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Messages - Apamaster

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Ask a Question / collision detection fails in actor
« on: January 23, 2022, 03:19:38 am »
I have a problem with the act of type collision, when my player jumps on the enemy he dies, but if he jumps on the enemy and when he touches him he jumps again he does not die, and my player jumps on him without dying.
the behavior is in the enemy actor.

Ask a Question / Re: Max String Sized Reached - HELP!
« on: August 12, 2021, 08:38:41 pm »
try to create a new blank game and export all the codes back into it. and try again possibly the game is damaged, in some code.

Ask a Question / Re: Strange event in html5
« on: August 09, 2021, 09:45:56 pm »
In the log See this ,It is important?
Level:     INFO
When:      2021-08-10 01:41:50:310
From:      stencyl.sw.util.StreamGobbler

[haxelib.exe] C:/Program Files/Stencyl/plaf/haxe/lib/polygonal-ds/2,0,0/src/polygonal/ds/tools/Assert.hx:62: characters 15-23 : Warning : This typedef is deprecated in favor of js.lib.Error

Ask a Question / Re: Full Screen HTML5?
« on: August 09, 2021, 09:42:54 am »
The solution was that it had a resolution in a behavior. My idea was that it would turn on a 1x scale and then when choosing fullscreen it would look fullscreen now I have to work with, what I did not achieve is that it can be scalable to the size of the screen, but now I have another problem in html5.

Ask a Question / Strange event in html5
« on: August 09, 2021, 09:40:35 am »
When testing the game in html5 it happens that after a few seconds or minutes the browser screen turns black and it remains like this, any idea of what it may be, it happens in chrome and edge. create a blank level with the character alone and it keeps happening.

Ask a Question / Re: Full Screen HTML5?
« on: August 09, 2021, 09:11:20 am »
so when I press the fullscreen button it should maximize everything.
It looks bad, the background of the game occupies the entire screen, but you only see the game in a rectangle. very rare.

Ask a Question / Re: Full Screen HTML5?
« on: August 05, 2021, 03:27:00 pm »
I think I know how to do this if you’re still interested…
yeap !!!

Ask a Question / Re: Full Screen HTML5?
« on: July 27, 2021, 05:36:16 pm »
mmm dont work any example??
z jump

Ask a Question / Full Screen HTML5?
« on: July 25, 2021, 04:33:20 pm »
There is some way to create fullscreen on the web, the idea is to be focused on the web and when you want full screen, hang on and take up the entire screen. and when you want the screen to be minimized.

Ask a Question / Re: The Stencyl forums are dead.
« on: June 24, 2021, 08:18:43 pm »

Ask a Question / Re: Is Stencyl Dying?
« on: June 21, 2021, 09:43:58 pm »
If it is true it is very uncared-for. and other game engines are more active than stencyl. Despite being generally easy, the code still has unknowns, which have not been resolved.
But every time there are fewer people I think due to the lack of documentation.

Ask a Question / Re: slow collision sensor why?
« on: June 10, 2021, 07:04:01 pm »
I already solved it, for some strange reason, a condition of a yes of speed Y and condition of the floor gave as a result that when passing through a sensor the player's speed would be relettered

Ask a Question / slow collision sensor why?
« on: June 10, 2021, 11:36:15 am »
I have created an actor that is of the sensor type its collision. but do not know that the player when it collides with it slows down, when there should be no collision since it is a sensor.
Why does this happen that the actor with sensor acts as a soft collision?

Ask a Question / Re: Tiles or actors?
« on: June 04, 2021, 08:46:24 pm »
That hooking around the corners, it happens to me with the actors that I use as contiguous blocks. But I solve it by creating a circular collision in front of the player so he will never get hooked. I asked why I wanted to make blocks that are destroyed, put many on the screen, and I thought that if I made them with tiles that would cost less work to execute.

Ask a Question / Tiles or actors?
« on: June 04, 2021, 06:50:42 pm »
I have a doubt, in the performance of the game, create actors or create tiles which are the most optimal.
as an example mario boxes would be better if they are actors or tiled.
Actors is easier to configure the tiles a little more complex. Or a hybrid between the two? For example, an actor creates a tile and then the actor is killed to leave the tiled in its place, since the tiles are created by giving them coordinates, and instead the actors can be placed manually and when the actor dies it leaves the tiled in its coordinates created.

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