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Messages - 3heroes

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Ask a Question / Re: Stencyl 3.0 will not run on ubuntu 13.10 64 bit
« on: March 21, 2014, 05:23:42 pm »
Hi Herman,

did you try starting it from the console?

then navigate to your stencyl folder, e.g.:
cd /home/<your-username>/Stencyl
and then running Stencyl with

I had the issue that it simply crashed when I tried to start (ubuntu 12.04) . I figured that it had something to do with the java version that came bundled with the Stencyl Archive. So if you open the Stencyl file with gedit (you already know how to do this ;o) and replace "./runtimes/jre-linux/bin/java" with "java" it will use the java version you have installed, which made it work for me.

regards, andy

looks really cool.

about that double jump-issue: maybe you want to describe your problem more in-depth and post some code-snippets?

Spontaneously, I'd think that a procedure like the one listed in pseudocode below could work, however I don't know your code (and I know from my own projects, that it can easily become quite complex and messy ;) ), so maybe it's not a solution for you...

[actor hits ground or wall]
available_jumps = 2
[player presses jump button]
if available_jumps > 0
  decrement available_jumps by 1

Windows / Mac / Flash / HTML5 / Re: Onko ergo sum
« on: March 01, 2013, 01:30:28 am »
Glad you like it! The graphics/animations were all created digitally, using mouse and the program Pencil, with some effects added in Pencyl (e.g. when the ninjas turn to circles). The papercut-style was actually an accident, when I tried to resize them with a crappy freeware-tool - but I liked it and kept it :)....

Chit-Chat / Re: Ghost Song
« on: February 28, 2013, 11:43:36 pm »
yes, looks very good indeed. It's great to see how passionate you are about your game! I'll keep an eye on it!

Windows / Mac / Flash / HTML5 / Re: Onko ergo sum
« on: February 28, 2013, 10:32:45 pm »
"wacky"...exactly what I had in mind :)

thanks a lot for your comment. I included some screenshots.

Windows / Mac / Flash / HTML5 / Onko ergo sum
« on: February 28, 2013, 04:53:04 pm »
Hey fellow artists/developers :)

This is a game I worked on during the last year. Nothing big, but I hope it is fun.

Onko ergo sum. A game about the big questions in life,...

like: where the hell did these silverbackpoisonfrogninjas come from???




-> more attached below

I'd love to hear your feedback!


Windows / Mac / Flash / HTML5 / Re: AutumnFallInLove
« on: October 19, 2012, 05:00:24 pm »
Thanks everyone for your feedback.

I created a new version: (Link in first post updated).

Main changes:
* Balancing on the leave is now smoother and more responsive. You will fall off exactly at 90°.
* higher gravity (which means more speed)
* animations for winds
* no more walking on the tree. you start directly on the leave
* Some introducing scenes. (Press R to skip)
* less buggy.

Things to do:
* Introduction still needs to become more clear. Maybe some text or some kind of story as hdesign said.
* winds are static currently (triggered by regions). I'd like to have them happen randomly. (greater challenge, more fun...)
* spider! :)

So what do you think of theses changes? Do you still see bigger issues?

Windows / Mac / Flash / HTML5 / Re: AutumnFallInLove
« on: October 15, 2012, 07:58:19 am »
Thanks for your feedback!

The idea is that you bring the bug lady on the leave down the tree to her bug-lover. You do this by balancing the leave so that you land on the fruit basket where the bug is waiting. If you land nearby the hedgehog or in the spider-web you're dead. Also, if the leave turns too much you fall down and are also dead (here is where I have the most technical issues, you sometimes fall off the leave for no reason). The balancing is made difficult by some winds that blow you in different directions...

My goal from a design-perspective was to make the objective and "what's happening" as much self-evident as possible with as little text as possible. So I'm very thankful for your feedback. I am planning to work on these issues next:

* Put a spider on the web that "eats" you if you get cought. So it's clear that you are dead now.
* Create an animation for the hedgehog if you hit him, so it's also clear that he eats you.
* create some animations for the leave, so that you can see when you come into a wind.
* maybe: start the game directly on the leave (after playing some introducing animations that show that the bug is waiting for you and also introduce the dangers: hedgehog, spider, winds)

Windows / Mac / Flash / HTML5 / AutumnFallInLove
« on: October 14, 2012, 04:15:19 pm »
Dear fellow stencylers,

This game was created during a personal 24h game-jam. It's dedicated to a very good friend as kind of birthday present.

AutumnFallInLove - a game about bugs (and it still has a lot of them). But it's my first somehow "finished" game ever and I'm quite content with it. However it's still under development to make it more smooth...

The fantastic artworks (the paintings, the crappy animations are from me...) were created by Juliane Mandel (link follows).

edit: link update. old version at

Paid Work / Re: Performance on Stencyl Arcade
« on: May 21, 2012, 11:31:59 am »
thank you for your answer. Yep, that might be the case...

I also remarked that the framerate increases when I play it over over chrome and not ff  :o

Paid Work / Performance on Stencyl Arcade
« on: May 02, 2012, 11:46:51 am »
Hey fellow developers...

just started working with stencyl and I like it :). While testing my first creation I ran into an issue:

If I test my game locally the framerate is quite good (40-60), however, when I upload it to Arcade it diminishes signifcantly (30-40) this normal? If yes, why does it happen? If no, what could be the reason?

One possible reason could be that the game is on 640*520 on Arcade though I put the size in the settings to 640*480. I read somewhere that resizing could kill performance, any suggestions why this happens and how I could change it?

After following some performance hints on Stencylpedia my game became "playable" but still I'm wondering why the performance is that bad when playin it over Arcade...

thanks for any help...

and greetings.

-edit: if you want to have a look at the game: As you can see it's quite heavily based on physics/collisions...maybe there are also some more performance tweaks possible?

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