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Messages - carroll6

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Ask a Question / Making actors appear at times you want
« on: September 08, 2014, 02:36:24 am »
Hi. I am making a Motion Comic.  I want the actors to appear at specific times.
Joe Appears.. then a few moments later.. Bill Appears...  text balloons appear:  Joe: "Did you get the hamburgers?"  Bill: "No, I forgot."
I am just gonna use PNG graphics for text balloons,  and make them actors.  I need to time things though,  and I can't figure out what I have to do to accomplish this.    I know how to make them fade out,  that looks pretty slick actually.   There are a lot of effects that are the same , or better than say,  "MotionArtist" or other programs to make these Comics.

Dialog Extension / Re: Dialog Extension
« on: September 08, 2014, 12:44:09 am »
DUh.  I have the extension installed and enabled.  Well.. what now?  I had wanted a Dialog tool for a Motion Comic.  I do not understand what this does,  how to attach it to a actor or scene.. or what is supposed to happen next.

Dialog Extension / Getting Started
« on: September 08, 2014, 12:32:44 am »
Well I downloaded, enabled the extension.  The editor comes up.  Now what do I do? How do I attach it to Actors or Scenes? Duh.  It ihas been a long time since I used Stencyl.

Ask a Question / Re: Need Behaviors for Motion Comics
« on: September 07, 2014, 04:06:40 am »
Thanks.  The light behavior is pretty easy.   Can't remember.. it was a layer above the actor, that followed the actor around.  Hmm.. I made a graphic,    with reduced opacity and finally clear.. to simulate a light.  It was easy.   Maybe that graphic was a actor itself.  This was a long time ago.   When Stencyl upgraded I lost all those assets.   If you click the "Asylum" icon on my BG game it will take you to the action part, where the player is exploring the Asylum, and it is there.   There are many behaviors and tips that are not on Stencyl anymore.  I just gave up on Stencyl, basically.  Check the Motion Comics,  I like many of these.

Update: Found "Stencil LIghting" on YouTube.  This is similar.  Hmm.. but mine was easier.  The one that taught me was not Photic, but ..but Hectate or something like that,  a Master Stencyler.  Very nice guy,  big contributor.  You might check out the Motion Comics.
I could NOT stop watching the "Houses of the Holy" and more episodes are coming..  very original story,  good artwork.   Motion Comics have challenges of their own.     I just found some Flashlight Effects on the forum also.  Thank you for your replies.

Ask a Question / Re: Need Behaviors for Motion Comics
« on: September 07, 2014, 03:11:12 am »
Thanks for the reply.  A lot of stuff is on Stencyl TV.  There is not that many behaviors needed.   The tools are restrictive because of the way they have their hand in your pocket for what you create.    MotionArtist I like, but it outputs to HTML5- which DON'T work.

Here is a example of a Motion Book,  this uses the MadeFire tool.

It's actually very good.

Not many behaviors are needed actually.
  • Actor follow Path
  • Actor Fade in/out
  • the "Flashlight" behavior
  • Text box behaviors
  • Timing behaviors.. event behaviors

The Motion Comics,  Motion books, have very little interactivity, except to go back and forth between pages.  There is animation, but only small amounts. 

In the old game I was working on, there was a excellent text script,  it isn't on Stencyl anymore.  Also, a  excellent "Flashlight" behavior..can't remember what it was.   I attached a layer to a actor.. that had a circle with reduced opacity .. it made a sort of Flashlight behavior.  You could also use it to make a Flashight searching a wall, for example.   You could use it to reveal panels and text messages.

Ask a Question / Need Behaviors for Motion Comics
« on: September 06, 2014, 04:37:28 pm »
I made a game, long ago, rather started a game..
then just lost interest.
Well I bought MotionArtist by Smith Micro.  There is also another authoring tool called Madefire.    Both of these come with stifling control of the creations you make.   MadeFire makes stunning creations..they are very good, but they are very restrictive.  MotionArtist decided to go with that clunky HTML5 that DONT WORK.   
I want to make motion comics and need behaviors.  Such as "click on actor text box appears"..."fade in/fade out of actor"... the "flashlight behavior"  I forgot how I did that.. where the actor has a light attached to him.. I think you attached a graphic to the actor.  It's been a long time since I worked with Stencyl.    A lot of the behaviors are not there anymore..where did they go?  The graphics and Text boxes could be actors, I suppose, then sound effects and music are important.

Chit-Chat / Re: MIT's AppInvento
« on: February 21, 2014, 09:35:23 am »
It's hard to decide because there are so many things out here.  Now Unity has a 2D component.  But Unity is pricey.  3D is making great advances.  Have you seen the cheap 3D scanners coming out?  Why draw a character at all..when you can just scan in a model.  It is my feeling programs like Unity.. are leaving these programs in the dust. 

Chit-Chat / Re: Will Stencyl 3.0 be able to access Android services?
« on: February 14, 2014, 04:25:57 pm »
The App Inventor 2 can do this.. I just barely started with it, doing the examples. I just now found out that Stencyl is made with Scratch.. so I joined the Scratch community.  Looked again at Construct2, it's not as good as Stencyl and I am not impressed with it,  at least the "showcase" games.  They are too slow.  What I have wanted to do all along is make mystery games, detective games, like "Rizzouli and Isles" but I have a couple of twists for them.. I want to speed them up a little.  Similar to the stuff Big Fish games sells.  I wonder now if The App Inventor could call up a Stencyl program or procedure.  In other words, polish up a App Inventor program. 

Chit-Chat / Will Stencyl 3.0 be able to access Android services?
« on: February 14, 2014, 04:07:39 pm »
As I did the MIT App Inventor tutorial,  it was easy to access Android services, like Text to Speech, shake detection, and GPS.  I am hoping Stencyl 3.0 could do these things, so you could make Android applications.

Chit-Chat / Re: MIT's AppInvento
« on: February 12, 2014, 05:59:53 pm »
I'll have to look those up Jon.  It's pretty neat.  I of course, thought of Stencyl when I installed the App Inventor.

Chit-Chat / MIT's AppInvento
« on: February 12, 2014, 05:51:42 pm »
I am now playing with MIT's uses blocks just like Stencyl!  I thought Stencyl was the only program that used this.

Chit-Chat / Re: What Have You Been Playing Lately?
« on: October 25, 2013, 08:58:55 pm »
I tried 'The WOK'.  It's a FLASH game! Most of the others on here aren't Flash games.  Most of the Flash games I do not like.  Only a few that I really like.  I liked "The Last Stand".  Armor Games seem to have the best ones.  Many are released that are buggy, play too slow, etc.   The 'The Caribbean Admiral' is pretty good.  13 Days in Hell I play very often.  'Rizzouli and Ives' the first one was really good.  I liked 'The WOK'. 

Chit-Chat / Re: What Have You Been Playing Lately?
« on: May 18, 2013, 05:28:29 am »
Turret games- I would like to know the mechanics, how to make these games.  SAS Zombie Tower I could not stop playing.. it is addictive as watching "Deadwood".  Another hit game is "Cursed Treasure" very much fun to play.  You place turrets before, and during waves of assault by enemies. There are what I call "Lane" games.  One is "History of the Roman Empire", another is "Empire of Arkeia" These games have "Lanes" where you launch soldiers or fighters the move straight ahead, while the computer is doing the same.  Different soldiers have different properties.  You are in a campaign, going from battle to battle. Very fun to play.. I played them for hours.  These are all online FLASH games, which are the only ones I play lately.

Chit-Chat / Re: What Have You Been Playing Lately?
« on: May 17, 2013, 05:34:12 am »
fillergames- there is a good platformer, it is "Last Stand- Union City".   The original "Last Stand" and "Last Stand2" are games.. and they are platformers- of a sort.  "Last Stand" was a very popular game.

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: May 11, 2013, 08:46:11 pm »
Windows 8 is going to be ported to mobile devices.  I wonder if this is going to be a game changer?  I assume a Windows 8 device will just use FLASH.

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