I can have a go at a puzzle stage but I need more information on what is available. Such as;
terrains/objects
movement over the terrains/objects, if possible
special abilities/items
enemies/obstacles
puzzle elements themselves, is it just pushing boxes around?
stage size
anything else you deem relevant
Will this game have user-generated content?
Hello,
Thank you for your interest! The game mechanics are a bit intricate at first. The game has 12 Chapters and each chapter introduces a new puzzle element. So far we have chapters one and two, who have wooden balls/crates and concrete balls/crates, respectively. A chapter can contain puzzle elements of chapters from previous chapters but not from future chapters, obviously. A concrete crate requires strength potion to be pushed and 90% of the time we give the user this special item in the level but we make sure it delays them a bit to get it. Once a special item is picked up, it is used immediately and not added to their item count, but in the beginning a user gets 3 of each item.
There are 6 items:
Strength Potion: Allows a user to push concrete/titanium crates. Lasts 15 seconds.
Sledge Hammer: Breaks crates. One hit for wood, two hits for concrete.
Roller Blades: Increases the player's speed.
Time Crystal: Slows down everything, including time but excluding the player. Lasts 15 seconds.
Angel Wings: Allows the player to fly over water. Lasts 5 seconds.
Space Suit: Allows the player to cross lava. Lasts 5 seconds.
Balls kill a player. If a wooden ball collides with a wooden crate then both break, but if the ball was concrete, then only the crate would break. Nothing can break a Space Suit except for a titanium ball. All materials work with this strength principle. The player has the same strength as wood. There are more obstacles like birds that fly over randomly and breaks the wings if the player is flying.
Chapter 3 will introduce wooden switches. What these are, are basically wooden structures that require the player to put a wooden crate on it and it will then spawn the portal at which the player finishes. There are also multi-switches which require the player to activate multiple switches before the desired result is achieved.
The size of the game is 960 x 640px but the size of the stage is 768 x 640px or 24 x 20 tiles, where tiles are 32 x 32px. We're hoping to have a feature where users can make their own level in the future, but we have a few nice things in between as well. PM me your Facebook details and I can give you pre-beta access if you want.
Kindest Regards,
Dewald de Jager
P.S. Another screenshot, showing different puzzle elements - Wait till you see the awesome elements
