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Ask a Question / Re: Layer switching
« on: July 12, 2015, 01:31:34 pm »
In the behavior palette under Actor >> Draw, there are blocks for working with z-order.
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[WARNING: Off Topic Statement]I like the combo breaker.
I love how everyone here is an expert or a master. :-)
Because you exposed your game .swf for grabs by anyone. It makes it easy pickings for a quick, sneaky upload to Newgrounds or Kongregate.Noticed something less than ideal in your original post and "fixed" it for you. As I said up there, feel free to re-edit as you see fit, but for safety's sake I went ahead and removed the link to your .swf.
Wait, why did you remove it?
I want to make games, not run a corporate empire. (paraphrased from Bill Watterson)+1
sounds like you've got some bugs. report them to microsoft to be fixedYou think you're funny, don't you? O_o
6. While I think the claim that you can make games without coding is true, I haven't seen too many people in the community forums stick to only the behaviors that are shipped.Just to clarify for the OP, though, there is a big difference between the visual behavior building and hard coding. If you are speaking about avoiding only the latter, than yes, I'd say its definitely possible to avoid coding.
Making a living on stencyl my dreamI wouldn't be too hasty there. Indeed, its a pretty significant sum of money, but $25,000 for a year isn't necessarily as fluffy as it sounds (plus, as mentioned, we aren't accounting for rev share cuts;) compare this to Mike at Ludum Dare who was asking for what was probably a close to bare minimum $3,000 a month to cover living expenses, which is $36,000 a year. I'm sure he's very pleased with the results, but I'd guess its by no means a complete living. Colburt can correct me if I'm wrong though.
I was thinking I'd pay around $5-10 for 5 gamesSaying that's laughable is an understatement. If someone spent a mere hour per game (which is a very optimistic time estimate,) that's $1-2 dollars hourly wage.