Thanks, but yes it's definitely pointing on null, but I don't know why, is the problem. I mean let's say
ActorType ActorType1
0 0
1 1
2 2
3 3
4 4
5 5
6 6
My structure says that:
If Animation in Self(The one im dragging - ActorType1) is equal to the animation it collides in ActorType
-Push ActorType it 180 degrees in Pi force.
I think nothing should happen if objects from the same line collides, because they're different.
I don't know why it's pointing to null. Gosh haha, this is indeed challenging.
If you have a drag and drop game how would you approach it?
http://prntscr.com/igbghq - Let's say it looks like this, and I want to match it to the other, and if they match it would do something to the left column?
Sorry for the trouble, I'm a developer myself, but have only touched stencyl for a couple of days. I wanted to do it with Godot or anywhere I could hardcode, but my kids' teacher wants them to use scratch or stencyl, I feel so old right now. I thought it was easy, but definitely this is not my forte.