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Messages - NerdinaNutshell

Pages: 1 2 3 ... 17
1
Chit-Chat / Re: Castle Pals console launch!
« on: May 27, 2020, 08:14:09 am »
Great to see that there's a way to put Stencyl games on console now! Maybe in the future, I'll put some of my games up there.

2
Ask a Question / Re: Polygonal Collision not working
« on: May 25, 2020, 02:18:58 pm »
Another point: You shouldn't have concave collision polygons. This is a box2d limitation. Detecting collisions between concave shapes is much more costly. Break up concave polygons into multiple polygons.
So is a concave collision shape defined as one that dips into the box surrounding the actor and then out again?

3
Ask a Question / Polygonal Collision not working
« on: May 25, 2020, 01:10:43 pm »
Using Stencyl 4.0.2. Trying to use the add polygonal collision shape to actor block, but the collision doesn't work in most sections of the collision and in the one section it does (as seen in the picture) the actor goes into the collision box slightly. Is this an issue on my part, is this an issue with the engine? Thanks.

4
Ask a Question / Re: Scenes Resetting
« on: April 27, 2020, 08:48:20 am »
Be sure to use a game attribute, not a scene or an actor one.

5
Journals / Re: Stencylstein 3D
« on: April 16, 2020, 08:14:51 am »
Cant get it work lol but nice if you got somewhere
What i got is the 2d view only , weird
Are you using the latest version of the Away3D extension? mdotedot recently released a newer version of the extension so I'm going to put the file back up later today using that version.

6
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: April 02, 2020, 09:42:20 am »
Is there a way to change how textures get applied to objects, more specifically keep them from stretching on certain sides of objects such as cubes/make the texture repeat on each side? Thanks.

Edit (answer to my own question): You can use normal and specular maps, the Away3D_V96 has a behavior that demonstrates this.

7
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: April 02, 2020, 07:44:24 am »
It worked for both Mac and HTML5 for me (flash as always worked as well) on both my own project and one of the demo games. To get it working I had to turn off the original Away3D extension and then save and quit the project.

8
Chit-Chat / Re: TRUE 3D IN STENCYL???
« on: April 01, 2020, 08:49:12 am »
Yeah I know. I was kinda hoping people would forget about away3D and raycasting for a second, the joke is pretty stupid otherwise lol.

9
Chit-Chat / (April fools) TRUE 3D IN STENCYL???
« on: April 01, 2020, 08:39:54 am »
i have done it, I have made a stencyl game in full 3D

10
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: April 01, 2020, 08:22:10 am »
Just ran another test, the bug is also present on Mac and results in the game instantly crashing.

11
Ask a Question / Re: Simple pathfinding
« on: April 01, 2020, 07:26:16 am »
You could try using Merrek's AI pathfinding tools and a behavior that makes an actor follow a path.

12
Extensions / Re: [Stencyl 3.5/4.0.x] Away3D Extension
« on: March 31, 2020, 12:35:29 pm »
I was working on a project with this earlier and found that the “3D remove” block no longer functions with HTML5 in the 4.0.2 version. I tested this on multiple different demo games that previously worked fine and my own and they all crashed. However, I did find that using ‘add ‘3D: get name ‘....’ to ‘...’” and “3D: name: ‘Scene0’ call method: ‘removeChild’ argument list: ‘...’” works

13
Journals / Re: Stencyl jam #19 : RESET [your path]
« on: March 30, 2020, 08:09:40 am »
Are you doing this in the latest release of Stencyl? From what I recall the “remove 3D” block doesn’t seem to work at all in the current version of Stencyl (tested this on my games and on demos).

14
Journals / Re: Stencylstein 3D
« on: March 26, 2020, 08:41:16 pm »
After 3 hours of work, I present to you the world’s worst FPS https://drive.google.com/file/d/1fXS6lDjiY_giheTYPfyWppNrU1muBR_h/view?usp=drivesdk (couldn’t get it working in a browser). There’s no animations, it crashes when you die, and I was to pressed for time to get line of sight working but it’s a  start. Controls: WS forward and back, AD turn, QE strafe, click to shoot.

15
Ask a Question / Re: exist any extencion for platform games ?
« on: March 20, 2020, 08:33:29 am »
No extension is necessary, Stencyl has all the tools to make already. I’d recommend doing the crash course if you’ve just started (it’s a Platformer :))

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