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Messages - Makelee

Pages: 1
Ask a Question / Scaling for mobile app
« on: July 01, 2020, 03:44:38 am »
Hello, I’m making a game for mobile. I’d like to get things right from the start

I’m aiming to make my game for my iPad air2. The screen size for an iPad Air 2 is  w = 1536 pixels h = 2048 pixels. (Portrait mode)

However, I want it to be compatible with android and other mobile devices / screen sizes.

Should I be making my background image as w = 6144 pixels h = 8192 pixels and then import my background in 4x resolution?

Also, should I be making my actors 4 times bigger than they need to be and then import them at 4x?

Thanks for any help.

Nice looking game and also an Ian Livingstone endorsement! Him and Steve Jackson are legends. My personal favourite was Vault of the Vampire in their series of books.

Thank you very much, this worked!

Ask a Question / Create actor type at one of four locations help please.
« on: November 22, 2018, 07:31:06 am »

I’m making a game so that every time the hero enters a particular scene the enemy will spawn in a set location at either North, South, East or West.

So I want the scene each time it loads to only pick one of four specified locations at random to spawn the enemy every time the scene is loaded.

So far I have when : scene is created, create actor type (enemy) at x = north y = north, otherwise create actor type (enemy) at x = west y = west, otherwise create etc.

This doesn’t work.

Can anybody please help let me know what I’m doing wrong and let me know what code I should be writing?

Thanks for any help.

Ask a Question / 90% memory Mac OS X read only
« on: September 06, 2018, 01:18:14 am »

I keep getting the 90% memory warning.

I’ve gone into text editor and tried to change the relevant part of the code to 3072 as instructed by the guide. When I go to save the edit it’s says I don’t have permission as it’s read only.

I’ve gone into the “get info” tab so that I can change the privilege’s down at the bottom and unlocked it, but it remains grey and non responsive.

Can someone help advise me how to get around this please?

Ask a Question / Re: Importing actor scaling blurry?
« on: September 05, 2018, 12:05:41 am »
Hi, yes I’m importing them at x4 scale as I believe Stencyl automatically creates sizes to fit the sizes different potential devices the game is played on.

So my screen size is 480 x 320. Then I draw my actors at a scale of 1920 x 1280, so that it would be x1 resolution if played on the largest iOS device. But seeing as I’m designing on screen size 480 x 320 I import them at the x4 scaling, making it x4 smaller to fit my design screen size but when I do this the actor becomes very pixaleted, if I import at x1 scaling the actor definition is very sharp but obviously x4 too large to fit on the screen.

I suppose a workaround could be to set the initial screen size to 1920 x 1280 and import at x1 scaling and then hopefully it will look OK on smaller devices.

I would just like to get things right from the outset so I don’t have to go back altering things in the end.

Ask a Question / Importing actor scaling blurry?
« on: September 04, 2018, 05:07:43 am »
I’m making a mobile game for iOS.

I have the screen size correct and every actor I make I import at x4. Meaning I’m drawing them four times larger than they need to be and then import them at x4 no smoothing. When I do so the actor is blurry and pixelated, even though in photoshop at 4 times larger in scale the definition of the actor is very sharp. I’ve tried turning anti-aliasing on and off, importing using bicubic, bilinear, but it doesn’t change a thing. Is this an issue with Stencyl 3.4. or is there something I’m doing wrong?

Thanks for any help.

Ask a Question / Re: Testing on my own iOS device problem
« on: September 01, 2018, 05:05:32 am »
Hi mdotedot,

Thank you! I’ll give it a try.

I do want to get stencyl pro, but seeing as it gets renewed every year I don’t want to waste my subscription time trouble shooting and fixing bugs that would eat into my subscription time. So I’m trying to get as many games to the stage of being ready to submit to App Store and google play store without subscribing before I purchasing a pro license, because I can see myself getting stuck on coding a game and then I’ll have to renew subscription to publish it.

Ask a Question / Testing on my own iOS device problem
« on: September 01, 2018, 03:56:09 am »
I’ve  got  my game working on the iOS simulator for iPad.

The problem is next when I go to try my game on my own iPad, I get lots of errors, like “failed running iOS return code 1”.

Do I need to pay for a stencyl pro license? Do I need to pay for Apple developer program? Do I just need to pay for one? Before I can test my game on my own device?

I have Xcode installed with my Apple ID connected with it and like I said there’s no issue with the iOS simulator.

Can anyone advise me?

Ask a Question / Re: Help needed to embed .swf file into Wordpress
« on: July 29, 2018, 01:46:26 am »
THANK YOU  greatanthony for helping, it worked!

Ask a Question / Re: Help needed to embed .swf file into Wordpress
« on: July 28, 2018, 12:03:52 pm »
Thank you very much for taking the time to reply to my question greatanthony. I will try it out. I was thinking if it doesn’t work I will try the Wordpress website forum.

Again thank you for helping me.

Ask a Question / Help needed to embed .swf file into Wordpress
« on: July 28, 2018, 12:47:25 am »
Hi all,

I’ve made my first game and would now like to publish it on my own domain. I have Wordpress installed and have uploaded the game to my media library.

The problem is when I publish it, it only creates a link and then safari downloads the game to my desktop.

I would like it so that when you go to my website the game is already there and doesn’t need to be downloaded, so that I can be  played and displayed on my home page.

I’ve tried several flash plugins and even contacted hosting support who told me to ask the plugins developers (they last updated about two years ago, so I doubt they’re going to read or receive any correspondence from me).

Can anyone help to instruct me how to embed the .swf into my homepage?

Thanks for any help.

Ask a Question / Re: Can you help with timer on collision?
« on: April 27, 2018, 05:38:11 am »
Thank you to both of you!!! It works!!

I wasn’t expecting such a quick reply. Have a great weekend and again thanks!

Ask a Question / Can you help with timer on collision?
« on: April 27, 2018, 04:09:31 am »

I’m making my first game.

I need some help.

I would like my actor ( hero ) to cross a rickety wooden bridge.

I’m trying to make it so that the actor (hero) can walk back and forward across the bridge as many times as he likes, but if he stands still on the same wooden plank (enemy actor) on the bridge for too long (say 5 seconds) then the plank falls.

I’ve got as far as setting the y speed of the plank to +y (do after N seconds) of collision with actor type hero..... but I can’t quite work out the logic or code necessary to give the effect of only doing this behaviour if the hero stays over the enemy actor for a set amount of time, at the moment if the hero walks across the plank without stopping five seconds later the plank still falls. I hope this makes sense.

Can anybody help?

Thank you.

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