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Messages - Oracle of Wuffing

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1
Chit-Chat / Re: Casual gamers killing the market.
« on: April 21, 2011, 08:09:30 pm »
Well that is different, when games were first being made, it was a lot of effort to churn out a simple arcade game. But as time progressed, that's why the arcades virtually died later on, because people preferred the quality of console games.
I don't really think this perceived "quality" you speak of exists, I'm more inclined to believe that people preferred not having to pay quarters every ten seconds and it is quite cost prohibitive to own a single arcade game, let alone the sheer convenience of not having to go to Seven Eleven for hours on the weekend and being able to play in your pajamas.  Furthermore, there exist arcade games that were of higher quality before they were released on console systems.  (For starters Bubble Bobble!)

Casual gamers also demean gaming as a whole. No casual gamer will ever see a game as anything more than a form of quick entertainment. They will never see gaming as an art, and no casual game has things like memoral characters, worlds, locations, iconic greatness. I mean compare a game like Banjo Kazooie, one of the most well crafted games ever created on the Nintendo 64, to a casual game.
To get the obligatory out of the way, you won't get much mileage out of me with Banjo Kazooie, as I despise everything in that game and find it horribly a chore to play.  But more seriously and on topic, quick forms of entertainment are certainly encompassed by various arts.  One Act Theatre certainly didn't destroy that art form, and those are just as capable of atmosphere, emotion, and empathy as their overbudgeted, overdeveloped, and overhyped longer brothers.  Just because something's short and inexpensive doesn't mean it has to be crummy, just like how just because something's long and costly doesn't mean it has to be good.

One of the defining moments of a game is having a "start" and "finish" to the adventure, as a kid, im sure everyone asked about the ending of games, and always looked for ways to "beat" the game.
Another defining moment of a game is when your score exceeds your friend's score by the time the clock runs out.  Likewise, entering your initials on the high score table.  Such concepts are difficult to recreate on less casual games, and it sure would be a shame to lose them forever.

Casual gamers have existed for quite some time, the label less so.  I'd rather leave the buzzwords to marketing, playing a video game is playing a video game.

2
Chit-Chat / Re: Casual gamers killing the market.
« on: April 19, 2011, 07:26:41 pm »
Video Games are kind of founded upon the existence of casual games.  Go ahead, find me a rerelease of Pong that mass media declares is not a casual game.  Frogger?  Pac-Man?  Space Invaders?  If they were released for the first time today, everyone would call them casual, so let's see, looks like the market has been dying for the last 30-40-odd years.

3
Chit-Chat / Re: Random Chat Thread
« on: April 04, 2011, 09:51:31 pm »
Retopolizing a 3D Model sucks.  In the meantime, I've made a video of my Online Pokemon Debut, complete with sweeping victories and utter massacres.  With any luck, I'll be back to Stencyling this week.
Guess who totally jinxed himself and hates two hundred and fifty thousand polygons?  That's right, this guy.  Darn thing still isn't uploading as it should, and I ended up spending all of today tweaking it.  Freaking grumble grumble grumble grumble.

4
Chit-Chat / Re: Random Chat Thread
« on: April 03, 2011, 08:10:11 pm »
Retopolizing a 3D Model sucks.  In the meantime, I've made a video of my Online Pokemon Debut, complete with sweeping victories and utter massacres.  With any luck, I'll be back to Stencyling this week.

...

Gee, my Art Professors would have taken that last sentence in a completely different way.

5
Chit-Chat / Re: It arrived.
« on: March 31, 2011, 12:59:30 pm »
You know, it wouldn't be Nintendo if they didn't drop the ball on internet capability.   :'(  No web browser or DSiWare until "Late May."  (DSiWare can be played if you purchased it on a DSi and transferred it to a 3DS, but not purchased directly right now.)  Here's hoping Mother Nature doesn't turn it into a Pokemon-GL fiasco.  At least I got my Mii fixed, and the Streetpass Plaza games are a nice distraction, with the bonus that I don't need to worry about finding other 3DS owners when I can buy my way through it by walking around.

6
Chit-Chat / Re: Random Chat Thread
« on: March 29, 2011, 10:09:19 am »
If bandwidth caps are that commonplace, why have I never heard of them? @_@  I mean, I'm totally aware that that's ignorance on my part.  But what I'm saying is that the casual Internet user has no idea what any of this is.  Slapping outrageous prices on things that aren't common knowledge to the consumer is a completely bogus way to make money.
Just going off an off-handed guess, it's probably because bandwidth isn't a term that's friendly to explain to non-computer people, so business people like to abstract it away when they're making sales pitches (Saying "You'll be able to surf the internet for practically forever," is close enough to the truth, and doesn't require you to talk about all those fancy "Gigabyte" things nobody knows about).  Bandwidth isn't really kept in a box and used up, so if it's the reason why your company can't give its customers what they paid for, it's time to upgrade the infrastructure.  Usage always fills to capacity, endless upgrades and replacements are the way of life for IT.

Thing is, it gets worse than just making bogus money off of conning people.  Take a look at AT&T, who recently announced they'll be introducing bandwidth caps on their unlimited plan.  Thing is, they've also got their own video-on-demand service, which is exempt from the bandwidth cap, while netflix et all are not.    So, with Telecom-ISPs, it's got nothing to do with bandwidth abuse, it's more about punishing your customers for using competing services.

The kicker is that AT&T is one of the telecoms receiving subsidies from the US Federal Government, so people like me who aren't their customers are pretty much paying them to do this.   :-[

7
Chit-Chat / Re: It arrived.
« on: March 27, 2011, 02:05:34 pm »
Got it, though I don't have any full games for it.

Keep in mind that I pretty much don't read a lot of news articles, so I'm mainly hyped about being able to play my DS Games on the go again.  (Gee, it's a good thing I haven't ever said that before ever.)

The 3D has it's own personal flair, you turn on the 3DS for the first time and it goes, "You are quite good at turning me on.  By the way, I can do some 3D stuff.  Would you like to see the 3D stuff?" [OK] "Here comes the 3D stuff," and the menu goes woosh and you're like woah you're being too ordinary about this.

Using the camera to generate a Mii did not turn out as well as I'd wished.  My eyes were way too small and my cheeks were way too wide.  Sometime, I'll just need to figure out if I can just pull my Miis from my Wii or just remake from scratch.

The packed in Augmented Reality minigames are a great thing to show off.  I was just playing with the cards on my bed, and the only real problem I had was when I was playing a pool-golf-like game, and I needed to hit the ball from the opposite side of where I was at.  If I got up and approached the ball from that angle, the Charger cord would get in the way and the 3DS wouldn't recognize the card.  I solved this by rotating the card, effectively rotating the whole world.  It has some nifty Smash Bros. Trophy-like poseable picture thing, too.  My big concern about the AR games is that, you know, there's really only one card out of the six you get that you actually need, and the others are just used to effectively make menu selections.  It'd be just as easy to select "Add Mario" or "Add Samus" from a menu using the touch screen, or even the actual controls that are on the system.  It feels kinda wasteful.  Aside from that nag, with AR games, your 3DS effectively becomes a Wiimote, so if you like doing things with a wiimote you'll probably like augmented realitiy.

Did they really need to make a dragon burst out of my bed?   :D

For once, the screen resizing thing actually bothered me.  I'm going to second the link posted earlier in this topic, hold down START as you launch a DS game to play at normal DS resolution.  I'm not particularly a fan of the not-button start-home-select thing, but I'll probably adjust to it sooner or later.  It takes quite a while to turn on the system and to power it down, but from what I'm seeing in the user's manual and supporting materials, it looks like Nintendo just wants us to put these things into sleep mode instead of fully turning off the power.

I haven't seen all that much of the packed-in stuff use the circle-pad analog stick, and that's one of the things I'm most curious about.  The other thing I'm curious about is the docking station, but maybe I'm just weird like that... I just don't get it.

EDIT:  OH YEAH IT SURE IS AN IPHONE KILLER AM I RIGHT?   ::)

8
Chit-Chat / Re: It arrived.
« on: March 25, 2011, 02:13:50 pm »
Who still has a DS original with the gray bulky casing, a rainbow screen, and one hinge broken off?  I do!
Well, like I said earlier.   ;)  Though, I ended up replacing the bottom part of the top-screen casing with one from a black one, so I have this Black/Gray/Black/Gray thing going on.  That said, its battery lasts for less than five minutes now, so the 3DS is still an upgrade to me on that front.  Looks like they've even got homebrew (at least for Nintendo DS-original) stuff going well right now, too.

I also got a gray brick Game Boy!

9
Chit-Chat / Re: Random Chat Thread
« on: March 24, 2011, 05:45:43 pm »
I got Pokerus on Gen 2, and then I have a shiny Linoone and a shiny Ditto.  Obligatory Red Gyrados.

In other news, I finally have an actual job interview coming up!

10
Chit-Chat / Re: It arrived.
« on: March 24, 2011, 05:34:22 pm »
This is what I get for not keeping track of release dates... Looks like another case of "Your city doesn't count as being within the contiguous 48 states for the purposes of shipping" thing to me, as the stores around here just have the display boxes and no actual hardware.  Enjoy.

11
Chit-Chat / Re: Random Chat Thread
« on: March 21, 2011, 07:41:36 am »
Here it is.
http://www.youtube.com/watch?v=2fbFOAa2apo&feature=feedwll

Thank you very much, Oracle. Can you teach me how to do that?
Actually, it was done on an emulator, so you might want to fix that in the description.

Basically, GameFAQs has a Gameshark save file with the whole game completed for the European version of Black.  So, I converted the save from a .duc to a .sav for my AceKard 2i here.  Then After making sure all of my firmware and AKAIO was up to date, because I never update it because I only use that thing for playing DreamZZT and other homebrew which doesn't need the most up to date stuff I loaded up a European Pokemon Black on my DS using that save file, and downloaded the battle video from a Pokemon Center.  I then saved the game, turned off the DS, and plugged the memory card from the 2i into my computer.  I then had a huge mess up with the MacOS version of Desmume, which stores its save files in a hidden folder on the user directory, would not play well with my joypad or keyboard inputs, and would stop accepting responses altogether if I looked at it the wrong way.  To top it all off, it wouldn't import the save file.  I then launched VMWare Fusion to start up my Windows XP virtual machine, and grabbed Desmume for it.  I reconfigured all of the file paths it uses (Particularly for save files!) to my Desmume folder, and copied the save file from my 2i to that folder.  I then loaded up the European Pokemon Black, and my save file was immediately recognized.  I then loaded up the Battle Viewer, and used Desmume's built-in AVI recording function which was also not in the MacOS version to record the battle, using I believe Microsoft Video 1 compression at 75% quality.  I actually had sound disabled, so I was pleasantly surprised that the output included the sound, and was running at full speed instead of slightly lagging when particle effects occurred.

Now that I've done it once and gone through most of the hoops, I could probably do it again more quickly, and probably grab an external drive so I wouldn't have to upload and download from the net to actually work on the video, and probably crop out the bottom screen, too.  So, like, thanks for being the guinea pig here. :D

12
Chit-Chat / Re: Random Chat Thread
« on: March 20, 2011, 03:46:34 pm »
Yeah, I got a YouTube account.  As you can tell, though, I don't use it a whole lot.

13
Chit-Chat / Re: Random Chat Thread
« on: March 20, 2011, 03:29:12 pm »
Yeah, that's a pretty damn big file. Now, before I decide whether or not to download it, let me just confirm this: Is that the video of my battle with Tyler, or something that will allow me to upload it? Yeah, I'm not very smart when it comes to stuff like this.
It's a .zip that contains a ~750MB avi File (Yes, I know, I said already I hate fiddling with video codecs) that certainly sounds like your battle.  Triple Battle, Rough Skin KO, and all.  You download it, unzip it, and you can watch it in Windows Media Player or Quicktime or whatever, and you could edit it in VirtualDub, Windows Movie Maker Live,  Adobe Premiere, iMove, or whatever, or you could just send the file over to Youtube and then go watch a movie or something, assuming you have a reliable connection and aren't afraid of hitting a bandwidth cap or anything.

The big thing stopping me from just plopping it into a video editor and doing just that is... Well... the MacOS version of Desmume is a piece of crap.  I actually ended up using the Windows version of Desmume through VMWare Fusion, and running the emulator through a virtual machine like that was faster, more responsive, and not as prone to locking up as the native version.  As such, the original video file is on my XP Virtual Machine, and VMWare will only let me share files from MacOS to Windows XP and not the other way around.  IN SIMPLER WORDS, I'd have to download the file if I wanted to edit it.   :P

14
Chit-Chat / Re: Random Chat Thread
« on: March 20, 2011, 12:54:41 pm »
Here's the source video for the DS Recording.

Uh.

Now I know you're probably going to look at that and say "No way that file's that big."

Well, uh, actually, for source video, that's a pretty small file.

...

So, um...  You can either wait until I can work up the courage to post process it into something... Sane, or download it and upload it to YouTube, 'cause I mean, they're just going to transcode it ANYWAYS, and it saves everyone the headache of post-processing.  Either way, let me know, because I hate tweaking video codecs.

Link.

15
Chit-Chat / Re: Random Chat Thread
« on: March 20, 2011, 10:07:41 am »
Nintendo REALLY should have added an option to save Battle Videos to an SD card...
Keep in mind that the Battle Videos probably aren't actual video files per se, they're probably just the instructions for the stats of the pokemon involved and a specifically seeded RNG.  As much wicked lossless compression a Pokemon Battle could get, that's the most efficient way to share data, assuming you have a "cached" copy of all the resources on hand (that is, you have the graphics needed to generate the battle already on your cartridge).  I'm not up to speed on the DS's capabilities, but Screen Recording usually isn't a lightweight task when it comes to processors, too.

That said, there really isn't a reason that Nintendo could use the data they have stored, and create videos that are viewable through a web browser via flash, other than it'd probably cut into profits of the next Pokemon Stadium-esque game slightly.  Oh, and also it'd require work, I guess.

Bear with me for a little bit longer on the wait.  I'm going to try my more complicated method to get you a good-quality video, but I'll need to do some file conversions.

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