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Messages - Firiyuu77

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1
Thanks for replying everyone, I got a hunch about what the error was, I'm gonna look again through it and report is as a bug to the creator. And maybe post it here if it works perfectly, for other who might have encountered the problem with the tutorial. Thanks!

2
Any way we could fix this error? I tried cluttering over the attributes, even tried rebuilding it onmine, but yeah, it's futile.

3
Thank goodness, it wasn't my PC, the problem seems to be on the MouseList? attribute. Did you find the error? How do we solve this?

4
Hello everyone, I'm currently checking out this tutorial: Demo 8 - WordSearch you can find it on stencylforge, but somehow it gives me this bug http://prntscr.com/iim4ex which makes it unaccessible. Can you access the tutorial on your end?

The others that were there i n the comments  said that it was working fine, but somehow it gives me this.
Is the problem in my app?

The tutorial looks like this: http://prntscr.com/iim4t6

I didn't modify even a single thing, I was just gonna take a look at how it works, i can see the code but yeah it leaves a uenasy feeling not being able to test its scene.

Any help is appreciated, thanks! Credits to the creator of this sample game. Your tutorial stuff really helped me man! @Tuo

5
Ask a Question / Re: Generating an Actor but with different Animations Each
« on: February 20, 2018, 11:37:46 pm »
Hey! Thanks I tried your example ,but it didn't work for me, here's the attempt though, ignore the second set of ActorTypes, nothing is changing.

6
Ask a Question / Re: Getting X and Y Cooridnate Values from Grid
« on: February 20, 2018, 09:07:49 pm »
Thank you very much!

7
Ask a Question / [SOLVED] Getting X and Y Cooridnate Values from Grid
« on: February 20, 2018, 08:58:33 pm »
Hello, if I use the grid, how many points would each block represent? I find it hard to imagine where to plot my target points or do many trial and errors.  When  isaw the grid, I thought it would be a good area to find out my X and Y targets. How do I do that? How much points does each line represents?

8
Ask a Question / Re: Generating an Actor but with different Animations Each
« on: February 20, 2018, 08:55:26 pm »
Hello Sir Jeffrey, I tried that as you can see: http://prntscr.com/ihn8h1 but still it repeats some of the values. I tried to show it on the logs but yes... I guess the randomiser values isn't getting deleted from the list? As to why it gets repeated. Still haven't fixed it yet


The second block should be: Switch animation to get item Randomiser from AnimationList

The third block should be fine as it is.

You could also do this with a loop, which would be a better solution if you're going to be doing this lots of times.

9
I figured it out! Thank you very much to the answers!

10
Ask a Question / Re: Generating an Actor but with different Animations Each
« on: February 19, 2018, 09:38:08 am »
Hello, Thank you for the reply, I tried that and it's just the same, some are repeating. Randomiser should be number I think? I think it refers to the item number which gets deleted?

11
Ask a Question / Re: Generating an Actor but with different Animations Each
« on: February 18, 2018, 09:51:51 am »
Hello Mate,

I tried playing with it, but it still would make duplicates? Please see the attached photo. Do you have any idea why is this happening?

12
Finally I made it work by using the collision(which I didn't know it was just there until I watched a certain video) however the sound is ringing for every partnering. I think I have already set that:

if animation for self == animation to the colided
RING!!!

I was expecting 0 to 0 would ring and 0 to 1 wouldn't.  Anyone knows what I have done wrong? Take a look at the collision part


13
Ask a Question / Re: Drag And Drop On Certain Area By Modifying Behavior
« on: February 18, 2018, 03:59:16 am »
Why does "Last Collided" Returns a Null?

Error Message:
http://prntscr.com/igdaaz


It's supposed to return something right? Like when the object I'm dragging and dropping collides into something? Can someone explain to me how Stencyl deals with it? I don't get why I'm getting a null here.


14
Ask a Question / Re: Drag And Drop On Certain Area By Modifying Behavior
« on: February 18, 2018, 03:41:12 am »
I solved the error by making it a String, For both of them instead of Numbers, well that was confusing...  instead of pushing to check if its working I just made it to make a sound. But it's not working.

15
Ask a Question / Re: Drag And Drop On Certain Area By Modifying Behavior
« on: February 17, 2018, 11:41:29 pm »
Thanks, but yes it's definitely pointing on null, but I don't know why, is the problem.  I mean let's say

ActorType                        ActorType1
0                                               0
1                                              1
2                                              2
3                                              3
4                                              4
5                                              5
6                                              6


My structure says that:

If Animation in Self(The one im dragging - ActorType1) is equal to the animation it collides in ActorType
-Push ActorType  it 180 degrees in Pi force.

I think nothing should happen if objects from the same line collides, because they're different.
I don't know why it's pointing to null. Gosh haha, this is indeed challenging.

If you have a drag and drop game how would you approach it?

http://prntscr.com/igbghq - Let's say it looks like this, and I want to match it to the other, and if they match it would do something to the left column?

Sorry for the trouble, I'm a developer myself, but have only touched stencyl for a couple of days. I wanted to do it with Godot or anywhere I could hardcode, but my kids' teacher wants them to use scratch or stencyl, I feel so old right now. I thought it was easy, but definitely this is not my forte.




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