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Messages - joeygu

Pages: 1
1
Ask a Question / Re: Game crashes with 4x scales
« on: May 11, 2025, 05:00:20 am »
"Atlases" seems to be the answer, after arranging all the pictures and sounds, now scene 1-4 play as normal even under 4x scale.

2
Ask a Question / Game crashes with 4x scales
« on: May 10, 2025, 10:49:30 am »
I have been trying to build a point and click game, which is heavy on graphics. (lots of HD pictures, 1920x1080)

I have 4 scenes so far, each runs fine, however, if I test the whole game, scene 1-3 run ok, but it always crashes on entering scene 4.

If I change setting from 4x scale to 1x scale, then all 4 scenes run as normal, no more crashing, but with terrible resolution of course.

Why is this happening? I believe it is not some code error, it's like the game hits some kind of limit, like RAM? or something else?

I have already tried cleaning the game but nothing changed.

I usually test the game in Windows mode, I tried Flash mode as well but was given an "maximum string reached" error.


Please help.






3
Ask a Question / "If" and "Otherwise IF", noob question.
« on: April 29, 2025, 10:01:28 pm »
Hi

Please check:

IF A = True
    Do task 1
Otherwise If B = True
    Do task 2
Otherwise If C = True
    Do task 3
Otherwise If D = True
    Do task 4

When A = True, it will do task 1 and that's the end.

But when A = False and B,C,D are all true, what would happen?
Would task 2, 3, 4 all be executed, or just do task 2 and end?


4
Hi all

Every time I test the game, the entire game gets built, no problem here.

However, sometimes I just want to test a scene, Stencyl still build the entire game from head to toe, then only show me the scene I try to test.

Why?

It can be extremely time-wasting when the game gets big.

Any solution / get around? Or am I doing something wrong?







5
Ask a Question / Re: compile to windows "compiling" nothing happens after.
« on: February 28, 2019, 10:36:42 am »
something is very wrong with the 4.01 version.
not only I couldn't test the game on windows platform, which I could when using version 3.4, strange thing started to happen on flash platform as well.

I have an actor that was set to show itself (fade to 100%) over 3 secs, such simple thing which worked perfectly in version 3.4, now it simply refuse to work!
No matter what I try, the actor will not show up.

I have no choice but remove 4.01 and return to 3.4




6
Ask a Question / Re: compile to windows "compiling" nothing happens after.
« on: February 28, 2019, 07:29:41 am »
Hope this is the log file you require, if not just let me know.
thx

7
Ask a Question / Re: Blend mode not working on Windows Platform?
« on: February 28, 2019, 05:29:06 am »
k...thx

8
Ask a Question / Re: compile to windows "compiling" nothing happens after.
« on: February 28, 2019, 05:28:32 am »
I'm having the same problem.
It worked fine earlier, today I upgraded to 4.01 and it just won't test the game anymore on windows platform.
It shows "saving", "finalizing", "compiling",  then nothing.
I have tired to repair visual studio but no help.
Please resolve urgently! Thx

9
Ask a Question / Blend mode not working on Windows Platform?
« on: February 27, 2019, 08:36:25 pm »
Hi all

I made a game with some layers using "Multiply" blend mode, tested on Flash platform, everything's working fine.

But when I tested it on Windows platform, all the "Multiply" layers seem to be set to "Normal" automatically.

As shown in this help page:

http://www.stencyl.com/help/view/blending-modes/

"Limitations:
Blending modes only fully work for Flash games due to limitations with the underlying technology (OpenFL/Lime).
Some Blending Modes work on Desktop and Mobile targets but only Add, Multiply and Screen. We hope that in the future, OpenFL will support all blending modes on these targets."


So what happened? "Multiply" mode should be supported.

Any suggestions?



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