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Messages - goatsoup

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Chit-Chat / Re: Graphing Programs!
« on: November 13, 2011, 12:15:34 pm »
Try Geogebra.

It does just about anything you might want with Geometry and Algebra.  You can download it or run it as an applet in your browser.  And in the file menu you can export as a png, as a dynamic webpage, copy to clipboard ...

Old Bugs (1.x/2.x) / Re: Actor Inside Region
« on: August 15, 2011, 02:58:51 pm »
Brilliant, certainly works for the couple of examples I have created that didn't work before.
Thanks Greg.

Suggestion Archives / Flag games as touch-screenable
« on: August 12, 2011, 09:13:05 am »
I'd like to browse the website for games that I can play on my touchscreen phone (i.e. mouse input only).

I was also thinking that I could play the same sort of games on the Wii but they don't seem to work - is it because Wii doesn't have the latest Flash player?

Resolved Questions / Re: Click and drag resource pack?
« on: August 07, 2011, 12:47:50 am »
I already have a resource in Forge for this called MouseDrag.
it is very similar to the one above but it also keeps the actor within the screen. As used in my game BIDMAS.

Old Bugs (1.x/2.x) / Re: Actor Inside Region
« on: July 21, 2011, 01:58:20 pm »
Excellent - thanks for the update.

Old Bugs (1.x/2.x) / Re: Actor Inside Region
« on: July 21, 2011, 01:15:09 pm »
In the announcement for SW 1.0.3 the list of bugs fixed has:
"Script.getActorsInArea is faulty"

I was hoping that meant this bug was fixed but it is still not working correctly - just in case you thought it was...

Old Bugs (1.x/2.x) / Re: Actor Inside Region
« on: July 17, 2011, 02:53:04 am »
I don't think it is a time delay because even if I wait the list isn't correct.

It feels like the scene is trying to keep a dynamic count of who is in the region and sometimes it doesn't notice that the actor has left (however it always seems to notice them entering).

Ask a Question / Change actor 'Cannot move' setting in a behaviour.
« on: July 16, 2011, 02:04:18 pm »
When you create an actor you set it to 'Cannot move', 'Cannot be pushed' or 'Normal'.

Is it possible to change this setting in a behaviour (either through a block or code)?  I can't find a block to do it.

I would like to be able to dynamically change this in the game.  At the moment I can switch off the user controlling the actor but it is still able to be pushed by other actors, which I don't want.

Old Bugs (1.x/2.x) / Actor Inside Region
« on: July 15, 2011, 01:25:23 pm »
I've uploaded a game to StencylForge called RegionCountTest.

All it does is allows actors to be dragged inside a region and then counts them using 'for each actor inside region'.
At first it seems to work correctly but when I start removing actors from the region it is still reporting them as being inside.  The 'bug' is inconsistent - sometimes it goes wrong on the first removal, sometimes later.

Is it a bug or am I not using the function correctly?

Chit-Chat / Re: How'd you get your name?
« on: July 15, 2011, 12:46:44 pm »
When I was younger I spent many hours playing Elite on my ZX Spectrum (showing my age here...)

Skip forward to when I needed an online name - I was reading some Elite code published by Ian Bell (who co-wrote the game with David Braben).  The function that auto-generated the planet descriptions was called goatsoup and I shamelessly stole it because it was random enough to be available as a username on most sites.


Windows / Mac / Flash / HTML5 / Re: BIDMAS version 2
« on: July 11, 2011, 02:12:01 pm »
I know what you mean about the difficulty - for the last few levels I wrote down a really complicated expression just to make it hard.  But you are right about there not really being any logical thinking - I'm not sure how I could get that.

I definitely think you could make a maths course in Stencyl.  It is just having the time really. 

I'm interested in the other sorts of things we could do with Stencyl.  It feels like everyone is making platformers or arcade type games but it could do so much more.  My aim was to make games and puzzles that have some kind of educational (probably mathematical) content and I'll carry on playing around in that area.

Archives / Finding what uses a behaviour
« on: July 10, 2011, 02:06:57 pm »
In StencylWorks I'd like to be able to right click a behaviour and choose 'Which actors/scenes have this behaviour?'

Unless there is already a way of finding this out that I haven't discovered yet.

My use case is that I am refactoring part of the game and I have a behaviour that I think is now redundant but I want to be sure before I delete it.

I'm sure this could also apply to other resources - actors, tilesets, fonts, sounds etc.

Windows / Mac / Flash / HTML5 / Re: BIDMAS version 2
« on: July 10, 2011, 11:15:11 am »
Thanks!  This is the first game I've ever created so it is good to get some positive feedback.

I created the questions myself but then my 'proper job' is maths teacher so I'm used to this kind of thing.

Yes, there is often more than one solution.  At its simplest the first level could be 2+3=5 or 3+2=5.
For version 2 of the game I had to teach myself a bit of actionscript and write a proper parser that would calculate each side of the equals and then compare them so that any valid answers would work (before becoming a teacher I used to write software).

I've got a couple of ideas going round in my head.  One is to develop this game further: I could add more operations like square roots and factorials; or make levels where some tiles are stuck to the desk and can't be moved.  My other idea is ... no I'm not going to say until I've thought about it a bit more.  But I'm on summer holidays soon so I might have chance to do that  :)

Windows / Mac / Flash / HTML5 / BIDMAS version 2
« on: July 10, 2011, 10:25:39 am »
I've just published a 'proper' version of BIDMAS - there was a demo in the Game Jam and I've been waiting for judging to finish before updating it.

If you played before then this is a big change - the maths checking is massively improved so there shouldn't be any of the errors that were reported before.
There are now 20 levels that are unlocked as you go.

If you find any bugs please let me know.

Shared Resources / MouseDrag behaviour
« on: July 09, 2011, 03:42:46 am »
I've just published MouseDrag to StencylForge.  It seems like a really obvious behaviour but I couldn't find anything in there already that did exactly what I want.

It is an actor behaviour that allows an actor to be dragged with the mouse.
It also checks position and keeps the actor within the screen.
Finally, it uses the mouse position relative to the actor when you click so that the actor doesn't 'jump' to have the top-left corner where the mouse is.

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