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Ask a Question / Re: Help with Gravity!
« on: December 20, 2012, 07:36:38 am »Some1 PLEASE! HELP!just disable physics and make your own gravity.its doesn't work it still stays at the same place
set y-speed to[any number that you want]
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Some1 PLEASE! HELP!just disable physics and make your own gravity.its doesn't work it still stays at the same place
set y-speed to[any number that you want]
just disable physics and make your own gravity.its doesn't work it still stays at the same place
set y-speed to[any number that you want]
Make gravity in scene physics, and the actors you dont want to fall to ground, just go in their actor physics and set "affected by gravity" to nodoesn't work
Done.Dude...
It was the collision shape of the calender, there was totally messed up
Done.Ill try it out now...
It was the collision shape of the calender, there was totally messed up
You can't just insert and .swf file here.
Export the game, and then send to me by message or something. I can't find an error because you provide an .swf file O.o
I found the wall, but i don't know what it is from just that swf file xD
No, it's not a toggle, you just select the box and it lights up...i can only find a box that says is it a sensor?
^You don't say.I can't find that toggle...
Find where you're colliding, and look at the tile that is stopping you. Go into the tile collisions, and toggle that to 'no collision' rather than 'square' or something.
Sorry if i appear a little blunt, but people who claim they are themselves 'dumb' are generally it.
1.) Go to the dashboard and open up the tileset you are using. You can then click on the tiles and to the right you should be able to view the collision shape for the selected tile.I Found it
2.) For actors you are using, open them from the dashboard and click on the "collision" tab to check their shapes as well.
Did you check the tile collision shapes yet? Could there be any nearby actors with collision shapes bigger than their actual graphics perhaps?