1
Old Bugs (1.x/2.x) / Re: When testing on iOS the game got frozen [BUG?]
« on: May 02, 2012, 03:12:01 am »
Thanks for the reply.
There's a attribute that's count how many actor is on screen, and another attribute count how many actor is touch the tiles.
When both attribute are equal, then trigger the win
but for some reason, when i touch the ground it keeps incrementing, all I want is just +1 to the attribute, so I download some sample from the forge, and saw people using this method to stop the loop, so that the when collision will only +1 to the attribute.
I think this may not be the perfect solution but it work.
If you have other method I would love to learn.
Thank you!
There's a attribute that's count how many actor is on screen, and another attribute count how many actor is touch the tiles.
When both attribute are equal, then trigger the win
but for some reason, when i touch the ground it keeps incrementing, all I want is just +1 to the attribute, so I download some sample from the forge, and saw people using this method to stop the loop, so that the when collision will only +1 to the attribute.
I think this may not be the perfect solution but it work.
If you have other method I would love to learn.
Thank you!