixels up and 100 to the left, without giving it a absolute position to be moved to?

If you do so, you could try to play around with "x of Actor" found unter Actor -> Position. You can replace the x with y, x-middle, etc. So you get the position of this Actor and then you move it to (for the example mentioned above) the old x-position - 100 pixels and the old y-position + 100 pixels

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