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Messages - jenyafio100

Pages: 1 2 3
1
Shared Resources / platformer movement (behavior)
« on: April 26, 2013, 10:24:20 am »
my new platformer behavior is WIP, it doesn't published to stencylforge yet.
it comes with:
walking: walk speed, animation and controls.
jumping: jump force, animation and control.
falling: animation.
slowdown: enabled boolean, slowdown force and air slowdown force.
air jump: enabled boolean and max jumps.
behaivor will be finished on june (maybe earlier or later...)

2
Guides & How-To's / Re: How To Make an Animated Health Bar
« on: October 12, 2012, 10:59:56 am »
please move it to ask a question.

3
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: October 05, 2012, 12:00:10 am »
wait? when it going?

4
Game Art / sound and music to download
« on: October 04, 2012, 09:35:20 am »
post here any music or sound was i can download and play it at the games.

RULES:
1. post olny MP3 files, was you can use in stencyl.
2. maximum music size: 1GB or 10:00 (hours:minutes) long the music.
3. kungfufurby can add more music for the place, if you want other form his music, check his posts and click these linked topics in the sginature.
4. do you not have an music creator app? but i don't have music maker ideas.

5
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 24, 2012, 11:55:25 pm »
why is people so rude in this thread?, lol
anyways, i dont think this is possible but:

*a "create tile" block or "kill tile" block.

edit, i just realised that the next suggestion is similar to the one from the guy above me but im still going to say it.

* there should be a  "stop"  block to be used on "always" but not only under "loop" so if you put on always  for example do after 5 seconds increment number by 1, then stop.... then you can continue with another code on always that runs forever and some that dont. it would be like a boolean i mean the computer (lol i dont know how to say it) checks if there is a stop block just like it checks if a condition on a boolean is false, and that way you dont need to make lots of booleans on a big behaviour.
create tile form "tileset" at x "number" y "number" with ID: "number"
kill tile at x "number" y "number"
these are the spec of these blocks

6
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 24, 2012, 11:52:20 pm »
and few other ideas:
*create exetions
*new attrubities for from your libary behaivors like:
 *back and forth with animations
 *jump and run movement with the jumping sound
 *camera follow and gird camera follow has offsets (camera follow by pixels and grid camera follow by grid space.)

7
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 15, 2012, 12:03:41 am »
I've come up with more for my list:
- make iOS work with code mode behaviors
- more examples for iOS!
- allow me to share private resources with specific others
- bigger selection of starter behaviors (like die on collision, advanced camera, etc.)
- check code of custom blocks
- no more errors!

© Blob 1994-3000 if you steal I'll report you to the FBI
i'm sorry, but:
*some of your ideas is my ideas.
*die on collision is arealy in form your libary behaivors.

8
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 14, 2012, 06:35:08 am »
new ideas by me:
*no errors by custom blocks.
*preview of custom blocks in the block editor.
*more form your libary behaivors (camera movement, simple text, die on collision with any actor, ect...)
*friends can see thier private resources in stencylforge.
*make iOS kits.
*code behaivors can be usable in iOS games.

9
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 14, 2012, 06:23:33 am »
rules:
1. dont post ideas form my ideas
2. this topic is closed when stencyl 3.0 is come.
I'm not entirely clear on rule one. Can you reiterate?
always not.

10
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 14, 2012, 06:22:15 am »
My list:

- new imvorped version of design mode with new categories and new blocks
- I think new attribute types would be good (like tileset, terrain, joints, etc.)

that's my list © Blob 2012 please don't steal.
your list is a part from my list of the fearutes.

11
Chit-Chat / Re: ideas for stencyl 3.1
« on: September 14, 2012, 06:20:49 am »
-behold tis i the commander
-whose grip controls you all
-resist me not surrender
-I'll no compassion call
-(tyrant) capture of humanity
-(tyrant) conqueror of all
-(tyrant) hideous destructor
-(tyrant) every man shall fall
-your very lives are held within my fingers
-I snap them and you cover down in fear
-you spneless things who belly down to slither
-to the end of the world you follow to be near
-(tyrant) capture of humanity
-(tyrant) conqueror of all
-(tyrant) hideous destructor
-(tyrant) every man shall fall
-mourn for us oppressed in fear
-chained and shackled we are bound
-freedom choked in dread we live
-since tyrant was enthroned
-I listen not to sympathy
-whilst ruler of this land
-withdraw your feeble aches and moans
-or suffer smite from this my hand
-(tyrant) capture of humanity
-(tyrant) conqueror of all
-(tyrant) hideous destructor
-(tyrant) every man shall fall
-mourn for us oppressed in fear
-chained and shackled we are bound
-freedom choked in dread we live
-since tyrant was enthroned
-my legions faithful unto death
-I'll summon to my court
-and as you perish each of you
-shall scream as you are sought
-(tyrant) capture of humanity
-(tyrant) conqueror of all
-(tyrant) hideous destructor
-(tyrant) every man shall fall

the size of the font is small and fail, you needed to resize to real size than i can see.

12
Chit-Chat / ideas for stencyl 3.1
« on: September 12, 2012, 08:34:49 am »
post here any ideas for the stencyl version 3.1

my ideas:
*new attrubitie types (joint, terrian, tileset, background)
*new and imvorped block creator desing (addtions: color, block styles: normal, boolean, global and listed, dropdown spec and more...)
*new blocks

rules:
1. dont post ideas form my ideas
2. this topic is closed when stencyl 3.0 is come.

13
Old Questions (from 1.x/2.x) / Re: resources pack
« on: August 31, 2012, 11:16:53 pm »
pool is now locked.

14
Ask a Question / how to make dropdowns?
« on: August 31, 2012, 11:14:56 pm »
to make dropdown you needed to enter dropdown on text and number attrabite (sorry, i have 75% good english...)
name=valde

15
Ask a Question / how to make dropdown?
« on: August 27, 2012, 09:45:26 am »
tell me how to make dropdowns on event mode (in code mode you can enter stencylpedia)

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