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Messages - johnjanowskibsc

Pages: 1 2 3 ... 11
1
Ask a Question / Re: Drone Game and Lifting Packages
« on: November 07, 2022, 11:54:35 pm »
Hi Jimmy,

I’d just create a different animation that appears once your drone collides with the package. Then when it is time to drop the package I would spawn it from the drones location then change the animation back to the original one of the drone.

2
Ask a Question / Textbox extension - assign to a variable?
« on: January 23, 2022, 09:35:03 am »
Hi,

I'm using the textbox extension here and am wondering whether there is a way to assign the value typed into a textbox to a variable?

https://gadvilla.blogspot.com/2018/04/text-input.html

thanks in advance for any help

3
Ask a Question / Destructible terrain - image API
« on: January 20, 2022, 11:01:17 am »
Hi,

Has anyone got the code for the destructible terrain tank game on the link here: https://www.stencyl.com/help/view/image-api

I can’t seem to find it anywhere! Any help, as always, would be greatly appreciated

Thanks!

4
Ask a Question / Re: Coolmath games API
« on: December 29, 2021, 01:25:25 pm »
Thanks so much Rob, that’s very generous of you!

5
Ask a Question / Coolmath games API
« on: December 29, 2021, 05:04:30 am »
Hi all,

Has anyone have any experience of implementing an API from cool math games?

Thanks

John

6
Ask a Question / Re: error compiling game. Build 10838
« on: November 13, 2021, 02:17:29 pm »
I seem to have fixed it - it wasn't what I first thought. I didn't like the updating event - see image below.

Strange how it would pass it through on a previous build

7
Ask a Question / error compiling game. Build 10838
« on: November 13, 2021, 01:16:56 pm »
Hi,

Just updated Stencyl and now have a bug that has never been a bug before. I have a rotating arrow that moves by assigning a value to itself. Now I can't compile my game

[haxelib] Source/scripts/ActorEvents_76.hx:78: characters 5-32 : Assigning a value to itself
 

8
Ask a Question / Re: Publishing game to iOS errors
« on: November 10, 2021, 02:50:35 pm »
Spoke too soon. The build went through but has been rejected (see below) - I've since cleaned the project and ensured minimum iOS target is 12 but I think there is a stray SWAG API block lurking somewhere, does this sound correct and if so is there a quick way of locating a block rather than sifting through each scene?

ITMS-90809: Deprecated API Usage - New apps that use UIWebView are no longer accepted. Instead, use WKWebView for improved security and reliability. Learn more (https://developer.apple.com/documentation/uikit/uiwebview).

Though you are not required to fix the following issues, we wanted to make you aware of them:

ITMS-90683: Missing Purpose String in Info.plist - Your app's code references one or more APIs that access sensitive user data. The app's Info.plist file should contain a NSBluetoothAlwaysUsageDescription key with a user-facing purpose string explaining clearly and completely why your app needs the data. Starting Spring 2019, all apps submitted to the App Store that access user data are required to include a purpose string. If you're using external libraries or SDKs, they may reference APIs that require a purpose string. While your app might not use these APIs, a purpose string is still required. You can contact the developer of the library or SDK and request they release a version of their code that doesn't contain the APIs. Learn more (https://developer.apple.com/documentation/uikit/core_app/protecting_the_user_s_privacy).

Best regards,

The App Store Team

9
Ask a Question / Re: Publishing game to iOS errors
« on: November 10, 2021, 01:06:19 pm »
Thanks for the advice, I glanced further down and realised that an extension called SWAG API from Addicting Games was throwing up the error. I've since disabled it - Thanks!

10
Ask a Question / Publishing game to iOS errors
« on: November 07, 2021, 01:29:04 pm »
I have an old project that still works fine but I am trying to export it to the appstore but I am getting the following errors. I have uninstalled Xcode about a year ago but reinstalled it recently. Does anyone know how to fix? Thanks in advance

warning: GLKit is deprecated. Consider migrating to MetalKit instead. (in target 'Crossbar Kevin' from project 'Crossbar Kevin')
warning: MobileCoreServices has been renamed. Use CoreServices instead. (in target 'Crossbar Kevin' from project 'Crossbar Kevin')
warning: OpenGLES is deprecated. Consider migrating to Metal instead. (in target 'Crossbar Kevin' from project 'Crossbar Kevin')

11
iPhone / iPad / Android / Bad Soccer Manager on iOS
« on: November 02, 2021, 10:24:11 am »
Bad Soccer Manager is out now!⚽

You have 10 games to save your reputation and your new club from relegation

Apple: https://apps.apple.com/gb/app/bad-soccer-manager/id1587727329


12
Paid Work / Android Publishing
« on: October 30, 2021, 03:23:55 pm »
Hi,

I'm looking to publish my game to android in the coming weeks. I would like help from someone who has experience of publishing their work on android. Please DM me if you are interested.

Thanks

John

13
Ask a Question / Re: Crazygames SDK
« on: October 30, 2021, 03:19:41 pm »
Thanks - I've managed to install the crazy games SDK - but I could only see the blocks in the sample game. When I go to access the blocks under extensions within the events palette they are missing. Is there anything more I should be doing?

14
Ask a Question / Re: Crazygames SDK
« on: October 30, 2021, 09:19:36 am »
Thanks again - will take a look later, really appreciate your help

15
Ask a Question / Re: Crazygames SDK
« on: October 28, 2021, 11:47:43 pm »
Thanks again for your help - I can't seem to install the Crazygames SDK - I have attached the log. Subsequently this was the output when testing the sample game - is this correct?


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