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Messages - UnknownNormals

Pages: 1 2 3 ... 6
Game Art / Re: EB2 - OST [WIP]
« on: August 12, 2012, 12:49:12 pm »
All I really want is the store theme (Humoresque of a Little Dog) (unless you already have it in which case I'm blind), Smiles and Tears, and the Twoson theme (Boy Meets Girl). Everything else here....well, keep up the excellent work! <3

Paid Work / Re: An RPG Project called "Cybrpets" for iOS
« on: August 04, 2012, 01:04:55 pm »
oh geez, I can't help much, but that certainly does looks amazing!

Game Art / Re: What programs do yall use to make yalls art?
« on: August 02, 2012, 06:03:35 pm »
I heard of Pyxeledit back in Ludum Dare 23 (Then called Pickle) and from what I had of it it was quite functional, but did lack some crucial functions, but did work as a straight editor.

Game Art / Re: Pixel Art Thread
« on: March 24, 2012, 01:16:58 pm »
I just decided to make this, I like drawing mountains. Tell me what you guys think!

EDIT: It's a little too long to fit the whole thing, I'll just make it an attachment.
EDIT 2: Yes, I know about the shadow thing.

Game Art / Re: Irock's Music
« on: March 23, 2012, 06:21:25 pm »
And yet I know where everything else is.

Chit-Chat / Re: Favorite weapon in a video game?
« on: March 12, 2012, 06:25:46 pm »
I would say the hook hand from treasure adventure game. It's got originality, and it's just plain amazing.

Game Ideas / Re: Games that inspire you.
« on: December 30, 2011, 01:27:09 pm »
Old School games really inspire me, like the aforementioned Castlevania  and some of the later Legend of Zelda series. However, some games today do come up when I need inspiration. Dungeons of Dredmor, forexample has a good level of trial and error gameplay. I admit I was frustrated at first because of it, but now I see it as a learning experience. Other games like Braid have strong puzzle elements involving things like time travel. Another good example of this would be the New Skyward Sword, in the Lanayru Desert. If you haven't played it, or not gotten to it yet, I won't spoil everything and how it all works out. There's also exploration games I get my inspiration from, most notably Treasure Adventure Game (<3). I get my inspiration from all sorts of places, and based on the sheer size of my library, it's never hard to find the perfect game for inspiration.

Chit-Chat / Re: Game Design Concepts You Love/Hate?
« on: December 24, 2011, 06:32:11 am »
To be honest, I love almost all types of games. Free roaming games have to be my favorite, as they give you the chance to explore a world that with any other game would be forgotten. It's almost if they're tying to say, "Take a look at the world you're trying to save from a townsfolk's perspective." A  good example would be the Legend of Zelda series, most known for it's massive open world-ness and minigames .

Games with big storylines and a well-developed character also have to be considered my favorite. An alternative to this would be a game that pulls strongly on emotions, and causes you to somewhat cae about the world in which you save. An example of this would be Mother 3, one of my favorite games of all.

Games based solely on minigames are okay, however with something like WarioWare where each minigame is approximately four seconds long, that kills it. I want to be able to have a chance to enjoy a minigame. Not think on the spot for about a second before I have to do something.

Two-dimmensional platformers in my book are kindof iffy, but some exceptions come to mind instantly. Some would be famous ones like the original Sonic's and Mario games, while others would be around now like Cave Story or Cobalt (play that), or freeware games like It Belongs In An Ancient Ruin! and King Arthur's Gold.

Multiplayer games can be okay, such as the aforementioned King Arthur's Gold and Cobalt, however games like FPS I can nevr get into.

And, the one genrte that I love the most is definately sandbox games, like GMod or Minecraft.

Chit-Chat / Re: What do you want for christmas?
« on: December 22, 2011, 06:51:11 pm »
All I want for Christmas is my two front teeth.

Ask a Question / Re: Sending messages between one actor to another
« on: December 18, 2011, 06:04:53 pm »
That's the behavior. On the Jumping behavior, all it is is: When this hears (increase), Increase Jump Force by ___. Since that behavior only applies to that one sensor, and since it should detect the collision, is that wrong, or something?

Ask a Question / Sending messages between one actor to another
« on: December 18, 2011, 01:41:21 pm »
I know it's probably possible and that it can be done, however the problem is figuring out how to do it. I setup a simple rig, so that when the player touches X, X broadcasts a message to the Actor's behavior Jumping. And when Jumping recieves the message, the value goes up by ten. Is this even possible?  I'm having a tough time with this. :/

Chit-Chat / Re: What Have You Been Playing Lately?
« on: December 05, 2011, 05:58:06 pm »
I actually downloaded PXTone recently, too. What do you think of it so far?
I like it, although I can't really see it all that well. I've got the only computer accessible to me (so far) hooked up to a widescreen television, so everything's either really small or really blurry for me. Along with that, my "chair" (couch, or whatever you want to call it) is about 8 feet from the TV, so I really have to squint. Despite my own problems, I think it's really well done. It has a bit of a learning curve (at least for me, anyways) but I'm starting to get the hang of it. I did find this nice PXTone Manual and it's actually eased the learning curve a lot. I'm enjoying it a lot so far.

Also got my hands on this wonderful thing called "Stencyl." Don't know if you've heard of it or not but I think it's dandy.

Chit-Chat / Re: Binding Force No More
« on: December 03, 2011, 10:02:40 am »
you so silly

Chit-Chat / Re: Binding Force No More
« on: December 02, 2011, 01:46:58 pm »
Aw, dangit, that must be hard. I certainly wouldn't want that to happen to me. That would kill any motivation I had. D:

Game Art / Re: Old in HD
« on: November 25, 2011, 06:23:07 am »
Wow, you're good. :D

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