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Messages - ChoochioGames

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Windows / Mac / Flash / HTML5 / Re: Delirious Bird
« on: February 18, 2014, 05:00:03 pm »
Great job!  One of my favorite "flappy" games for sure.  More addicting than the original.

I'm curious, did you apply effects to the soundtrack when the pills are collected or do you switch audio channels?

I believe I have figured it out.  I changed the size and resolution of the provided foreground image to match the scene size and that seemed to work.  There were some odd artifacts appearing in the scene editor however.
I'm using version 2.2 so perhaps the "scale" option takes care of this in v3.0.

I'm having a problem making the foreground appear in the scene.  The background is working fine.

I've imported the foreground image and added it to the scene in the same manner as I added the background.  The foreground shows up on the jungle scene under the "background" tab.  But it does not show up in the "scene" tab (where you can toggle the background and foreground on and off).  It also does not appear when I test the game.

Anyone having any ideas?  Any help would be appreciated. 


On page 137 of the book it talks about the timing of frames within the run animation.  I have adjusted the values for both the right and left run animations but they do not change when I test the game.  I can see the difference in the animation preview off to the left of the screen but not when I run the game.  Anyone come across this or have any thoughts?


I also had had to do the same thing to kill the monkey actor after the countdown expired.  I wonder if that is just a version 2.2 thing or if it will be that way in 3.0 as well.

Thank you!  I appreciate it.  This worked for me.

I am having the same problem. 

I've tried a number of things and it seems to only happen when "kill actor of group" is within "do after x seconds".

I would like to know the correct way to do this and why it has to be done differently on the collectibles vs. the statues.  Hopefully Innes has some insight. 

Btw, I am using Stencyl version 2.2. 


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