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Messages - mGilbee

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1
iPhone / iPad / Android / Breaker [Android]
« on: April 13, 2014, 03:45:05 pm »
Breaker

Breaker is a fun, simple and addicting brick breaker game currently for Android only. Smash your way through each level using an assortment of power ups and rack up your score as you go! The free version features 25 levels, while the paid version features 90 levels plus 2 new game modes (unlimited and impossible mode).

A few features include:

- Various power ups such as bullets, shields, extra lives and more
- Unique brick types to keep the game new and challenging
- 3 difficulties to suit your skill level
- Space backgrounds and retro sfx
- Local high scores

Get the Game

- Breaker Free for Android
- Breaker for Android

Screenshots







Thanks for checking out the game!

This is my first ever game so any feedback you leave on the store or here in the thread would be very much appreciated! I was also only able to test on one device so if you come across any bugs please let me know.

2
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: January 17, 2014, 10:29:58 am »
I hit that one when I was integrating the extension. You have to Run > Clean Project to resolve it.

Thanks for the reply. I tried cleaning the project and updating to the latest Stencyl build (mine was about 2-3 weeks old) but I'm still getting the same error. Again it works fine on the iOS simulator, just not on my android device. Any other ideas?  ???

3
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: January 15, 2014, 05:44:19 pm »
When I test this on my android device I get this error in the compiler:

[LOG] -compile:
[LOG]     [javac] Compiling 20 source files to /Users/user/stencylworks/games-generated/Free Android Breaker/Export/android/bin/bin/classes
[LOG]     [javac] /Users/user/stencylworks/games-generated/Free Android Breaker/Export/android/bin/src/MyAdmob.java:57: cannot find symbol
[LOG]     [javac] symbol  : variable SMART_BANNER
[LOG]     [javac] location: class com.google.ads.AdSize
[LOG]     [javac]                     adView = new AdView(activity, AdSize.SMART_BANNER, code);
[LOG]     [javac]                                                         ^
[LOG]     [javac] Note: Some input files use or override a deprecated API.
[LOG]     [javac] Note: Recompile with -Xlint:deprecation for details.
[LOG]     [javac] 1 error
[LOG]
[LOG] BUILD FAILED
[LOG] /Users/user/stencylworks/android-sdk/android-sdk-macosx/tools/ant/build.xml:713: The following error occurred while executing this line:
[LOG] /Users/user/stencylworks/android-sdk/android-sdk-macosx/tools/ant/build.xml:727: Compile failed; see the compiler error output for details.

Any ideas? It works fine in the iOS simulator, just not on my android device (HTC Raider).

4
Ask a Question / Move y of camera when player is above certain height?
« on: January 01, 2013, 04:59:15 pm »
I was wondering if there's a way to move the camera up only after the player is above a certain height (like the Super Mario Bros camera)? The reason being is that I don't want the camera moving up and down every time the player jumps. Any ideas on how I'd go about doing this?

Thanks,

5
Ask a Question / Bounce Direction with Paddle
« on: January 25, 2012, 09:14:13 pm »
I was just messing around with the brick block kit, and noticed that the ball always bounces off the paddle at the same direction it's travelling, regardless of where it hits.

My question is, how can I go about changing the direction the ball bounces according to where it hits on the paddle, and the angle it hits at?

Here's an example of what I'm trying to explain: http://www.kongregate.com/games/Craigt1989/my-first-game-brick-breaker    You can sort of aim the ball depending where it hits.

Thanks in advance,

6
Downloaded and replaced both, but I'm still getting ActionScript errors when I try to run my game. Anyone have an idea why?  :-\

7
I tried to download the engine.swc by clicking on the link, but instead of saving the file, it opens it in the browser with a bunch of unreadable text displayed. 

8
I updated the sw.jar, but I still get a bunch of behavior errors when I try to run my game. I also tried downloading the engine.sw, but instead of the file downloading, a browser page opened up with a bunch if gibberish displayed on it.

I also had a backup of my game, but it's corrupted as well.

9
This keeps happening to me everyday. I update it everyday, and always save and close my games properly. Everything seems to be working fine, then out of the blue, I come back later that day and my game's corrupted. Does anyone know what I could be doing wrong? I attached the logs and game zip, and would appreciate it immensely if someone had any spare time to scan over them.

10
It's the behavior that comes along with the crash course pack. When my character falls into a pit/off the screen, nothing happens. It doesn't fade out or reload my character, the screen just stays the same. I've been trying different things for awhile now, but still can't get it to work. I'm also using the 'Platformer Movement' resource pack made by Stencyl on my character, if that helps. Does anyone have an idea what I might be doing wrong?

11
Just happened to me as well  :'( Everything was working great, saved fine, but when I came back to it a couple hours later, I got the message "Could not open the game because of a corrupt resource listing." I posted the games zip and the logs in the post. I tried re-updating, and downloading and replacing the sw.jar file, but no luck.  I really hope someone can help me, because I'm clueless on how to fix it... lol

12
Perfect answer, thanks!

13
Just the other day I saw that you're able to make some money (whether it's pennies or hundreds) on sites like Kongregate, where they give you a portion of advertising sales made from your games page, or from getting sponsored by sites like ArmorGames or MoFunZone (which seems a little farfetched for me, considering I haven't been using Stencyl for very long). I was thinking of doing this after completing my game, as it seems to be something interesting to try.  My question is, are you allowed to do this even if your game has some resources from Stencyl Forge? For example a tileset, or even behaviors?

Thanks  :)

14
Thanks for the example! I haven't had time to try it yet, but I think I figured out how to do it. Thanks guys for your help!  :D

15
Sorry, but I'm still kind of confused  :-\ I just downloaded Stencyl Works a few days ago, and I'm still trying to get the gist of things. I know where the attributes are and how to create them, I just don't quite understand the values and true/false things, and how I can apply these attributes to my levels.

Do you know if there's a tutorial anywhere on implementing this, or do you happen to have an example screenshot? If not, I'm sure I'll eventually figure it out by messing around. Thanks for your help already though, greatly appreciate it!

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