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Messages - abad

Pages: 1 2 3
1
Old Questions (from 1.x/2.x) / Touching mobile region?
« on: August 07, 2013, 12:20:33 pm »
As I can touch a mobile region. As is done with the mouse?

2
Resolved Questions / Re: button does not work on ios simulator
« on: August 06, 2013, 07:15:00 am »
thanks rob

3
Old Questions (from 1.x/2.x) / Snow compile problem
« on: August 06, 2013, 07:13:01 am »
Hello I have problems with this behavior when I compile, as I can fix it? Attached is the picture of the behavior.

thanks


ehavior: snow
Source File: Design_66_66_snow.mm
Line: 52
Reason: cannot convert 'objc_object*' to 'float' in argument passing

4
Old Questions (from 1.x/2.x) / Scene Switcher compile problem
« on: August 06, 2013, 07:11:20 am »
Hello I have problems with this behavior when I compile, as I can fix it? Attached is the picture of the behavior.
thanks



Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 72
Reason: 'var' was not declared in this scope

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 72
Reason: expected `;' before 'tempRegList'

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 73
Reason: expected `(' before 'each'

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 73
Reason: expected `)' before 'oneReg'

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 73
Reason: 'each' was not declared in this scope

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 74
Reason: expected `;' before '{' token

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected primary-expression at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `;' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected primary-expression at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `)' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected statement at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `}' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `]' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `]' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `;' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `}' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `@end' at end of input

5
Old Questions (from 1.x/2.x) / Enemy fire projectile compile problem
« on: August 06, 2013, 07:08:57 am »
Hello I have problems with this behavior when I compile, as I can fix it? Attached is the picture of the behavior.
thanks



Behavior: EnemyFireProjectile
Source File: Design_92_92_EnemyFireProjectile.mm
Line: 61
Reason: invalid operands of types 'objc_object*' and 'float' to binary 'operator-'

6
Old Questions (from 1.x/2.x) / Checkpoint System compile problem
« on: August 06, 2013, 07:07:15 am »
Hello I have problems with this behavior when I compile, as I can fix it? Attached is the picture of the behavior.
thanks



Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 80
Reason: 'var' was not declared in this scope

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 80
Reason: expected `;' before 'tempRegList'

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 81
Reason: expected `(' before 'each'

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 81
Reason: expected `)' before 'oneReg'

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 81
Reason: 'each' was not declared in this scope

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 82
Reason: expected `;' before '{' token

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected primary-expression at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `;' at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected primary-expression at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `)' at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected statement at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `}' at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `@end' at end of input

7
Resolved Questions / button does not work on ios simulator
« on: August 05, 2013, 08:54:14 pm »
Hello this events works for me when I test the game on my pc, but when I compile and use the ios simulator, I can not start the game, the button does not work.


8
Ask a Question / behaviors errors when I compile
« on: August 05, 2013, 06:59:34 pm »
Hi I have problems when I compile four behaviors. These are the errors. Attachment behaviors images.

please help

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 72
Reason: 'var' was not declared in this scope

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 72
Reason: expected `;' before 'tempRegList'

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 73
Reason: expected `(' before 'each'

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 73
Reason: expected `)' before 'oneReg'

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 73
Reason: 'each' was not declared in this scope

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 74
Reason: expected `;' before '{' token

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected primary-expression at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `;' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected primary-expression at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `)' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected statement at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `}' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `]' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `]' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `;' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `}' at end of input

Behavior: SceneSwitcher
Source File: Design_125_125_SceneSwitcher.mm
Line: 129
Reason: expected `@end' at end of input





Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 80
Reason: 'var' was not declared in this scope

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 80
Reason: expected `;' before 'tempRegList'

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 81
Reason: expected `(' before 'each'

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 81
Reason: expected `)' before 'oneReg'

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 81
Reason: 'each' was not declared in this scope

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 82
Reason: expected `;' before '{' token

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected primary-expression at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `;' at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected primary-expression at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `)' at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected statement at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `}' at end of input

Behavior: CheckpointSystem
Source File: Design_50_50_CheckpointSystem.mm
Line: 207
Reason: expected `@end' at end of input




ehavior: snow
Source File: Design_66_66_snow.mm
Line: 52
Reason: cannot convert 'objc_object*' to 'float' in argument passing



Behavior: EnemyFireProjectile
Source File: Design_92_92_EnemyFireProjectile.mm
Line: 61
Reason: invalid operands of types 'objc_object*' and 'float' to binary 'operator-'



9
Ask a Question / player stop walking
« on: July 18, 2013, 12:09:27 pm »
Hi I have a problem with a platform game, when the player is walking stops and if I move or jump to the opposite side is not walking.

10
Ask a Question / Re: Pay for help!!!!!
« on: June 22, 2013, 09:27:04 pm »
Thanks tuo're the best...............

11
Ask a Question / Re: Pay for help!!!!!
« on: June 22, 2013, 06:32:40 am »
hello my people, doy forget me.  :)

12
Ask a Question / Re: Pay for help!!!!!
« on: June 21, 2013, 09:44:01 am »
Hi these are prints screen of the behaviors that I use.

attach are the Scene Behaviors and Actor Behaviors


13
Ask a Question / Re: Pay for help!!!!!
« on: June 20, 2013, 09:17:20 am »

Excuse me for not explaining well, my problem is when I make a collision with the award live character life is not checked immediately, happens is that life is not discounted when I die. What I have to do to add life immediately then the collision.

The other problem is before when he died, the scene change to the scene of death, but the lives they stayed at zero and the score would not restart. Then use the following
When death happens, add 5 lives to self, set current score to 0, then solve the problem of the score and lives, but now no scene changes. I've tried to do in many ways and I could not.

thanks

14
Ask a Question / Pay for help!!!!!
« on: June 19, 2013, 09:34:34 am »
Hello, for months I have a problem with a platform game, first I could not make the lives and score will be reset when the character dies, I resolved, but now my problem is when I die I can swich scene to scene of death, I'm working on a example game I can send them where you tell me, I'm willing to pay $ 30 us in paypal to the person I solve this problem, leaving everything already works well when compiling.

1 - Change scène when he dies.
2 - When collision aware adding live.
3 - When compiling, everything works fine.

15
Ask a Question / Re: game over reset lives and score.
« on: June 04, 2013, 10:03:43 am »
Hi thanks for reply, troubleshoot the problem using When Death happens, add 5 lives to self and set current score to 0, but now does not change scena when he dies, he once did but no longer does. I try to solve in many ways but I could not.

  Thank you.

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