Note: With the amount of people who seem to be excited to play this game I have Officially Put Molecule Boy.. On Hold
*Movie Voice Activate*
Coming Soon to an Internet Near you
The Greatest Game ever made by Shubshub Productions
WALLJUMPER THE GAME*Movie Voice End*
[It seems Im getting Ideas from People Raging in Video Games currently lol]
Scaling Walls Has Never been Harder
Now it is
5 Worlds 50 Levels [Initial Release]
Many More Worlds to be added after the Initial Release
The Story
In Aeropia, it has always been peaceful, until one day the GroundTredders Invade from the world of Down Under!
They steal the very thing keeping Aeropia in the air. Their plan is to take over the universe by destroying every other world therefore, forcing people to bow down to them for food and water
At first it was just about getting back the Aero Crystal and saving your world and defeating the GroundTredders however, it soon becomes an Insanely difficult task to save the entire world from destruction at the hands of an Unknown Entity
The WorldsWorld 1: Aeropia [Easy]
World 2: Down Under
World 3: Fire Kingdom
World 4: Portal Zone
World 5: Dark Aeropia
And Possibly More if the Game is Epic
BossesWorld 1: GroundTredder
World 2: King Tred
World 3: Fire Demon
World 4: Black Hole Monster
World 5: The Unknown Entity
Known HazardsWater - Like all WallJumper's They Can't Swim they Instantly Drown
Lava - Like any Living Organic Creature Lava is Hot and Therefore Instant Death
Stopping on land - We don't Know why But Stopping once activating the Grappling Hook Causes WallJumper to Die We never found out the cause for this its just like that ok
Lasers - Like 99% of the Beams that Emit Heat Lasers are Hot and therefore will Instantly Kill WallJumper
Toaster - No its not a House Hold Toaster its more like a Complex Trap that Will Kill You if you Touch it
Known EnemiesLike all Great games they have atleast 1 Form of enemyRust Cannon - Similar to the Rocket Launcher in the Super Meat Universe except that it shoots Rust and is Much MUCH Harder to dodge its projectiles If it hits your Grappling Hook it can Rust it instantly and it will break causing you to fall
The GoalTo Prevent the Worlds Destruction By Defeating the Ultimate Boss the Unknown entity
Which you discover after beating World 1
Extra InfoName: WallJumper The Game
Genre: Wall Scaler
Theme:

[Not Yet Decided]
Release Date: Early 2013
Description: An Epic Game all About Scaling Walls
Developed In: Stencyl Engine
Platform: Flash
Current Confirmed Tools
Grappling Shot
Current Confirmed Characters
WallJumper [Originally Appeared in: WallJumper The Game]
Molecule Boy [Originally Appeared in: Molecule Boy...]
AtoMregal [Originally Appeared in: Molecule Boy...]
GroundTredder [Originally Appeared in: WallJumper The Game]
Some Information about WallJumper
WallJumper is the Main Character of this Epic Wall Scaler Game However there is some information
about him below
WallJumper is not very Agile however he is very capable of getting anywhere thats right anywhere at all
As long as he uses some kind of Grappling Hook Yup thats right Use the Grappling Hook Abillities/Tools to scale through each and every level
In Short
Player + Grappling Hook + 5 Worlds = Awesome Game
After the Initial ReleaseThe Corrupted Worlds
All New Levels
All New Worlds
All The More Difficult
All The More Awesome
No its not just a harder version of the original level Nope Its a complete rework and entirely new
More Info to come
How will the Grappling Hook Work
I Decided after much thinking last night About how the grappling mechanic will work
Instead of having it grapple onto something and then you swing aimlessly in the air It will Grapple onto a block and pull you across to it This will allow you to then choose the next block to grapple onto however the grappling hook is only so long and thus you won't be able to instantly grapple to the exit
However if you attempt to grapple onto a block that is to far away you will fall to your death
How will Boss Fights Work?
After a few Minutes of thinking just now [Tuesday 20th November 8:36pm]
I Have decided on how Boss Fights will work
Basically the boss fight will start as a Normal level would except you will have to dodge the Bosses attacks For a Period of time until he/she is defeated By any means
this could get very difficult as it could mean extremely fast reflexes to defeat a somewhat impossible boss
Development LogDay #1 Tuesday 20th November
Created Game Graphics
Created Grappling Hook Fire Behavior
Created Block Color Changer Behavior
What Failed to Work Today
Having the Player Move Towards the Grapple After it hits a block
New IdeasShops
Shops will be used to buy certain things These could range from Tools to entire worlds
Confirmed Shop ItemsGravity Shot Upgrade
Missions
And More
Join The Development TeamIm Looking for help with this Game
The following Positions Im Looking for a Listed Below
To Join Email me at
Email me the following form
Name:
Job Position:
Proof of Work:
Job Positions Available
Behavior Creator - [ ] [ ]
Level Designer - [ ] [shubshub]
Character Design - [ ] [shubshub]
Job Descriptions
Behavior CreatorBasically the Behavior Creator will make a Specific Behavior that I currently need this will speed up development alot as I Have trouble creating alot of the Behaviors
Level DesignerBasically the Level Designer will Help me to Design the Levels and give them a Good Difficulty Curve
Character DesignWill Aid in Drawing up the 16x16 Character Sprites